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    Command & Conquer 4: Tiberian Twilight

    Game » consists of 3 releases. Released Mar 16, 2010

    Command & Conquer 4: Tiberian Twilight is the conclusion of the 15-year Tiberium Saga with player progression, co-op play and live-action cinematics.

    Command & Conquer 4 Announced (For Reals)

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    jeff

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    Edited By jeff

    Dude, wrong Kane. 
    Dude, wrong Kane. 
    OK, after all the shenanigans yesterday, I was thinking we'd have to wait until Friday for an official confirmation. But Command & Conquer 4 is real, it's been officially announced, and it's coming to the PC in 2010.

    The release claims that the game will retain the "core compulsions" that people have come to love about the series while adding plenty of new features, including class-based gameplay, objective-based multiplayer modes, persistent player progression that weaves its way through all of the game's modes, and an "all-in-one mobile base." That objective-based multiplayer is a five-on-five mode that focuses on cooperation and teamwork.

    There's also a bit on the game's story. From El Press Releaso Grande:

    The story of Command & Conquer 4 takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars™. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions – Global Defense Initiative (GDI) and the Brotherhood of Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans will learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan.

     Nope, not him, either.
     Nope, not him, either.
    So this is supposed to wrap up the existing story line, which is interesting because I've never really felt like there was some kind of huge, overarching story to these games. Really, the only truly memorable character that's made it through multiple games is Joe Kucan's Kane. They talk about revealing Kane's motivations, but this also makes it sound like GDI and Nod will, at some point, find themselves working together. Perhaps they'll be fending off attacks from the Scrin while finding a way to either get rid of all the Tiberium or get the hell off of Earth? Perhaps Kane wants death for all and the remaining Nod forces will be forced to turn on him to save their own skin?
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    #1  Edited By jeff

    Dude, wrong Kane. 
    Dude, wrong Kane. 
    OK, after all the shenanigans yesterday, I was thinking we'd have to wait until Friday for an official confirmation. But Command & Conquer 4 is real, it's been officially announced, and it's coming to the PC in 2010.

    The release claims that the game will retain the "core compulsions" that people have come to love about the series while adding plenty of new features, including class-based gameplay, objective-based multiplayer modes, persistent player progression that weaves its way through all of the game's modes, and an "all-in-one mobile base." That objective-based multiplayer is a five-on-five mode that focuses on cooperation and teamwork.

    There's also a bit on the game's story. From El Press Releaso Grande:

    The story of Command & Conquer 4 takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars™. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions – Global Defense Initiative (GDI) and the Brotherhood of Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans will learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan.

     Nope, not him, either.
     Nope, not him, either.
    So this is supposed to wrap up the existing story line, which is interesting because I've never really felt like there was some kind of huge, overarching story to these games. Really, the only truly memorable character that's made it through multiple games is Joe Kucan's Kane. They talk about revealing Kane's motivations, but this also makes it sound like GDI and Nod will, at some point, find themselves working together. Perhaps they'll be fending off attacks from the Scrin while finding a way to either get rid of all the Tiberium or get the hell off of Earth? Perhaps Kane wants death for all and the remaining Nod forces will be forced to turn on him to save their own skin?
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    Jeffsekai

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    #2  Edited By Jeffsekai

    Awesome! love CnC 3 cant wait for this

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    metal_mills

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    #4  Edited By metal_mills

    Yay! :)

    MechWarrior 5 and C&C4 announced with Monkey Island just released. Wow, best month in gaming for a good while.

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    atejas

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    #5  Edited By atejas

    Like I said in the other thread, at least they're promising to retire the series with this.

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    jeffgoldblum

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    #6  Edited By jeffgoldblum

    Loved the different Kanes. I cant say Im excited for this game though.

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    tekmojo

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    #7  Edited By tekmojo

    lol at the kane spoof

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    Gav47

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    #8  Edited By Gav47

    Giantbomb articles are funny

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    stinky

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    #9  Edited By stinky

    what no mention of Michael Ironside reprising his role?


    PS 
    WHERE IS CAIN?
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    sparky_buzzsaw

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    #10  Edited By sparky_buzzsaw

    I'm excited about this, but I'd also like to see the team behind C&C develop new IP's in the genre.  Command and Conquer 3 felt a little too much like Generals for my tastes.

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    phlegms

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    #11  Edited By phlegms

    I was hoping this franchise would be let die before it got too stale...

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    ch13696

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    #12  Edited By ch13696

    Finally, I beat C&C 3 over and over again. I'm ready for a new Command & Conquer.

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    ZeroCast

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    #13  Edited By ZeroCast

    Just bring us Generals 2 already.

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    Deusoma

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    #14  Edited By Deusoma

    I passed on the last one, but this one sounds weird and different, so maybe. I liked the nod to Gerstmanngate there.

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    Media_Master

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    #15  Edited By Media_Master

    wrapping it all up

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    babblinmule

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    #16  Edited By babblinmule

    Screw Jebus, the true messiah will soon return!

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    Alwaysrun

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    #17  Edited By Alwaysrun

     The series has been an epic let down for at least a decade. Not since firestorm has the series garnered any appeal and subsequent releases have only suceeded in climbing a  mountain of cheeze to obtain the mantle of  king fromage.  I for one am excited the series will finially end with this forth installment and hope it's release will coinside with Starcraft 2 so the series can have a quick painful death and stop occupying valuable shelf space at my local game shop. 

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    Reverseface

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    #18  Edited By Reverseface

    FOR REALS PENATENIONARY STEEELS

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    lacke

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    #19  Edited By lacke

    As I Red Alert fan I rank

    RA > C&C
    RA2 > C&C2
    C&C3 > RA3

    I really liked C&C3, I thought that game played really well but I didn't like the direction they went with RA3. They just made it silly, without being funny. Which is why I'm looking forward to the C&C series instead of RA now. Damn.. they'll probably butcher RA even more with the inevitable RA4.

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    NoXious

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    #20  Edited By NoXious

    @lacke:

    Red Alert always was weird though - never funny in my mind. 

    I agree though, C&C is a much better franchise :)

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    Jimbo

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    #21  Edited By Jimbo

    Haven't really enjoyed any of them since Tiberian Sun tbh.

    They badly need to go back to basics.

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    giyanks22

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    #22  Edited By giyanks22

    Cool....hopefully it'll be better than C&C RA 3

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    H1VOLTAGE

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    #23  Edited By H1VOLTAGE

    I'll buy it if there is a hidden fire ant level...

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    #24  Edited By Contra

    Sigh. 

    I may not get it....

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    H1VOLTAGE

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    #25  Edited By H1VOLTAGE

    On a side note, the two coolest kain's in video games for me are #1 Kain from Legacy of Kain, and #2 Final Fantasy 2's Kain the dragoon. how about you all?

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    #26  Edited By Begemot

    I would really be interested in the story that  Westwoods mind created.

    EA already fucked up their chance with the generic "aliens attack earth" shit.

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    raidingkvatch

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    #27  Edited By raidingkvatch

    Kane lives in Death!

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    JJOR64

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    #28  Edited By JJOR64

    Maybe I will finally try C&C 3 now.  :-P

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    #29  Edited By dagas

    all-in-one mobile base? So guess even less focus on base building...that's the part I like. Also sounds like some hero unit or something like WC3 you have to lvl up which I don't like at all.

    I'l probably play it at some point just for the story, but doesn't seem like I'll be playing much more than that.

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    Sharpshooter

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    #30  Edited By Sharpshooter

    C&C3 ended on a nice cliffhanger for me. I cant wait for this final chapter in the story.

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    #31  Edited By MrKlorox

    Any news on whether Kasavin is leading the project?

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    #32  Edited By CleverLoginName

    If Red Alert has proven anything, it's that time travel solves everything.

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    #33  Edited By Zohar
    @Begemot:

    That's basically the story that westwood wrote.  They alluded to the Scrin (unnamed at the time) many times.  EA took what they had and expanded upon it.

    CnC3 was a big let down for me.  They really raped the canon in that game.  It was a huge step backwards.  The factions didn't feel right at all.  It was like it all progressed backwards.  Mechs, Energy beam shooting giant walking tanks, and all that jazz from GDI from Tib Sun, and in CnC3 they are back to using...tracked tanks and the like?  The atmosphere sucked, too.  TibSun felt like a futuristic, techno/industrial post-apocalyptic tale of war in a world that is being torn apart by the spread of tiberium and tiberium based lifeforms, ion storms, meteor showers, and mutation.  CnC 3 had almost none of that.  They got the basic idea across that, yes, the world is in a bad state, but it felt really NOTHING like the atmosphere you'd remember from Tibsun and Firestorm.

    The soundtrack SUCKED MAJOR BALLS and any CnC fan would know the soundtracks of those games are very important.  They realized this and made the ST for RA3 really incredible.

    Nod soldiers got turned into dudes with hoodies until you unlocked higher tier stuff.  The whole deal with infantry coming in squads was annoying, and they missed the mark a lot when it came to the progression of technology the factions would have seemed to have taken since TibSun and Firestorm.  They also almost entirely got rid of the mutants and changed Tiberium itself into some lame crystalyne structure instead of plant-life.  It also took about 8 patches to get that game to a state of relative balance....long after it was dead.

    It was a huge stumbling block for them and I think they learned a lot about the CnC fanbase and how important canon is to them.

    And thank god they did because Red Alert 3 was an amazing game that did that side of the franchise a  lot of justice.  It was also a pretty well balanced game and had a kick-ass soundtrack.

    With the lessons they learned from CnC3, their success in RA3, and their experience now making games a lot more balanced, I'm looking forward to this game quite a bit.
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    #34  Edited By atejas
    @Zohar: I honestly think RA3's soundtrack REALLY fails to match up to Klepacki's older stuff.
    Well, except for the Soviet March.
    Plus, they've been taking the campiness a bit too far ever since Yuri's Revenge, if you ask me.
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    deactivated-594edfbbc45ca

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    Is it coming out on 360?

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    #36  Edited By Begemot
    @Zohar:

    To be honest, that's fair enough. I do remember the little alien ships in previous C&C games, but you just described it perfectly. The game just didn't feel right. It was a step back -- and the aliens/Scrin looked so generic. Every building had the same spike[s] sticking out. Units were dull. It just wasn't presented well.
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    #37  Edited By Bouke

    Huh? Why not Generals 2? C&C4 seems a bit to soon after C&C3...

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