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Argent Crusade
An organization created from the union of the Argent Dawn and Knights of the Silver Hand led by Tirion Fordring.
Appears in 1 games
First appeared in World of Warcraft: The Burning Crusade
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Ashen Verdict
The combination of the Argent Crusade and the Knights of the Ebon Blade for the purpose of making the final assault against the Scourge in Icecrown Citadel led by Tirion Fordring and Darion Mograine.
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Side Ponytail
A ponytail on the side of their head as oppose to the more common back-of-the-head ponytail. Not to be confused with pigtails.
Appears in 10 games
First appeared in Pokémon Yellow: Special Pikachu Edition
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On Disc DLC
DLC that is technically available on the disc, but requires the player to buy a key separate from the game to activate it.
Appears in 49 games
First appeared in Samba De Amigo
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Mortal Monday
Mortal Monday was the marketing campaign surrounding the release of the home version of Mortal Kombat on September 13, 1993.
Appears in 1 games
First appeared in Mortal Kombat
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Color-Coded Loot
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
Appears in 62 games
First appeared in Angband
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Scourge
A huge army of undead created by the Lich King which has grown to become one of the major factions of Undead.
Appears in 2 games
First appeared in Warcraft III: The Frozen Throne
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Cinematic Games
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
Appears in 77 games
First appeared in Wild Gunman
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Waking Up at Beginning
These are games that begin with the player waking up. More often than not this occurs in RPGS, but is certainly not exclusive to the genre.
Appears in 50 games
First appeared in Dragon Warrior III
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Blitties
Blitties are rare, cat-like block creatures. Broque Monsieur asks Bowser to obtain them for him.
Appears in 1 games
First appeared in Mario & Luigi: Bowser's Inside Story
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Final Blow
Sometimes, when the challenge of defeating a boss is finished, there's one more blow to strike. The game sits still and waits for you to finish the job.
Appears in 5 games
First appeared in Curse of Enchantia
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Pre-Order Exclusive
Where a video game comes with something "exclusive" only when you Pre-Order it, sometimes from a specific location. This can be a piece of DLC or it can be something not in-game or even "exclusive" or early access to demo or beta.
Appears in 112 games
First appeared in Dragon Quest VI: Realms of Revelation
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PlayStation Eye Support
These are games that support the PlayStation Eye.
Appears in 31 games
First appeared in Tiger Woods PGA Tour 08
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Worlds of Power
The Worlds of Power series were a set of books based on NES games. The books were brought about by Seth Godin (F.X. Nine) who became popular in his own right.
Appears in 9 games
First appeared in Infiltrator
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Non-Specific Ammo
When one type of ammo fits all.
Appears in 33 games
First appeared in Alien Breed
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Boston Bruins
As one of the Original Six Teams, Boston remains one of the longest hockey dynasties in the history of hockey.
Appears in 29 games
First appeared in Wayne Gretzky Hockey
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Naru Punch
A powerful punch, frequently capable of knocking the recipient off into the distance. Named after Naru Naruseqawa (Love Hina), who frequently uses it on Keitaro. It is also known as the "Megaton Punch", as seen in Disgaea and Pokémon.
Appears in 151 games
First appeared in Ring King
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Launching Enemies Into the Air
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
Appears in 183 games
First appeared in Street Fighter
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Interactive Achievement Awards 2010
The 2010 Interactive Achievement Awards celebrated the best games of 2009.
Appears in 4 games
First appeared in FarmVille
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Interactive Achievement Awards 2009
The 2009 Interactive Achievement Awards celebrated the best games of 2008.
Appears in 15 games
First appeared in Burnout Paradise
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Interactive Achievement Awards 2008
The 2008 Interactive Achievement Awards celebrated the best games of 2007.
Appears in 12 games
First appeared in MotorStorm
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Interactive Achievement Awards 2007
The 2007 Interactive Achievement Awards celebrated the best games of 2006.
Appears in 17 games
First appeared in Brain Age: Train Your Brain in Minutes a Day!
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Interactive Achievement Awards 2006
The 2006 Interactive Achievement Awards celebrated the best games of 2005.
Appears in 13 games
First appeared in God of War
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Interactive Achievement Awards 2005
The 2005 Interactive Achievement Awards celebrated the best games of 2004.
Appears in 19 games
First appeared in Donkey Konga
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Interactive Achievement Awards 2004
The 2004 Interactive Achievement Awards celebrated the best games of 2003.
Appears in 17 games
First appeared in Soulcalibur II
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Interactive Achievement Awards 2003
The 2003 Interactive Achievement Awards celebrated the best games of 2002.
Appears in 15 games
First appeared in Tekken 4
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Interactive Achievement Awards 2002
The 2002 Interactive Achievement Awards celebrated the best games of 2001.
Appears in 17 games
First appeared in Black & White
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Interactive Achievement Awards 2001
The 2001 Interactive Achievement Awards celebrated the best games of 2000.
Appears in 12 games
First appeared in Baldur's Gate II: Shadows of Amn
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Interactive Achievement Awards 2000
The 2000 Interactive Achievement Awards celebrated the best games and software of 1999.
Appears in 17 games
First appeared in Soulcalibur
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Interactive Achievement Awards 1999
The 1999 Interactive Achievement Awards celebrated the best games and software of 1998.
Appears in 10 games
First appeared in Gran Turismo
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Interactive Achievement Awards 1998
The 1998 Interactive Achievement Awards celebrated the best games and software of 1997.
Appears in 15 games
First appeared in Where in Time is Carmen Sandiego?
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Fulton Extraction System
Developed in the early 1950s, the Fulton Extraction System is a method of retrieving personnel on the ground via an MC-130E aircraft.
Appears in 8 games
First appeared in Metal Gear Solid 3: Snake Eater
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Conning
Conning is a feature in most MMOs which allows a player to estimate the level and/or potential challenge of a particular mob primarily by the color of the text that appears when considering the fight. Conning can also determine faction standing with a particular NPC from a safe distance.
Appears in 38 games
First appeared in Ultima Online
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Begging
Begging various NPCs can sometimes earn the beggar a few pieces of silver, but other times it will simply draw the ire of the NPC.
Appears in 31 games
First appeared in Simon the Sorcerer
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Alcohol Tolerance
As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
Appears in 33 games
First appeared in Takeshi no Chousenjou
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Nobilitease
You were pretty cool, once. Rich. Powerful. Royalty, even. But that's done with now, because it says "Chapter One" instead of "Prologue" in the mission order.
Appears in 19 games
First appeared in Suikoden
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Channeling
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Appears in 22 games
First appeared in EverQuest
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PlayStation Move Support
PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.
Appears in 192 games
First appeared in Mad Dog McCree
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Freeform Combat
A style of fast-paced melee combat in third person action-adventure games that is based off combos, chains and counters. Often involves using the environment to help subdue enemies.
Appears in 23 games
First appeared in Shenmue
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In-Game Achievement Menu
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
Appears in 74 games
First appeared in Quake
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Family Man
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
Appears in 46 games
First appeared in Legacy of the Wizard
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Player Taunting
Some games actively taunt the player, through screen text, voice, or changes to the game itself. It's a form of authorial voice that can lead the player to really question their relationship to the developer.
Appears in 46 games
First appeared in Sinistar
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Press a Button, Say a Name
A mechanic in which saying/shouting a character's name is added to the control scheme.
Appears in 14 games
First appeared in Luigi's Mansion
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Catch-a-Ride
Catch-a-Ride is the vehicle stations around Pandora for all the Vault Hunters. Built and maintained by Scooter to provide three vehicle types.
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