Something went wrong. Try again later
    Follow

    Cloudberry Kingdom

    Game » consists of 6 releases. Released Jul 30, 2013

    An insane Kickstarter-funded hardcore platformer by Pwnee Studios.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    A glimpse into madness.
    A glimpse into madness.

    Clouberry Kingdom's signature feature is an A.I. director that randomly generates levels. Thus, the game will technically have infinite levels that the AI knows to create according to certain algorithms. Additional features include a level editor, leaderboards, character customization, hats, Super Meat Boy-like combined-death-replays, custom campaigns, sharing levels online and other stuff. The game will offer the following difficulty settings: Easy, Unpleasant, Abusive, Hardcore Masochistic.

    Cloudberry Kingdom was released in Late July 2013 on PC (steam), Wii U, Xbox Live Arcade, and PlayStation Network (PS3). Vita, Mac, and Linux versions are currently set to be released in Fall 2013. (Ubisoft is acting as publisher for the XBLA release.)

    The game was Kickstarter-funded on May 28, 2012.

    Game Modes

    Cloudberry Kingdom has a variety of different game modes for players to choose from, all making use of the procedural generation the game advertises as a core feature.

    The Arcade

    The Arcade is where the player will find the most primitive implementation of the game's core concept. This comes in the form of Escalation. Escalation allows the player to pick a pre-set character, and then use that character to play through an infinite number of levels which are generated on-the-fly. They will be different every time the player loads this mode up. The mode is called "Escalation" because the levels are arranged in order of ascending difficulty, as the A.I. director is able to make distinctions about how hard a jump is to make, how many obstacles the player must navigate, and so on. Additionally, the player cannot access any other parts of Arcade Mode without first unlocking them through Escalation.

    Story Mode

    Story mode is a partially-authored game mode. Similar to games like Daggerfall, the procedural levels were "baked" before release, and then manually placed. So while the levels are still randomly generated in Story Mode, they will be the same each time the player plays the game.

    Free Play

    In Free Play, the player is able to use a custom hero with adjustable physics properties(as well as abilities such as double jump) in a level to which they set the parameters. The length, difficulty, location(an aesthetic option), number of checkpoints, and so on are all adjustable by the player.

    System Requirements

    • OS: Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor: 2.0 GHz Intel® Core™2 Duo E4400 or 2.0 GHz AMD Athlon™ 64 X2 3800+ or better
    • Memory: 1 GB RAM (2 GB or greater recommended)
    • Graphics: 256 MB DirectX® 9.0c–compliant with Shader Model 4.0 or higher (see supported list)*
    • DirectX®: 9.0
    • Hard Drive: 750 MB HD space (2 GB recommended)
    • Sound: DirectX Compatible Sound Card with latest drivers
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.