
The Indianapolis Colts are an NFL team based in Indianapolis, Indiana. They currently belong to the AFC South division. They were founded in 1953 as the Baltimore Colts, and moved to Indianapolis in 1984.
Appears in 5 games
First appeared in Capcom's MVP Football

A future Internet that can do anything from spanning across the universe to being accessed by one's mind. Future internet is anything that can exceed current internet capabilities.
Appears in 11 games
First appeared in Front Mission 3

A game mechanic that adjusts the difficulty of the game automatically during gameplay as a result of the player's performance.
Appears in 17 games
First appeared in Gradius II

A power in the God of War series.
Appears in 3 games
First appeared in God of War

An elemental power in God of War: Ascension.
Appears in 1 games
First appeared in God of War: Ascension

Tracker music, or module/MOD music is a digital music format that was popularized in the late 80's and became the de facto standard for video game music on the Amiga, as well as in the Demoscene, and is still in wide use today.
Appears in 52 games
First appeared in Stellar 7

Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
Appears in 39 games
First appeared in Assassin's Creed II

When the title of the game does not appear immediately at the beginning of the game, but rather after a first mission or prologue.
Appears in 211 games
First appeared in Final Fantasy

Off-TV Play is a concept exclusive to games for the Nintendo Wii U, which lets you play console games on the Wii U gamePad screen independent of the TV.
Appears in 77 games
First appeared in Pac-Man

As games become bigger and more technically advanced, games increasingly require users to go through a small initial install before playing.
Appears in 23 games
First appeared in flOw

Weapons with multiple functions or combinations of different weapons that can be used at the same time.
Appears in 30 games
First appeared in Final Fantasy VIII

A protagonist that lacks typical heroic qualities.
Appears in 208 games
First appeared in Lupin III

A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Appears in 229 games
First appeared in Battle Soccer

The relationship between Hollywood and the Video Game Industry is an uncomfortable one at best. As these two different forms of entertainment media have produced cooperative projects that have varied wildly in their individual receptions. This page is dedicated to the films that are based on popular video games.
Appears in 104 games
First appeared in Pac-Man

The ability to counter a move.
Appears in 78 games
First appeared in Super Double Dragon

A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
Appears in 27 games
First appeared in Altered Beast

3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
Appears in 176 games
First appeared in Space Tactics

Games which feature 3D polygonal graphics, but typically restrict gameplay and camera control to a 2D plane. Alternatively, it can also refer to earlier games that attempted to simulate three-dimensional graphics without the use of 3D polygons.
Appears in 333 games
First appeared in Interceptor

An advanced form of 2.5D sprite-scaling, ray casting is a fundamental method for rendering simple 3D entities on a 2D coordinate plane. Objects within the coordinate plane are given specific height and width dimensions and are even mapped with a 2D texture image.
Appears in 36 games
First appeared in Road Rash

Whether it's Super Scaler, Mode 7, or Ray Casting, growing and shrinking sprites is a concept often used in sprite-based games. It was a popular technique used to create a 2.5D effect during the 16-bit era.
Appears in 132 games
First appeared in Interceptor

These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Appears in 181 games
First appeared in The Tower of Druaga

A mode in which one team plants a bomb at a designated location and the other tries to defuse it. Traditionally this is a no-respawn mode.
Appears in 13 games
First appeared in Half-Life: Counter-Strike

One of the alien speicies that comprises the Covenant of the Halo series; known mostly for use their use energy shields and long range weaponry in battle.
Appears in 9 games
First appeared in Halo: Combat Evolved

An alien alliance consisting of several unique species that serve as the enemy in the Halo franchise.
Appears in 8 games
First appeared in Halo: Combat Evolved

A species that is chosen the inheritor of the Forerunners.
Appears in 6 games
First appeared in Halo: Combat Evolved

Evil Monks are mainly recurring henchmen of evil in the original Painkiller game. Evil Monks also appear in many other games, especially those with a horror theme. Evil monks are often heard ominously chanting, usually in a foreign language.
Appears in 20 games
First appeared in Barbarian II

Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike."
Appears in 102 games
First appeared in Rogue

The wear and tear of a character's outfit as he/she receives damage. It can be used to titillate and excite. Most often, this mechanic is found in fighting games.
Appears in 37 games
First appeared in Ghosts 'N Goblins

These are scripted sequences in a game where the player is running toward the screen, sometimes while being chased.
Appears in 45 games
First appeared in The Lion King

Abstergo Industries is a multinational pharmaceutical corporation worth billions of dollars. Secretly, they are the modern public face of the conspiracy started hundreds of years ago by the Knights Templar, and seek to enslave all of humanity.
Appears in 5 games
First appeared in Assassin's Creed

In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
Appears in 106 games
First appeared in The Money Game

Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors that were then made digital and put into the game.
Appears in 74 games
First appeared in Journey

A boss character in a game which decides to show up again later... only as a regular enemy instead.
Appears in 31 games
First appeared in Dragon Warrior

eSports is the rising phenomenon of competitive gaming backed by professional content delivery and solid corporate sponsorships.
Appears in 31 games
First appeared in Super Street Fighter II Turbo

Games that are very graphically abstract, and don't strive to be realistic.
Appears in 100 games
First appeared in Tempest

Enemy type in God of War: Ascension.
Appears in 1 games
First appeared in God of War: Ascension

Content released frequently, every release contains a small portion of a whole story.
Appears in 134 games
First appeared in Planet Mephius

A visual effect where color channels are deliberately misaligned.
Appears in 27 games
First appeared in 3-D WorldRunner

RMT's are the concept of spending real money, for items within a game, common to the free to play market
Appears in 178 games
First appeared in Furcadia

A grassroots movement organized in 2011 to campaign for the North American release of three Wii titles thought to remain as Japanese/European exclusives.
Appears in 3 games
First appeared in Xenoblade Chronicles

It's when a boss kills his own henchmen to let you know that he means business.
Appears in 31 games
First appeared in Streets of Rage

A translucent "ghost" representation of a prior performance in a racing game.
Appears in 45 games
First appeared in F-Zero

A headless horseman of Irish folklore. It is said to carry its own severed head, bearing a mischievous grin that reaches from one side of the face to the other.
Appears in 55 games
First appeared in Digital Devil Monogatari: Megami Tensei

Episodic games that were left incomplete due to the project being halted or cancelled before the final episode could be released.
Appears in 17 games
First appeared in Rap Jam: Volume One
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