Damn. I was hoping Greg Kasavin would be the producer for this one.
Who am I kidding? I probably wouldn't play it even if he was.
Base Building sims are sooo 1996. Glad to see EA finally realizing this.
To the purists who cannot comprehend the benefits of change, baseless is still RTS. Hell, RTS is even a misnomer for the entire genre. Strategy comes before the battle, tactics happen during the battle. DOWII provided more strategy than most RTS due to actual pre-battle strategics.
Command & Conquer 4: Tiberian Twilight
Game » consists of 3 releases. Released Mar 16, 2010
Command & Conquer 4: Tiberian Twilight is the conclusion of the 15-year Tiberium Saga with player progression, co-op play and live-action cinematics.
The Details On Command & Conquer 4
I personally like the fast paced gameplay aspect lots of RTS's seem to be taking on these days. Starcraft 2 looks like it's getting better with micro managing classes single abilities and using them all, and this game looks like it's taking a turn towards that too. Stoked to see how it all turns out
i'm really interested. At first glance, I thought it was C&C 3.1 but these new gameplay changes mean that C&C 4 isn't just another C&C RTS. Say what you will about the RTS genre (@dagas) but who says that RTS has to be about base building? Real Time Strategy. Company of Heroes is a prime example of how this is not the case, and is an excellent way to make a game.
If you want base building, play SupCom 2 when it comes out, it looks freaking awesome. But I for one am tired of the standard C&C strategy, it's been the same since Tiberian Sun, the only changes are better graphics and worse soundtracks.
@keyhunter: See above, but I would totally play a remake of Tiberian Sun, NOD got some bad-ass units in that game.
Why do I have the feel, that the devs of C&C 4 just have played DoW 2 a little bit to much? It doesn't have any base building, but that work in that style of gameplay, that DoW 2 has. I don't want or need a copy of that in C&C. I agree with everyone that says that they should stick to base building.
Most of the older C&C games have had an automatic place in my ever growing collection of games but this one i'm not too sure about.
I know that games have to change otherwise they feel stale but I like building a base, teching up and then blowing the enemy base to pieces.
Well at least it looks like it's got a walker in it. Hopefully this one has better AI that the MKII had.
The method outlined here seems to be a more perfect medium between systems for those who want to play RTS like an action game (mobile), those who want to play it like in RPG (upgradable), and those who want to play it as a mass unit cloner (all other RTS to ever exist, ever).
This comes from somebody who hasn't actually enjoyed a base-builder since Red Alert 2. For that group, there will always be Chris Taylor of GPG. (I always preferred the Chris[topher] Taylor of Fallout fame. -- hey, anybody else just realize Topher Grace's first name is a contraction of Christopher? Boy I would hate to have that as a nickname. /drunk)
I'm not sure I like the new gameplay. An RTS should be about building a fortress and defending it while attacking the enemy, they shouldn't change the formula.
its good that they are trying something different and trying to appeal to a wider audience, how much wider I don't know, but still
" @Delta_Ass said:Reminds me more of a Zoid. Not to be confused with Dr. Zoidberg's Uncle Harold." @CitizenKane said:Me too, that was the first thought that popped into my head. ""I thought that as well, good sir. "
This reminds me of the AT-AT in the Empire Strikes Back. "
No base construction? That was my favorite part :( I loved playing skirmishes and just making a massive base and a huge army over time then attacking en masse. I've played pretty much every C&C since red alert.
So disappointing, I do think this should have been a spin-off series. Its like they are trying to make a C&C DOTA with a construction yard instead of a hero unit.
Sounds heavily influenced by the success of Dawn of War 2, which is no bad thing, but that worked because the (campaign at least) gameplay focused on small squad infantry tactics (cover, angles of fire, etc.). I must be missing something, because driving your base toward the other base and then having a small fight sounds like it could get old pretty fast.
They did need to try something to refresh and modernise the series, but I think they should have ripped off Company of Heroes instead - ie. keep basic base building, steal the cover/deploy/angles mechanics for infantry, steal the whole 'control points give resources' thing and the upgrade paths. Company of Heroes in the C&C universe would be pretty awesome.
I'm glad EA has the sense to ignore the kind of imbeciles that having been holding back other genres from trying new things. That's the way more companies should operate. If you take a chance, you might find something great, if you don't take a chance, you're guaranteed not to. Just look at Starcraft 1.5. There are plenty of imbeciles out there willing to pay 90 dollars for a 10 year old game in 3d, C&C luckily doesn't have as rabbid a fan-base so they're open to trying new angles.
Not too impressed by the C&C tiberium series. I'm just sticking too the Red Alert series, much more entertaining. Generals was good too.
" @CitizenKane said:interesting. i thought about cheeseburgers."I thought that as well, good sir. "
This reminds me of the AT-AT in the Empire Strikes Back. "
This game seems like it will be much more friendly to new RTS players like myself, I never fully understood base-building or supply gathering, and hated having to control tanks, infantry, and the fliers by myself. But now with the class system, I like the possible strategies I can pull off and cover my weak points with the help of my teammates. It just seems so exciting the new possibilities the class system brings, a new player can play through the campaign and recognize the class their best at. Communicate that to their team. I'm usually slow to get somewhere in C&C3, but now I can tell one of my teammates: "Go to point B, and hold it until I can reinforce you". Just my 2c. =)
Old old micros were never interesting anyway. There's nothing tactical about doing what people did in AOE and C&C back in the day. You werent utilizing inidivual unit potential so much as turtling till you've microed enough to afford the best upgraded unit, then spam that on the enemy and win. Its archaic. I would much rather skip all of that and just start a level with the amount of resources I can use and have to properly manage them for the threat in front of me, instead of answering every threat in the same way. This is a step forward, if the game does that. I can understand why people would preffer they call it something else because it is very different, but I agree with Jeff when he says "who wants to play another old C&C?"
I don't think there's anything wrong making an RTS like this, but it seems too far away removed in gameplay terms from what C&C is about. I'm for innovation, but it's a somewhat strange use of the C&C licence considering that the people who've been playing, following and buying these games since the original are used to a certain type of gameplay. Of course this is all speculation, but on the face of it it seems too far removed from what C&C is about. Besides C&C 3 was only released two years ago and Red Alert was just last year; there's no need for another C&C game yet.
Edit: Or, as someone mentioned before, you make the game an offshoot or spin-off of the main series.
" @dagas said:Totally agree, if you need to micro...play some starcraft" Another game for the 'modern generation' read people that all have attention defecit disorder. What happened to RTS games being about building a base and making strategic decisions? These days you need the reflexes of an FPS guy and the multi-tasking of an air traffic controller. Each unit has to have a billion different skills you need to micro. Soon you'll need to manually wipe their butt before a battle and babysit them so they don't kill themselves because you didn't touch them for 5 seconds. It used to be you could sit back and enjoy a nice little mind battle with a friend. Now it's rushing after 1min of gameplay and constant adrenaline pumping and everything is over after 5min as if you were playing Quake 3. I blame the Zerg! "Wholeheartedly agree. I loved Tiberian Sun and RA2, the C&C games I grew up with. Hell, I loved supreme commander because even though to be good you needed to micro the hell out of it, I just liked building a giant goddamn army and then nuking the shit out of an enemy. It was FUN, dammit, not some giant test of skill like every game needs to be these days. I want a game that I can play in a laid back manner against computers or friends, none of this anonymous tournament scene bullshit that C&C has been about since 3. "
They're taking base-building out of the game? I'm instantly turned off due to that.
Look, I loved how Dawn of War II had no base-building, and I loved the different and unique ways that Company of Heroes offered up "base-building"...but part of Command & Conquer IS the base-building portion of the game. People can complain about "micro" this and "micro" that all they want, but let's be honest: C&C, the main series, has always been able "what's a good build order, how do I get to stomping that battalion as quick as possible". That's part of the STRATEGY in the name "real-time STRATEGY". There's more to strategy than just "oh, they have scissors, so I choose rock"...which is something that a LOT of games are moving towards in order to appeal to bigger audience numbers.
I don't like the idea of a mobile base, and I DEFINITELY don't like the idea of someone who is pounding out levels left and right having the advantage of more powerful units than me, solely because I may not play as much as them. Hopefully, their matchmaking setup will be PRISTINE...because otherwise, we're looking at what could be a bad final chapter to an otherwise great series.
Bring back base-building and make this a TRADITIONAL Command & Conquer game. Otherwise, they are seriously pushing away the fans that MADE THE FRANCHISE POPULAR in the first place.
" They're taking base-building out of the game? I'm instantly turned off due to that. Look, I loved how Dawn of War II had no base-building, and I loved the different and unique ways that Company of Heroes offered up "base-building"...but part of Command & Conquer IS the base-building portion of the game. People can complain about "micro" this and "micro" that all they want, but let's be honest: C&C, the main series, has always been able "what's a good build order, how do I get to stomping that battalion as quick as possible". That's part of the STRATEGY in the name "real-time STRATEGY". There's more to strategy than just "oh, they have scissors, so I choose rock"...which is something that a LOT of games are moving towards in order to appeal to bigger audience numbers. I don't like the idea of a mobile base, and I DEFINITELY don't like the idea of someone who is pounding out levels left and right having the advantage of more powerful units than me, solely because I may not play as much as them. Hopefully, their matchmaking setup will be PRISTINE...because otherwise, we're looking at what could be a bad final chapter to an otherwise great series. Bring back base-building and make this a TRADITIONAL Command & Conquer game. Otherwise, they are seriously pushing away the fans that MADE THE FRANCHISE POPULAR in the first place. "Well you certainly saved me a lot of time from having to write my own, extremely similar, feelings about this announcement. QFT.
I've seriously been thinking about this all day at work, and it still just pisses me off that they would say "hey, for the final game in the canon, let's completely fuck with everything that people know from the franchise!!!".
These details about C&C4 kind of make me feel like I just walked out of seeing Transformers 2.
"Another game for the 'modern generation' read people that all have attention defecit disorder. What happened to RTS games being about building a base and making strategic decisions? "
Fucking A!!! I agree! I used to play games of Total Annhilation that would last for an entire day! 1 match, 1 ENTIRE DAY! Remember engineer rushing in CC2 with the drill transports... Pop in their base, take it, and sell it out from under them. The first time you saw a Mammoth tank pull out of your factory... The good old days of RTS games... So I guess EA is intent on murdering Command and Conquer! Whats wrong with base building again? I love base building! It's why I play RTS games! This really sucks. Leave that crap to Dawn of War and bring back base building!!!!
p.s. I hope Supreme Commander 2 doesn't get a case of the crazies like CC4!
" @dagas said:Exactly. I mean, first person shooters don't get better when they remove aiming. Why should removing a key ingredient from an RTS "improve" it either?"Another game for the 'modern generation' read people that all have attention defecit disorder. What happened to RTS games being about building a base and making strategic decisions? "Fucking A!!! I agree! I used to play games of Total Annhilation that would last for an entire day! 1 match, 1 ENTIRE DAY! Remember engineer rushing in CC2 with the drill transports... Pop in their base, take it, and sell it out from under them. The first time you saw a Mammoth tank pull out of your factory... The good old days of RTS games... So I guess EA is intent on murdering Command and Conquer! Whats wrong with base building again? I love base building! It's why I play RTS games! This really sucks. Leave that crap to Dawn of War and bring back base building!!!! p.s. I hope Supreme Commander 2 doesn't get a case of the crazies like CC4! "
There's a reason I don't buy a lot of newer games, and it certainly has to do with this. I'd rather play older RTS games any day at this point... which is rather sad... there's so much they could do today with current technology that they aren't.
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