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Concept »
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Player characters that are infants, children, or adolescents.
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