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    Command & Conquer: Renegade

    Game » consists of 2 releases. Released Feb 26, 2002

    Step into the boots of GDI Commando Nick "Havok" Parker and take the fight to Nod from a whole new perspective in the only first-person shooter set in the Command & Conquer universe.

    crono's Command & Conquer: Renegade (PC) review

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    • crono wrote this review on .
    • 1 out of 2 Giant Bomb users found it helpful.
    • crono has written a total of 23 reviews. The last one was for Killing Floor

    Great Multiplayer experience

    The coolest part of Renegade's single player experience is when they take a shot of the top-down 2D C&C and turn seamlessly turn it into the 3D experience that is Renegade right before your eyes.

    Ok, Single Player's highs are out of the way, let's move on to where the game really shined:  The Multiplayer.

    Renegade had a really fun and competitive multiplayer experience.  The matches consisted of one team trying to destroy the other team's base and vice versa.  You started as a standard soldier and could purchase class upgrades and vehicles, with Tiberium, throughout the match.  Tiberium was gained by successfully killing others and over time it would accrue from an NPC tiberium harvester, granted you still had your refinery and vehicle running.

    At first the vehicles were limited to humvees and tanks (which at the time of this game was actually really, really awesome) and later on we got a really cool and free addition of helicopters.  The vehicles made the game really stand out for the time since the maps were small enough to stay action-heavy but large enough to give you multiple routes to reach your enemy and separate the action a bit.

    The classes, the vehicles, and scale of the maps all add up into this cohesive experience that was hard to walk away from.  Nearly every match, because of all the options you had, you felt like you could win every match.  You didn't feel  defeated unless you were clearly out-numbered because, even if you lost, you were always left with the feeling that there may have been something else you could have done to have come out on top.

    I always enjoyed this game while it was still relevant.  I hear that even today there are those who play the game with a bunch of changes to how the networking works and whatnot... I can see why, I mean the game was a blast and I am sure that it still would be if I were to go back.  Because of the advances it help build upon with great success and the sheer fun that multiplayer presented this game is saved from a far worse rating that its single-player side would have warranted.

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