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Cocaine has been a very central part of gaming with it becoming a very controversial subject when it comes to game politics. Ratings boards are often quite skittish about graphic depictions of drug use, and will often allow it to be referenced, but not explicitly shown. This is demonstrated by the myriad of scenes in GTA IV where a character will be seen bending down and sniffing something out of shot- a clear case of a reference to cocaine without an actual visual depiction in order to appease the politics of the system.
In Alpha Protocol Konstantin Brayko will actively snort cocaine residue from his knife during a boss fight in order to enter a drug fueled rage. Although it is not explicitly shown, it is heavily implied. After the boss fight Brayko's knife will be present in Michael Thorton's safehouse and when examined Michael will say, "I think there's enough coke residue on this knife to get very, very high."
Games: Cocaine Themselves?
Many people have proclaimed and argued that games can have addictive qualities similar to cocaine. In an interview with Father Raymond J. de Souza, he said this:
"Video games are like a black hole into which time disappears...They are the crack cocaine of the electronic world..."
The arguments have gone on even further when a bill was passed in Korea which would limit the time that Korean citizens could play video games after the many binge marathons and results in death.