
The top football league in Australia, the A-League combines 11 teams across two countries. It also happens to appear in numerous video games.
Appears in 3 games
First appeared in FIFA Soccer 08

A.C.E.S or Advanced Combat Enhancement and Specialization is the experience system used to add customization to player-character Bishop in in Rainbow Six Vegas 2.
Appears in 1 games
First appeared in Tom Clancy's Rainbow Six: Vegas 2

An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Appears in 316 games
First appeared in Ganso Saiyuuki: Super Monkey Daibouken

An Artificial Intelligence Construct is a synthetic technological creation that is a part of a bigger whole. The AI Construct can be a self aware computer or simply a grouping of technologies that come together to form one large being.
Appears in 47 games
First appeared in Neuromancer

The given name to a dynamic system that overlooks the progression and behavior of a player. It then changes the gameplay difficulty to either reward or punish the player accordingly.
Appears in 11 games
First appeared in SiN Episodes: Emergence

Aardvarks are nocturnal African mammals with a long snout. They are not anteaters, but they enjoy being on the first pages of many dictionaries.
Appears in 4 games
First appeared in Aardvark

A winged beast that has appeared in Final Fantasy games as either a Boss or a very powerful enemy.
Appears in 4 games
First appeared in Final Fantasy VIII

Abandonware refers to computer software that is no longer sold nor supported, sometimes because of unclear copyright ownership reasons.
Appears in 20 games
First appeared in Wings

A scripted random event that may or may not have been intended by the developers. A source of much unintentional comedy & frustration. An example would be the Imperial foresters fighting each other over deer. Another would be a tribe chieftain getting kidnapped by UFO's in Spore.
Appears in 17 games
First appeared in Virtua Cop 2

These gargoyle rogues patrol the Plane of Hate in search of any who wish to defile Innoruuk's realm.
Appears in 2 games
First appeared in EverQuest

Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
Appears in 99 games
First appeared in Wonder Boy III: The Dragon's Trap

Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
Appears in 47 games
First appeared in The Elder Scrolls II: Daggerfall

A master of protective spells and counter magic, an abjurer can be a powerful ally.
Appears in 0 games

A Grass/Ice type Pokemon and the evolved form of Snover.
Appears in 14 games
First appeared in Pokémon Diamond/Pearl

An abomination is either the result of a demon possessing a living human or elf, or a undead flesh construct made from corpses sewn together.
Appears in 6 games
First appeared in Warcraft III: The Frozen Throne

Abra is a psychic-type pokemon from the original Pokemon Red/Blue. With spoon-bending powers, he attacks using his mind.
Appears in 37 games
First appeared in Pokémon Red/Blue

Absol is a dark-type pokemon from Pokemon Ruby/Sapphire. From the shadows Absol strikes out at an unwary foe.
Appears in 23 games
First appeared in Pokémon Ruby/Sapphire

Abstergo Industries is a multinational pharmaceutical corporation worth billions of dollars. Secretly, they are the modern public face of the conspiracy started hundreds of years ago by the Knights Templar, and seek to enslave all of humanity.
Appears in 5 games
First appeared in Assassin's Creed

Games that are very graphically abstract, and don't strive to be realistic.
Appears in 100 games
First appeared in Tempest

The Abstract Daddy is a horrifically disfigured enemy in the Silent Hill franchise.
Appears in 2 games
First appeared in Silent Hill 2

The Abu Dhabi Grand Prix first took place at the end of the 2009 Formula 1 season.
Appears in 3 games
First appeared in Formula One 2009

A generation V pokémon that was introduced in Black/White.
Appears in 8 games
First appeared in Pokémon Black/White

When a game inclüdes an accènt in its title.
Appears in 43 games
First appeared in Motörhead

The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Appears in 41 games
First appeared in The Darkness

When unlocking an Achievement/Trophy, the game you are playing slows down, freezes or "hitches up" for a few seconds after the Achievement/Trophy is awarded.
Appears in 15 games
First appeared in NHL 2K6

Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Appears in 1857 games
First appeared in Pac-Man

Games that give you achievements before you even start the game up.
Appears in 16 games
First appeared in The Simpsons Game

The Acme Corporation is a fictional company that is widely found in all forms of media, including video games. Most notably the fictional company is found in Looney Tunes cartoons.
Appears in 12 games
First appeared in Commander Keen 2: The Earth Explodes

A character class in Ragnarok Online. Has many healing and support skills.
Appears in 2 games
First appeared in Ragnarok Online

The ability to fling yourself around the environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Appears in 116 games
First appeared in Bionic Commando

Games which use an acronym for a title. The acronym is sometimes related to the games theme (ie. F.E.A.R. is a horror game, H.A.W.X. is a flight combat game).
Appears in 66 games
First appeared in B.O.B.

Whether a timed button press or a more complex action, these are performed during attack animations to increase damage and are mostly seen in the Mario RPGs.
Appears in 9 games
First appeared in Super Mario RPG: Legend of the Seven Stars

Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
Appears in 73 games
First appeared in Wolfenstein 3D

The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
Appears in 50 games
First appeared in Chaos: The Battle of Wizards

This is an ability that requires input from the user to be used.
Appears in 85 games
First appeared in Final Fantasy

First appearing in Final Fantasy XII, The ADB system is a cross between a real-time battle system and the active time-battle system in past Final Fantasy games. The combat essentially runs like an MMO combined with Vagrant Story's battles.
Appears in 1 games
First appeared in Final Fantasy XII

Active Reload is a gameplay concept in which the player can actively decrease the load time of a weapon by timing a button press.
Appears in 11 games
First appeared in Killer7

The practice in which a character blends seamlessly with crowds in order to maintain a low profile while on the move
Appears in 16 games
First appeared in Harry Potter and the Philosopher's Stone

Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
Appears in 32 games
First appeared in Final Fantasy IV

The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
Appears in 46 games
First appeared in Pool of Radiance

Ad-chievements are achievements based on in-game product placements. They can be either advertisements in the actual achievements (like the "Ridiculously Long Lasting" achievement in Shaun White Skateboarding) or achievement earned doing something with in-game product placement (like the "Boob Tube" achievement in Alan Wake.)
Appears in 7 games
First appeared in Fight Night Round 3

The genetic dynamo that allows people to totally recreate themselves, ADAM is at the centre of more or less everything that goes on during the original two BioShock games.
Appears in 4 games
First appeared in BioShock

Recurring monsters in the Final Fantasy series. They resemble large turtles with strong physical defense and strength.
Appears in 20 games
First appeared in Final Fantasy II

Adaptation refers to the development of a trait that better enables an individual to thrive in a given environment. In video games, the word is often used to explain radical physiological transformations in characters or the environment.
Appears in 6 games
First appeared in Resident Evil 2
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