A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Appears in 229 games
First appeared in Adventure
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Appears in 211 games
First appeared in Fishing Derby
The Roundhouse is a kick taught in many martial-arts, though believed to have originally been conceived as part of a developed fighting system by monks for Shaolin Kung-fu. Notable real-life users include Bruce Lee, Chuck Norris, Jackie Chan, and Jet Li.
Appears in 94 games
First appeared in Kickman
Video game controversy revolves around the psychological effects that video games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from video game addiction in general to specific issues such as ethnicity, gender, politics, or religion.
Appears in 232 games
First appeared in Gotcha
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Appears in 542 games
First appeared in Metal Gear
The Screw Attack is one of Samus Aran's special moves from the Metroid franchise.
Appears in 10 games
First appeared in Metroid II: Return of Samus
They're just so much fun to whack, unless of course you just spent countless hours trying to get that damn Swanana and Rashberry together to romance dance and make you that precious (yet oddly deformed) Pigxie
Appears in 5 games
First appeared in Viva Piñata
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Appears in 321 games
First appeared in A2 Racer
A concept introduced in Vagrant Story. A long attack combo results in higher Risk which lowers your chances of landing a successful attack.
Appears in 1 games
First appeared in Vagrant Story
Press any button you'd like, whether it be Y, Triangle or Z-trigger, every console has a taunt button and it will drive you crazy watching your opponent use it right after your death!
Appears in 99 games
First appeared in Saturday Night Slam Masters
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
Appears in 46 games
First appeared in Final Fantasy
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
Appears in 42 games
First appeared in Street Fighter
Developed by BioWare for the first Baldur's Gate game, the Infinity Engine features an isometric perspective, pre-rendered 2D backgrounds and sprite-based characters.
Appears in 8 games
First appeared in Baldur's Gate II: Shadows of Amn
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Appears in 111 games
First appeared in The Oregon Trail
Scouts explore new terrain, providing their leaders with strategic advantages. Low armor. High mobility.
Appears in 26 games
First appeared in Brigandine: The Legend of Forsena
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
Appears in 179 games
First appeared in Rogue
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Appears in 719 games
First appeared in Basketball
Many video games featuring cars have tried to incorporate it in some way.
Appears in 118 games
First appeared in Fonz
The police chase consists of the police chasing someone; usually by car. Sometimes the player plays as the guy getting chased and sometimes as the police.
Appears in 100 games
First appeared in Heiankyo Alien
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
Appears in 41 games
First appeared in Nocturne
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
Appears in 102 games
First appeared in B-Wings
This page is for Black Mesa the COMPANY, not the location. Describe accordingly.
Appears in 7 games
First appeared in Half-Life
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Appears in 87 games
First appeared in Hamurabi
Killing Two people in a certain amount of time. generally a close time frame. Found in many games but most commonly fps games. Often referred to as Sage-Killing (similair to Sage-Camping) after the player Sage320 who used to play Gunbound and receive many double kills.
Appears in 26 games
First appeared in Worms Armageddon
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
Appears in 299 games
First appeared in Interceptor
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Appears in 674 games
First appeared in Spacewar!
Seen in the Gears of War franchise. The act of sticking a grenade to another character in multiplayer inevitabley killing them.
Appears in 11 games
First appeared in TimeSplitters
The Flickit control is a new game mechanic to the skateboarding genre which allows players to control their board and the tricks they perform with an analog stick rather than the previous standard of button combinations.
Appears in 4 games
First appeared in skate.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Appears in 992 games
First appeared in Pac-Man
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Appears in 1032 games
First appeared in DND
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Appears in 373 games
First appeared in Heavyweight Champ
A term to describe a weapon's ability to hinder the movement of it's target.
Appears in 14 games
First appeared in Resident Evil
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Appears in 458 games
First appeared in Dark Castle
World War II
Lasting from 1939 to 1945, The second World War was a conflict between the Allies and the Axis. It was the most devastating conflict in human history.
Appears in 233 games
First appeared in B-17 Bomber
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
Appears in 8 games
First appeared in Halo: Combat Evolved
Hack and Slash
A term previously used to refer to RPGs that focus more on the action, today it more often refers to action games which focus on hack & slash gameplay.
Appears in 365 games
First appeared in Samurai
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Appears in 91 games
First appeared in Xybots
Games that are arguably the most fun in a "party" scenario with multiple players in one room.
Appears in 140 games
First appeared in Video Action
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
Appears in 69 games
First appeared in Spasim
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Appears in 1227 games
First appeared in Road Race
A group of human beings, whether ordinary civilians or specially-trained operatives, who band together for the common goal of survival in the face of massive numbers of the undead. Zombie teams are absolutely necessary for survival
Appears in 22 games
First appeared in Alone in the Dark
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Appears in 284 games
First appeared in Xanadu: Dragon Slayer II
Boost takes a game to a new level giving players a greater level of speed. This speed opens up new doors to sports games, driving games, and any game that can benefit from the reward of speed.
Appears in 193 games
First appeared in R.C. Pro-Am
One of the Two major factions in World of Warcraft the other being their enemy, the Horde.
Appears in 10 games
First appeared in Warcraft: Orcs & Humans