
Recurring enemies from the Super Mario Franchise. They resemble bats and are considered minor nuisances.
Appears in 13 games
First appeared in Super Mario World

An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Appears in 362 games
First appeared in Ultima I: The First Age of Darkness

Commonly used motif of a sword stuck in the ground. Usually utilized to create a particular atmosphere
Appears in 24 games
First appeared in The Black Cauldron

A person more than adept in the art of sword fighting.
Appears in 51 games
First appeared in Samurai

A Fencer; A person who fights with a sword. Swordsmen are common in medieval strategy games.
Appears in 38 games
First appeared in Sword of the Samurai

Airborne creature resembling a seed pod. Only affected by certain defense towers in the game.
Appears in 1 games
First appeared in PixelJunk Monsters

Sydney FC are one of the football teams from New South Wales in the Australian A-League. They are featured in a number of licenced football games.
Appears in 3 games
First appeared in FIFA Soccer 08

Sylvans are vengeful spirits who have possessed trees.
Appears in 2 games
First appeared in Dragon Age: Origins - Awakening

The Sylvari are a young race of magical spirits in the Guild Wars universe who have a strong connection to nature.
Appears in 2 games
First appeared in Guild Wars: Eye of the North

Sylveon is a Generation VI Pokémon. It is a new Eevee evolution of an yet unknown type.
Appears in 1 games
First appeared in Pokémon X/Y

A symbiote is any living creature that coexists with another, usually proving a benefit of some sort. It gives it's host the ultimate power, but at a cost.
Appears in 19 games
First appeared in Spider-Man: The Videogame

The use of paranormal abilities using symbols. Similar to magic/spells.
Appears in 5 games
First appeared in Prince Interactive

A sensory juxtaposition of sight and sound.
Appears in 25 games
First appeared in Rez

Synthesis involves combining items to in order to solve puzzles or gain some other tangible benefit. Common in adventure games, synthesis puzzles often force the player to combine items in bizarre ways in the hope of creating a new item that will help them progress.
Appears in 41 games
First appeared in Kool-Aid Man

The Syreen are an alien race from the Star Control series. Genetically, the Syreen species is more closely relate to Humans than anyother.
Appears in 1 games
First appeared in Star Control II

Syrupent is the first form of the snake pinatas in the Viva Pinata games.
Appears in 4 games
First appeared in Viva Piñata

A game that brings even the most high powered computers to their knees, making them beg for mercy.
Appears in 11 games
First appeared in Lock On: Modern Air Combat

A disembodied voice that narrates or announces certain game aspects, like the round counts in fighting games or instructing the player to select a character.
Appears in 65 games
First appeared in Gauntlet

The political and military face of humanity in the Mass Effect universe.
Appears in 7 games
First appeared in Mabinogi
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