
Games in which a character is buried while still living.
Appears in 6 games
First appeared in Curse of Enchantia

The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
Appears in 147 games
First appeared in Weird Dreams

Free to Play titles allow a user to play a full version of the game without paying an initial purchase fee.
Appears in 287 games
First appeared in There

The concept of building a single city and its respective houses/institutions (Sim City etc.) or building cities as part of an extending empire (Civiliazation etc.)
Appears in 75 games
First appeared in SimCity

An alien race allied with humanity in Destiny.
Appears in 1 games
First appeared in Destiny

An alien race allied with humanity in Destiny.
Appears in 1 games
First appeared in Destiny

A peasant revolt that occurred in China in 184 A.D. The rebellion and the events that ensued in its aftermath played a role in the demise of the Han Dynasty.
Appears in 13 games
First appeared in Dynasty Warriors 2

Penalties to movement speed. How far/fast you can walk. This may depend upon difficult terrain and what type of gear you are carrying.
Appears in 79 games
First appeared in Ultima I: The First Age of Darkness

The latest version of the Chrome Engine, Call of Juarez: The Cartel is the first game to use the engine.
Appears in 3 games
First appeared in Call of Juarez: The Cartel

Sometimes after killing a boss, you're able to walk over it's lifeless corpse in order to continue on your way. Besides being completely badass, this is also a good method for letting players explore a new area they weren't able to before.
Appears in 4 games
First appeared in BioForge

A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
Appears in 51 games
First appeared in Street Fighter II: The World Warrior

In Eternal Darkness, the Horror is a lumbering nightmarish creature with three heads. It possesses magick that either drains a person's health, magick or sanity.
Appears in 3 games
First appeared in Eternal Darkness: Sanity's Requiem

The act of taking one's own life.
Appears in 153 games
First appeared in Sasuke vs Commander

A television news program, often used to give a wider perspective on the events of the game.
Appears in 33 games
First appeared in SimCity

An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Appears in 362 games
First appeared in Ultima I: The First Age of Darkness

A female version of an already established male character. Normally is a female relative, significant other, or one that's picked up the mantle of his identity.
Appears in 7 games
First appeared in Ms. Pac-Man

Halo Waypoint is a downloadable application for the Xbox 360 and Windows Phone 7 that serves as a hub for both information about the Halo series and the "Halo career" of players.
Appears in 5 games
First appeared in Halo 3

A Japanese breed of dog.
Appears in 18 games
First appeared in Tenchu: Stealth Assassins

A type of game in which the player gives commands by inputting complete words and sentences. Often associated with the adventure genre.
Appears in 31 games
First appeared in Zork I: The Great Underground Empire

This game mechanic occurs when a character enters a room, and the camera zooms around showing one particular pathway that the character should take, ending with a shot of the final door, window or hole they should navigate to.
Appears in 19 games
First appeared in Tomb Raider: The Last Revelation

Rage was first seen in World of warcraft. It is required by a warrior to use some of their abilities. Rage is increased when the warrior uses some of their abilities. Rage is also used by druids who are shape-shifted into bear form.
Appears in 14 games
First appeared in World of Warcraft: The Burning Crusade

In games, punctuation marks, especially question marks and exclamation marks are used for a number of reasons, including locating quest givers and indicating surprise.
Appears in 85 games
First appeared in Metal Gear

Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
Appears in 14 games
First appeared in Suikoden

A large breed of dog that originated in Germany. Because of their strength, intelligence and abilities in obedience training they are often employed in police and military roles, as well as being popular pets.
Appears in 14 games
First appeared in Wolfenstein 3D

Ultimate Team is a popular mode in many EA Sports titles with players collecting cards to create a team.
Appears in 17 games
First appeared in UEFA Champions League 2006-2007

Ignite is a proprietary engine used by EA Sports starting with FIFA 14, Madden NFL 25, NBA Live 14, an UFC.
Appears in 3 games
First appeared in Madden NFL 25

Games that were funded through Kickstarter.
Appears in 116 games
First appeared in Cthulhu Saves the World

Hidden Objects is a gameplay mechanic in which the player must find specific items within a static scene.
Appears in 155 games
First appeared in Where's Waldo?

In video games, breaking the fourth wall occurs when a game becomes aware of it is game-nature or when a character directly acknowledges you, the player.
Appears in 238 games
First appeared in Duck Hunt

Worldwide game jam competition.
Appears in 0 games

Animal antagonists feature in works where the player character is a human or reasonably humanoid (such as an alien) and the primary villain or an important rival is an animal. They may have some human-like tendencies such as speech or wearing clothes, but ultimately are non-anthropomorphic.
Appears in 21 games
First appeared in Donkey Kong

The World Fighting Game Championships in all but name. From the year 2000, the Evolution Championship Series has been the most prominent fighting game tournaments event. It features the best players from all over the world.
Appears in 42 games
First appeared in Street Fighter II Turbo: Hyper Fighting

Foxes of Japanese folklore capable of magic such as shape-shifting. Their power and age are said to correlate with the number of tails they possess.
Appears in 12 games
First appeared in Shin Megami Tensei

In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
Appears in 18 games
First appeared in Samurai Shodown II

The Imperial Japanese Army (IJA) was the official ground based armed force of Imperial Japan from 1871 to 1945
Appears in 4 games
First appeared in Battlefield 1942

The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.
Appears in 8 games
First appeared in Neverwinter Nights

Theoretically, all PC games can run at a solid 60 frames per second and beyond. On consoles, this frame rate is a much rarer commodity, with many games targeting only 30, sometimes even struggling to keep up.
Appears in 181 games
First appeared in Daytona USA

In games they're often described as being masters of the dark arts. Basically, wizards gone bad.
Appears in 21 games
First appeared in Dragon Warrior

No, we're not teaching you how to play the game. We're just running these here tests. Now, do you want to invert your controls?
Appears in 15 games
First appeared in Deus Ex

A species of carnivorous plants that reside in pipes. Some versions can also spit fireballs.
Appears in 49 games
First appeared in Super Mario Bros.

It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
Appears in 31 games
First appeared in Martian Gothic: Unification

Video game controversy revolves around the psychological effects that video games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from video game addiction in general to specific issues such as ethnicity, gender, politics, or religion.
Appears in 237 games
First appeared in Gotcha

Players can choose from a selection of classes to play as in order to complete objectives, or support their team in the most effective way.
Appears in 56 games
First appeared in Starsiege: Tribes

A Role-Playing Shooter is a game that rolls both Shooting and Role-Playing elements together.
Appears in 70 games
First appeared in Xanadu: Dragon Slayer II
Log in to comment