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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Sometimes after killing a boss (or other large enemy), players can walk over its lifeless corpse in order to progress.
The last boss you face in a game, usually representing the final climax of the game.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
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