Something went wrong. Try again later
    Follow

    Columns II: The Voyage Through Time

    Game » consists of 1 releases. Released 1990

    An arcade-only sequel to Sega's signature tile-matching puzzle game, Columns II revises the game into two new separate modes: the stage-based Flash Columns and the competitive one-on-one VS Columns.

    Short summary describing this game.

    Columns II: The Voyage Through Time last edited by Nes on 03/06/21 08:28PM View full history

    Overview

    Columns II switches between multiple themes every stage.
    Columns II switches between multiple themes every stage.

    Columns II: The Voyage Through Time is a falling-block tile-matching puzzle game developed and released by Sega for arcades (using Genesis-based Sega System C hardware) on August 1990.

    The sequel to the original Columns (released earlier that year), Columns II switches the classic "endless" mode from the original with two new modes:

    • Flash Columns, where the playfield is pre-filled with five rows of jewels and players must clear specific flashing tiles to clear the stage. Based on the mode of the same name from the original game's home release, this version includes multiple goal tiles (which are no longer necessarily at the bottom of the playfield) and Skulls (dangerous tiles that, when cleared, raise the bottom of the playfield). At every three levels, there is a bonus stage where players have a limited amount of time to "throw" tiles upwards at a large group of jewels to clear them. Like the original game, a second player can join-in for simultaneous single-player play.
    • VS. Columns, in which two players compete to outlast each-other in normal Columns play. Players can raise their opponent's playfield (and simultaneously lower theirs) by clearing a larger line of jewels at once (one row for each line of four, two rows for each line larger than four) and performing combos (one row each). A special version of the Magic Jewel column is used with three special tiles to cycle through (the bottom-most tile determining the effect): one to clear all jewels of the same type it lands on, one to raise their opponent's playfield, and one to lower their playfield. Only a limited amount of rounds can be played with each credit, and the game does not switch to the single-player game for the winner.

    In addition, the game switches between four "themes" each Flash stage or VS. round, changing the background art, jewel pieces, and music. Keeping with the "The Voyage Through Time" theme, this includes a pre-history theme (with fossils) to a sci-fi futuristic theme (with simple shapes). It is also notable for supporting sit-down "cocktail cabinet" configurations with players at each side of the machine.

    It was later included in the 1997 Japan-exclusive Sega Saturn compilation Columns Arcade Collection.

    An enhanced version of the game (made by M2) was digitally released for the Nintendo Switch in Japan on August 8, 2019 as part of the Sega Ages series, with an overseas release on October 17, 2019. This version includes new game modes and online multiplayer, as well as an enhanced port of the original Columns.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.