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Typically found in fighting games, combos are a series of strung-together moves.
Combos
A Combo is a gameplay mechanic used mainly in fighting games. It refers to a consecutive series of attacks delivered to your opponent. Some combos can go on indefinitely, while others can end with a special finishing move. The first Combo was created accidentally in Street Fighter II. The lead producer, Noritaka Funamizu, noticed that certain attacks could leave very little time for the AI players to recover. Funamizu believed that the timing was too difficult to be used successfully in the game, but he left it in anyway. As players got their hands on the game they discovered these Combos and since then, nearly every fighting game has included them. Super Street Fighter II was the first game to count the number of hits and reward the player for higher Combos.Combo Types:
Two-in-one combo:
These Combos take advantage of the tendency of certain games to be able to deliver a normal attack followed by a special attack, where the special attack occurs faster than normal.Auto Combo:
Combos where constant inputs from the player aren't required. All that is required is that the first hit connects and then the Combo will play out until it is completed, or the player on the receiving end escapes.Chain Combos:
These are performed using only normal attacks. These are more flexible than other Combos, but typically can't be performed by larger characters.Super Combos
A more specific Combo, these are Super moves that revolve around several attacks to the opponent such as Ken's Shouryuu Reppa.Juggle
Second only to the Basic Combo in terms of its appearance in games, the Juggle Combo was introduced in Mortal Kombat. The player must use a "launcher" to hit the enemy into the air and repeatedly attack them before they hit the ground, thus keeping them in the air.Air Combo
An Air Combo differs from a Juggle in that the character jumps up to meet his enemy, instead of launching him, and then attacks him in the air.Alternate uses
In rhythm action games, such as Guitar Hero, Dance Dance Revolution and Beatmania, a combo is where the player hits successive notes correctly and in time. The games typically give the player a numerical count of how many notes they have hit correctly without missing a note and 'breaking' their combo.Combo games
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| Concept Name: | Combo |
| Appears in: | 650 games |
| First appearance: | Street Fighter II |
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