
An unofficial translation of a video game, created by people not associated with the original development team.
Appears in 101 games
First appeared in JESUS: Kyoufu no Bio Monster

See? The exploiting, soulless people who run the video game industry DO care about their fans!
Appears in 137 games
First appeared in Hokkaidou Rensa Satsujin: Ohotsuku ni Kiyu!!

Freeware games are those which have their full versions legally free to download.
Appears in 250 games
First appeared in Colossal Cave Adventure

A full-screen attack hits the opponent no matter where they are. Often used by characters suffering from SNK Boss Syndrome.
Appears in 18 games
First appeared in Guardian Heroes

Humanoids with feline characteristics. Feline humanoids are most commonly seen in Japanese games.
Appears in 92 games
First appeared in Catrap

When a game has you picking flowers or plants as part of the game mechanic, such as for alchemy components or quest items.
Appears in 27 games
First appeared in The Secret of Monkey Island

Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
Appears in 32 games
First appeared in Commander Keen 1: Marooned on Mars

The "feudal" period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1868 AD.
Appears in 159 games
First appeared in Heiankyo Alien

The Full Reactive Eyes Entertainment genre, which was named awkwardly to fit the acronym 'FREE', has four core concepts that, Yu Suzuki believes, set games using these principles apart from other games under the Role Playing Game category. Shenmue was the first to be made under the ambitious FREE model.
Appears in 45 games
First appeared in Shenmue

Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Appears in 108 games
First appeared in Pac-Land

A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Appears in 105 games
First appeared in Ys: Book I & II

Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
Appears in 202 games
First appeared in Portopia Renzoku Satsujin Jiken

Some first person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see your body when looking down.
Appears in 68 games
First appeared in Punch-Out!!

Generation IV water type Pokemon that evolves into Lumineon.
Appears in 15 games
First appeared in Pokémon Diamond/Pearl

Fennekin is one of the new Pokémon in Generation VI.
Appears in 1 games
First appeared in Pokémon X/Y

Froakie is one of the new Pokémon in Generation VI.
Appears in 1 games
First appeared in Pokémon X/Y

Froslass is an ice/ghost Pokemon introduced in the 4th generation, with Pokedex entry No. 478. It evolves from a female Snorunt having a Dawn Stone used on it.
Appears in 17 games
First appeared in Pokémon Diamond/Pearl

A generation V pokémon that makes it’s first appearance in Pokémon Black/White.
Appears in 7 games
First appeared in Pokémon Black/White

A generation V pokémon that makes it’s first appearance in Pokémon Black/White.
Appears in 8 games
First appeared in Pokémon Black/White

A generation V pokémon that makes it’s first appearance in Pokémon Black/White.
Appears in 9 games
First appeared in Pokémon Black/White

Face Mapping allows the player to insert their facial likeness onto a character within the game. It has become a recurring feature in a few EA Sports games, such as the FIFA and Tiger Woods franchises.
Appears in 27 games
First appeared in Tony Hawk's Underground

Rings that your character can fly through. Usually used for mini missions and extra playtime (filling)
Appears in 29 games
First appeared in Star Fox

When a character appears to have died a horrible death, makes a re-appearance later, shrugging it off like nothing happened.
Appears in 29 games
First appeared in Final Fantasy IV

A game based heavily on real-world events, usually with heightened realism. Such games include "Six Days in Fallujah".
Appears in 9 games
First appeared in Brothers in Arms: Road to Hill 30

Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Appears in 120 games
First appeared in Beamrider

A hand gesture with a long and controversial history.
Appears in 25 games
First appeared in Giants: Citizen Kabuto

Falling Debris or other stuff you have to evade.
Appears in 93 games
First appeared in Bega's Battle

A cluster of platforms that have the same rotating movement as a Ferris Wheel. Thusly, they always remain in a horizontal position.
Appears in 15 games
First appeared in Akumajo Special: Boku Dracula-kun!

Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Appears in 50 games
First appeared in Tetris

Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
Appears in 81 games
First appeared in Frogger

First-turn carnage is when racing vehicles have large multi-vehicle wrecks on the first turn of the race. This usually happens when there is not enough of a straight-away between the starting grid and the first turn to seperate the faster vehicles from the slower vehicles.
Appears in 37 games
First appeared in Destruction Derby

A floor that is easily destroyed. Expected traps in old mansions.
Appears in 18 games
First appeared in Batman

Felguards serve as the rank and file soldiers of the Burning Legion.
Appears in 5 games
First appeared in World of Warcraft: The Burning Crusade

Common in many MMORPGs, a follow command allows the player character to follow another automatically. Useful for grabbing a drink, a smoke, or bathroom break!
Appears in 13 games
First appeared in Sorcerian

Flip screen (or flick-screen) is when games are divided up into seperate screens and the player moves to the edges of them to progress to the next one. Commonly used in platformer games.
Appears in 56 games
First appeared in Space Dungeon

Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
Appears in 26 games
First appeared in Super Mario Land

Flashbacks take a player into a flashback sequence. Often playable, but not always.
Appears in 169 games
First appeared in Déjà Vu: A Nightmare Comes True

Footprints are visible marks left behind by a character walking.
Appears in 42 games
First appeared in Alley Cat

A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
Appears in 45 games
First appeared in Star Trek: Strategic Operations Simulator

The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
Appears in 41 games
First appeared in Nocturne

Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Appears in 119 games
First appeared in Super Mario Bros.

Nocturnal beetle with luminescent abdominal organs.
Appears in 16 games
First appeared in Boulder Dash

Finishing moves are typically moves that end a fight in a traditional fighting game.
Appears in 246 games
First appeared in Battle Chess

A person, often a gypsy woman, gifted in diviniation through some kind of inate power or mysticism, usually with the aid of a crystal ball.
Appears in 29 games
First appeared in Chuugoku Senseijutsu
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