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When a game has specific or unique dialogue for when the player has already completed a task before being given a quest to do that task.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A heart-shaped moon that is able to absorb released hearts and which is the doorway to a world that contains the power of all hearts. It plays a major role in the Kingdom Hearts franchise. The goal of Master Xehanort is to exploit its powers.
In Final Fantasy VII, the Lifestream is the spirit and lifeblood of the planet and has all the memories and knowledge of those who lived on it. It is the source of Mako energy.
A powerful attack in the Final Fantasy series, useable mostly when a character's hp is low or a certain condition has been met.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
In Final Fantasy VII, Mako is a liquid form of Lifestream that has been processed as an energy source through machines known as mako reactors.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
This page is about the concept of Multiple Personalities, also known as Split Personalities. This is the concept of a single physical body being host to many separate identities. Isn't that right, Zach?
Sequels that have the player controlling a different character than the preceding game(s).
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
Therapy is treatment for people with either psychological or psychiatric problems who seek help.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Male characters who are depicted in an overtly sexual manner.
Shinra is a ruthless mega-corporation who harvest Mako, the life force of the planet Gaia, and transforms it into electricity to power the city of Midgar and its surrounding area. Famous for the Jenova Project which resulted in the creation of Sephiroth.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A gameplay mechanic in many RPGs and action RPGs today is the idea of silencing a foe or being silenced. Usually shown as a debuff, this causes the subject to be unable to cast spells for a period of time.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
When you're limited in size, the easiest way to close the gap between you and your opponent is with a huge weapon. Shorter heroes and villains who lug around weapons twice their size is a favorite theme in RPGs, but is also seen in platformers, adventure games, and several other genres.
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