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Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
Dungeons that are generated randomly.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
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