A graphical technique used in many older games to simulate additional colors/transparency on low-resolution CRT displays, with color-bleeding/blooming that blends together the dots/lines. However, the additional colors/transparency effects are lost on modern HD displays that lack the color-bleeding/blooming of older CRT displays.
Appears in 34 games
First appeared in Crazy Climber
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Appears in 831 games
First appeared in Basketball
Computer games that recommend players use a controller, rather than a keyboard and mouse. These are most often side-scrolling platformers and action games.
Appears in 31 games
First appeared in Castle Crashers
DualShock 4 Support for PC
This is a list of PC games which support connecting an DualShock 4 controller to a computer and using it to play a game.
Appears in 10 games
First appeared in They Bleed Pixels
Enemies that hide behind shields.
Appears in 90 games
First appeared in The Legend of Zelda
An advanced, pseudo-3D, sprite-scaling graphics engine developed by Sega. Super Scaler technology was capable of scaling thousands of sprites per second, making it the most advanced sprite-based graphics technology of its time, from Hang-On in 1985 up until the Sega Saturn in 1994.
Appears in 35 games
First appeared in Hang-On
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Appears in 73 games
First appeared in F-Zero
Namco Super Pac-Man
The Namco Super Pac-Man is an 8-bit arcade system board that was initially used by Namco in 1982. It was the company's first board to use a Motorola M6809 processor (using two of them) instead of a Zilog Z80.
Appears in 7 games
First appeared in Super Pac-Man
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Appears in 170 games
First appeared in The Bouncer
Namco System 21
Released in 1988, the game's Namco System 21 "Polygonizer" arcade board was one of the first gaming systems dedicated to polygonal 3D graphics, and was the most powerful gaming hardware of the 1980's. Its 3D graphical capabilities would not be surpassed until the release of Sega's Model 1 arcade system in 1992.
Appears in 6 games
First appeared in Winning Run
An upgrade, in video games, is a practice in which a new release of a game built on the same engine with the same mechanics is produced, but does not completely qualify for a sequel. However, the content difference is significant enough that it is not considered a re-release, either.
Appears in 67 games
First appeared in Street Fighter II': Champion Edition
A visual effect where color channels are deliberately misaligned.
Appears in 69 games
First appeared in 3-D WorldRunner
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Appears in 313 games
First appeared in Q*Bert
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Appears in 66 games
First appeared in Phantasy Star II
A protagonist that lacks typical heroic qualities.
Appears in 227 games
First appeared in Lupin III
Anarchism is the rejection of all government authority.
Appears in 84 games
First appeared in Metal Gear
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Appears in 206 games
First appeared in Moria
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Appears in 72 games
First appeared in Elite
Parralax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect.
Appears in 102 games
First appeared in Scramble
PAX South 2015
The inaugural PAX South took place January 23-25, 2015 at the Henry B. Gonzalez Convention Center in San Antonio, Texas.
Appears in 3 games
First appeared in Sportsball
Evolved form of Pignite. First found in Pokemon Black/White.
Appears in 10 games
First appeared in Pokémon Black/White
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Appears in 906 games
First appeared in Pac-Man
Photos of the photographer's own face. Often taken as a sign of vanity or even narcissism.
Appears in 7 games
First appeared in Dead Rising 2: Off the Record
Hopping Chinese vampires that suck life force.
Appears in 29 games
First appeared in Kung Fu Kid
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Appears in 82 games
First appeared in Dragon Warrior
Games that have been banned, or refused a rating for one reason or another.
Appears in 78 games
First appeared in 177
Games with achievements for failing. For the purpose of this concept, any kind of 'achievement' is acceptable - this includes trophies or in-game accomplishments.
Appears in 61 games
First appeared in Dragon's Lair
Some games have included developers commentary. These comments can be in text form, audio that plays in the game or the menus, or video. Sometimes they are just added in the collectors editions.
Appears in 44 games
First appeared in Monkey Island 2: LeChuck's Revenge
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Appears in 377 games
First appeared in Heavyweight Champ
These games make it possible to finish them without killing any opponents.
Appears in 50 games
First appeared in Tranquilizer Gun
A physics system used to procedurally generate body movement similar to rag dolls.
Appears in 243 games
First appeared in Motocross Madness
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Appears in 233 games
First appeared in Wild Gunman
In-Game Copyright Protection
What is the fifth word of the third paragraph on page 17?
Appears in 45 games
First appeared in Starcross
A mode, option, power-up, or the game's default state, that has the player firing without any action needed.
Appears in 9 games
First appeared in Dragon Ball: Dragon Daihikyou
Take a Break
Games that suggest players take a break from playing. This is a common feature in Nintendo games.
Appears in 20 games
First appeared in Puzzle Pirates
Circle Pad Pro Support
Games that support the use of the Circle Pad Pro 3DS accessory.
Appears in 19 games
First appeared in After Burner II
Collectibles Spelling Out Words
When collectibles in a game are arranged to spell out a word, usually related to the game or the company that made it.
Appears in 24 games
First appeared in Bubble Bobble
Scarring over the eye. Used by game developers to make a character appear more rugged and badass.
Appears in 69 games
First appeared in The Chaos Engine
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Appears in 330 games
First appeared in Ghosts 'N Goblins
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Appears in 318 games
First appeared in Shinobi
Take an item and throw it at the enemy.
Appears in 153 games
First appeared in Kangaroo
Games That Ask You to "Press Start" But Will Accept Other Buttons
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Appears in 292 games
First appeared in The Secret of Monkey Island
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
Appears in 200 games
First appeared in Santa Paravia and Fiumaccio
8 Player Simultaneous Local Multi-player
Games that allow 8 players to play a game on the same console/pc/arcade cabinet simultaneously.
Appears in 13 games
First appeared in Saturn Bomberman