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Pointless Lives
After losing the allotment of lives, using a continue does not penalize the player. With no punishment for losing all lives, it makes limited lives superfluous.
Appears in 14 games
First appeared in Ninja Gaiden
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Action Command
Whether a timed button press or a more complex action, these are inputs performed during attack animations to increase damage. Most often seen in the Mario RPG series.
Appears in 11 games
First appeared in Super Mario RPG: Legend of the Seven Stars
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HUDdie
HUD elements, such as health or ammunition, which appear physically on the player characters outfit, objects, equipment and weapons.
Appears in 14 games
First appeared in ICON: Quest for the Ring
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Greek Mythology
Stories and legends created by the ancient Greeks. Today these myths are used as an endless source of inspiration for all media.
Appears in 63 games
First appeared in Hercules
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eSports
eSports is the rising phenomenon of competitive gaming backed by professional content delivery and solid corporate sponsorships.
Appears in 31 games
First appeared in Quake II
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Walking Protagonist
When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
Appears in 43 games
First appeared in Podd
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Enemy Tagging
A game feature that allows the player to "tag" enemies with an indicator so that their teammates can see them on their screen or map.
Appears in 39 games
First appeared in Battlefield 2
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Four Antagonists
Common in old RPGs, you must face off against a group of four villains over the course of the game. Often, they are linked to a certain element.
Appears in 15 games
First appeared in Final Fantasy
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Florida Panthers
The Florida Panthers are a pro hockey team based in Sunrise, Florida. Members of the Southeast Division of the Eastern Conference of the NHL, they are the southernmost NHL team.
Appears in 34 games
First appeared in NHL '94
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The Blight
A Blight occurs when the otherwise chaotic and disorganized Darkspawn awake an Old God with their taint and it arises to lead the hoard as an Archdemon.
Appears in 2 games
First appeared in Dragon Age: Origins
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Steam Play
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
Appears in 411 games
First appeared in Space Ace
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Banzai Attack
Banzai Attacks are last-ditch attacks traditionally by Japanese forces in order to avoid surrender or dishonor.
Appears in 5 games
First appeared in Call of Duty: World at War
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Last Man Standing
A competitive multiplayer mode similar to the deathmatch mode which is signified by limited or no abilities to respawn.
Appears in 9 games
First appeared in Bomberman
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Electro Bolt
An Plasmid that appears both in Bioshock and Bioshock 2.
Appears in 5 games
First appeared in Body Blows
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Oscar Mike
Military Jargon that means "on the move".
Appears in 11 games
First appeared in Halo 3: ODST
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Must Press Start to Play
Start doesn't mean "A". Start means "start", son. Kids these days...
Appears in 168 games
First appeared in Rygar
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Ectoplasm
An ethereal substance emanated from a ghost or physical medium.
Appears in 6 games
First appeared in Clive Barker's Undying
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Dark Past
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Appears in 85 games
First appeared in Portopia Renzoku Satsujin Jiken
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fal'Cie
Lifeforms beyond the understanding of mortals in Final Fantasy XIII. Some control Cocoon and protect humans from Pulse, the world below. Others shape the surface of Pulse.
Appears in 1 games
First appeared in Final Fantasy XIII
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Fainting
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
Appears in 38 games
First appeared in Sheriff
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Replica Soldier
A clone super soldier from the F.E.A.R. games. They are telepathically controlled by people with psychic powers (Paxton Fettel or Alma)
Appears in 5 games
First appeared in F.E.A.R.: First Encounter Assault Recon
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Knights of the Ebon Blade
An organization of Death Knights, freed from the grasp of the Lich King who regrouped to defeat him.
First appeared in World of Warcraft
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Argent Dawn
An organization focused on preventing threats against Azeroth, mainly the Scourge and the Burning Legion.
Appears in 1 games
First appeared in World of Warcraft: The Burning Crusade
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Wraith
Wraith are apparitions clad in dark robes. They are often in possession of scythes, making them somewhat akin to Reapers. Some have magical abilities.
Appears in 37 games
First appeared in Ultima
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Multiple Storylines
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
Appears in 120 games
First appeared in Romancing SaGa
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Game Sharing
A feature of some PSP games that allows two PSPs to play together with only one UMD.
Appears in 60 games
First appeared in Bomberman
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Retroactive Continuity
Retcon, as it is more commonly known, is a change in an existing storyline to accommodate future games in the same fiction.
Appears in 15 games
First appeared in Metal Gear
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Rats
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Appears in 225 games
First appeared in Radar Rat Race
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Bugbear
A bugbear is a large, bear-like humanoid creature that is usually one of many enemy types in fantasy-themed RPG games.
Appears in 12 games
First appeared in Breath of Fire II
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Valuable Garbage
A video game concept in which plainly valuable items, weapons, and even hard currency are routinely found in trash cans and roadside dumpsters.
Appears in 56 games
First appeared in 720º
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Tessellation
Real-Time Polygonal Tessellation is a method of drawing polygonal models. A dynamic process, tessellation renders and dumps triangular polygons in proportion to distance and level-of-detail. It is a flagship feature of DirectX 11 and OpenGL.
Appears in 19 games
First appeared in Starfighter 3000
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Hybrid Creatures
Games which contain either animals crossed with other animals or animal/human creatures.
Appears in 13 games
First appeared in EarthBound
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Light Switch
Games often feature working light switches that allow the player to manually switch on and off the lighting in a room.
Appears in 26 games
First appeared in Summer Santa
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Dragoon
Dragoons are mounted infantry, who were trained in horse riding as well as infantry fighting skills.
Appears in 2 games
First appeared in The Legend of Dragoon
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Motorcycle Racing
Jump on a motor-powered bike and race against the clock or opposing drivers. Besides pure racing games, other genres may also feature this activity.
Appears in 60 games
First appeared in Fonz
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Live Burial
Games in which a character is buried while still living.
Appears in 8 games
First appeared in Curse of Enchantia
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Casting Time
The time it takes to cast a spell or ability
Appears in 33 games
First appeared in EverQuest
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4A Engine
The 4A Engine was made by 4Agames and was and used in the development of Metro 2033.
Appears in 3 games
First appeared in Metro 2033
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Frame Rate
Frames per second is the rate at which a game can render individual and unique consecutive frames in order for the game to be seen on screen by the human eye.
Appears in 5 games
First appeared in Tennis for Two
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Super Mode
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
Appears in 8 games
First appeared in Super Mario Bros.
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Integrated Tutorial Sequence
Games in which basic tutorial processes are relayed through environmental elements opposed to, or in addition to, text/speech walkthroughs.
Appears in 52 games
First appeared in Half-Life
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One Year War
The One Year War is a fictional conflict featured in the original Mobile Suit Gundam anime and countless related sidestories. The war between the Earth Federation and Principality of Zeon is featured in many, if not most, Gundam-related games.
Appears in 40 games
First appeared in Mobile Suit Gundam
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Macca
A currency used by demons in the Megami Tensei franchise.
Appears in 16 games
First appeared in Digital Devil Monogatari: Megami Tensei
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The 1980s
Games set in, or focused primarily around, the years between 1980 and 1989.
Appears in 34 games
First appeared in 1984 Locospotter
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