Basically, truth be told, RA3 is RA2 with some graphical updates and a few changes. And unfortunately, I'm not a big fan of most of these changes.
Ore mining has changed. You can't really increase your income by making a ton of ore miners, you have to find more ore nodes. And there aren't many, usually there's only two in the immediate vicinity of your base, the others are somewhat far.
The Japanese faction is very unrealistic and has a lot of changes that throw off old Red Alert fans like me. I prefer the Allied / Soviet style of gameplay.
The graphics are nice, but it's very colorful, the antithesis of those gray games we see so often. The color isn't a big deal, but apparently many people hate it.
It has ripped off micromanagement and point research from Company of Heroes, and while I'm not a big fan of those features, they don't really matter much. I think it's good, though, because the gameplay can be somewhat slow, so you have time to fool around with those stuff. However, the gameplay will not be slow if you launch an early attack, as many people do, which is somewhat unfair - many servers explicitly ban it in their server titles.
There are a good amount of features, but the maps aren't really distinct. I got a little bored, because in most games I either got run over, or I ran someone over. Since resources weren't in abundance, I could only muster a small force in most games. On the graphical side, the tanks are smaller, and the buildings are bigger.
So, essentially, its the same game with a few things here and there. Is it going to be successful? I think its going to be a good game, but if you were hoping for something revolutionary, a must-buy, I think RA3 isn't going to make it in that department.
Maybe my opinion will change as time continues - its a fun game, but it's not addicting and it didn't really hook me. There are A LOT of bugs in the beta.
Command & Conquer: Red Alert 3
Game » consists of 14 releases. Released Oct 28, 2008
Turn back the clock yet again in EALA's third installment of the popular alternate-historical RTS, Command & Conquer: Red Alert 3.
Got my hands on the RA3 Beta
"I suppose, Classic RA will always be Soviets and Allies, but I dunno, I have a bit of a soft spot for japan so I'm gunna let this one slide lol. How do they feel to play btw?"
Totally confusing at first. They're pretty powerful, many people complain some of their boats are overpowered.
They have pods that deploy as buildings. The buildings are equivalents of the allied/soviet ones but have different names.
I haven't really screwed with the infantry, because vehicles generally win the game. I made an army of soldiers and they got overrun easily by bears and tanks.
"xruntime said:"All the sounds and the music are from RA2 - like I said in the first post, besides a few changes, it's pretty much Red Alert 2."It's a beta"
Of course - but most companies would not release a beta that's missing so many things (and is so buggy). I'd think internal testing would have revealed the major bugs in the beta.
I don't like how there is an 'ore node' now and how you build a refinery right in front of it.
In the previous games, the ore truck would go into the field and 'search' for ore. If you built a building on the shortest path, from ore to refinery, the ore truck would go around the object in the path; this creates a variable in consistency of income. Now there is no real variable, just build in front of refinery... maybe you can use the shrink ray to speed up the truck, but still it's just too trivial to have the refinery in front of the ore node. It's weak. Your enemy knows where your truck is, there is little to guess.
"I don't like how there is an 'ore node' now and how you build a refinery right in front of it.
In the previous games, the ore truck would go into the field and 'search' for ore. If you built a building on the shortest path, from ore to refinery, the ore truck would go around the object in the path; this creates a variable in consistency of income. Now there is no real variable, just build in front of refinery... maybe you can use the shrink ray to speed up the truck, but still it's just too trivial to have the refinery in front of the ore node. It's weak. Your enemy knows where your truck is, there is little to guess."
Yeah - I really didn't like this decision. A common rush tactic is to take out their ore miner with a terror drone.
It runs out of ore very quickly, too. And it doesn't get replenished. You have to scout out other ore mines that are far away (and put a base, a deployed ore refinery, and the miner there) and theyre very susceptible.
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