
Boss type in God of War: Ascension.
Appears in 1 games
First appeared in God of War: Ascension

Infinity Ward's game engine used in the Call of Duty series.
Appears in 8 games
First appeared in Call of Duty 2

When a picture just can't get the point across, teach with videos.
Appears in 11 games
First appeared in Tom Clancy's Splinter Cell: Chaos Theory

The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
Appears in 19 games
First appeared in N+

Racing Simulaton engine
Appears in 6 games
First appeared in rFactor
The Iconians are a playable species in Galactic Civilizations II: Dread Lords and its expansions. They are the oldest surviving species in the galaxy, though they have barely clung to their existence after a brutal war with their own creations, the robotic Yor.
Appears in 3 games
First appeared in Galactic Civilizations II

IndieGameStand is a website that features and promotes a new independent game every 96 hours (4 days) for gamers to purchase at a discounted price.
Appears in 13 games
First appeared in Geneforge

Islam is a monotheistic religion articulated by the Qur'an. A text considered by its adherents to be the word of God given to Muhammad, considered by the Muslims to be the last prophet of God.
Appears in 39 games
First appeared in XZR

The aim of Indie DB is to connect independent developers of games with players, from the day they start developing their game to the day they release it.
Appears in 5 games
First appeared in Treasure Adventure Game

A marketplace for indie game players and developers.
Appears in 16 games
First appeared in Flowerworks
Cybertronian Insects that live in the deepest parts of Cybertron. The Insecticons live in destructive swarms, eating metal and remodeling the landscape into enormous interconnected hive networks.
Appears in 1 games
First appeared in Transformers: Fall of Cybertron

Potentially fourth wall breaking situation in which a voiced character tells you to press a specific button on your controller. Mostly happens in opening tutorials.
Appears in 4 games
First appeared in Metal Gear Solid 2: Sons of Liberty

A group of successful indie developers who fund independent game developers to help them stay financially independent of publishers.
Appears in 7 games
First appeared in Q.U.B.E.

Seeing a character roll up their sleeves in-engine is a rare wonder in video games.
Appears in 3 games
First appeared in Devil May Cry 3: Dante's Awakening

The 2012 Interactive Achievement Awards celebrate the best games of 2011.
Appears in 16 games
First appeared in LittleBigPlanet 2

The bad habit of western game designers to misuse the russian alphabet
Appears in 10 games
First appeared in Tetris

Indie Gala is a pay-what-you-want bundle of indie games. Much like the Humble Indie Bundle, the purchase price is split between the game developers, two charities, and Indie Gala itself.
Appears in 59 games
First appeared in Commandos: Behind Enemy Lines

Re-Release of a game (most of the time in Japan) that usually contains changes made to a game when it was released in western territories (and sometimes brand new changes as well). In some cases, it will also contain English voiceovers.
Appears in 19 games
First appeared in Metal Gear Solid

Indie Royale sells bundles of independent games for cheaper than they would cost purchased separately. Purchasers can choose to pay more than the current minimum to lower the minimum price for others.
Appears in 153 games
First appeared in Serious Sam: The First Encounter

IGSU is an event similar to Microsoft's Summer of Arcade but only focusing on games released on the Indie Games channel.
Appears in 4 games
First appeared in Battle High: San Bruno

The inability to sleep.
Appears in 3 games
First appeared in Tales of Symphonia

The Catholic counterpart of Hellsing it is the deadly force under the command of the pope many of it's soliders are quite insane themesleves
Appears in 0 games

Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
Appears in 29 games
First appeared in Indiana Jones and The Last Crusade: The Graphic Adventure

IRC stands for Internet Relay Chat. Some developers use this technology as a chat functionality in their games.
Appears in 7 games
First appeared in Unreal Tournament

A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
Appears in 9 games
First appeared in Marvel vs. Capcom 2: New Age of Heroes

A splash of paint and this virtual place will look virtually like new!
Appears in 41 games
First appeared in Suikoden

No matter how hard you try, this part of the game (or maybe even the game itself) is impossible to fail.
Appears in 11 games
First appeared in LEGO Star Wars: The Video Game

The Imperial Japanese Army (IJA) was the official ground based armed force of Imperial Japan from 1871 to 1945
Appears in 4 games
First appeared in Battlefield 1942

When the controller used to play the game is represented within.
Appears in 15 games
First appeared in Surf Ninjas

A flamethrower wielding droid used by the Galactic Empire.
Appears in 1 games
First appeared in Star Wars: The Force Unleashed II

Occasionally, it isn't just enough to let the ragdoll flop around on the ground. Some shooters have weapons that pin enemies to objects or walls when they hit.
Appears in 29 games
First appeared in Prince of Persia

Piracy is a serious crime which hurts corporations, but many video game developers, instead of resorting to DRM that punishes honest players more than pirates, created ways to instead prevent the offending games from functioning correctly.
Appears in 26 games
First appeared in Mother

This concept is a plot device used to both provide combat for the player as well as seed the overarching storyline.
Appears in 4 games
First appeared in Final Fantasy IV

These achievements are not official Xbox or Steam Achievements, nor PlayStation Trophies; however, they are designed to encourage the player in the same manner.
Appears in 40 games
First appeared in Street Fighter III: 3rd Strike

The 2011 Interactive Achievement Awards celebrated the best games of 2010.
Appears in 14 games
First appeared in Angry Birds

In game compliments are whenever a game compliments you, be it the announcer or when something on screen tells you.
Appears in 10 games
First appeared in Earthworm Jim 2

A recitation of spoken words during a ritual or summoning.
Appears in 11 games
First appeared in Sacrifice

The Ilwrath are an alien race from the Star Control series. Their worship of evil gods lead them to spread death through the galaxy.
Appears in 1 games
First appeared in Star Control II

A framing device for storytelling in which the main character is recounting the events of the game's plot (the actual gameplay) to someone as a flashback while they are being interrogated.
Appears in 14 games
First appeared in Spider and Web

The Indianapolis Colts are an NFL team based in Indianapolis, Indiana. They currently belong to the AFC South division. They were founded in 1953 as the Baltimore Colts, and moved to Indianapolis in 1984.
Appears in 5 games
First appeared in Capcom's MVP Football

The Infernal Engine is an ever evolving cross-platform engine developed by Terminal Reality. It is currently being used by a number of external studios to power their games.
Appears in 16 games
First appeared in BloodRayne

Masters of siege warfare and the original custodians to the Emperor. The Imperial Fists serve an important role to keeping the Imperium together during the darkest of times.
Appears in 1 games
First appeared in Space Crusade

An enemy in the PS3 game Demon's Souls. The Imperial Spy is a fast-moving and powerful enemy.
Appears in 1 games
First appeared in Demon's Souls

Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
Appears in 52 games
First appeared in Time Gal
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