
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
Appears in 54 games
First appeared in Ridge Racer

Pikmin are the titular creatures in Nintendo's strategy series who help the main characters perform a number of different tasks. As of the most recent installment, there are five different colors of Pikmin, each with their own unique abilities.
Appears in 9 games
First appeared in Pikmin

When a developer creates a game that could be perceived as a new instalment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a Spiritual Successor.
Appears in 57 games
First appeared in Fountain of Dreams

Discovery Apps are PlayStation Vita apps meant to showcase the systems abilities.
Appears in 3 games
First appeared in Frobisher Says!

The first-ever PAX outside the United States will take place in Melbourne, Victoria, Australia on July 19-21, 2013 at the Melbourne Showgrounds.
Appears in 4 games
First appeared in MacGuffin's Curse

Often used to show their dominance over those tiny creatures called insects, and sometimes just for fun!
Appears in 23 games
First appeared in Diablo II

A harsh race in the Rayman series.
Appears in 2 games
First appeared in Rayman 3: Hoodlum Havoc

A group of vampires who suck peoples' talent.
Appears in 1 games
First appeared in Hi Hi Puffy AmiYumi: The Genie & the Amp

A sleeping fish that is speedy and dangerous when awakened.
Appears in 6 games
First appeared in Super Mario World

A Forerunner belief that has an ultimate goal to preserve life.
Appears in 1 games
First appeared in Halo 4

Mystics of Japan's Heian era that practiced divination, exorcism, and similar arts. They held sway at the imperial court, with a select few such as Abe no Seimei becoming particularly celebrated in history.
Appears in 2 games
First appeared in Kuon

In Japanese games, this is the practice of placing hiragana readings above any kanji to make reading text easier.
Appears in 23 games
First appeared in Wild Arms 3

Some remakes allow you to switch back to how the game originally looked.
Appears in 21 games
First appeared in Portopia Renzoku Satsujin Jiken

Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allowing you to boot your enemies in the face, or open crates, whichever.
Appears in 24 games
First appeared in The Super Spy

Violence doesn't solve everything - in these games you have the option to arrest perpetrators instead of killing them outright. Often a bonus is attached to taking suspects in alive.
Appears in 17 games
First appeared in NARC

Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Appears in 346 games
First appeared in Heavyweight Champ

Games in which the primary antagonist (i.e. final boss) is a woman, not a man. The fact that this page even exists is a pretty good indicator of the inequality that exists in gaming.
Appears in 165 games
First appeared in Baby Pac-Man

The ability to break a combo at either the auto-double or linker stage. Most commonly found in the Killer Instinct series. Also a famous internet meme.
Appears in 26 games
First appeared in Killer Instinct

A mode featured in the recent games in the Battlefield series, where attackers must detonate charges at multiple waves of bomb sites.
Appears in 4 games
First appeared in Day of Defeat

Games that have been accepted by Valve through Steam's Greenlight service.
Appears in 73 games
First appeared in Dragon's Lair

Games that have art on the inside of the game case, to double the decoration.
Appears in 97 games
First appeared in Valkyrie Profile

The Indianapolis Colts are an NFL team based in Indianapolis, Indiana. They currently belong to the AFC South division. They were founded in 1953 as the Baltimore Colts, and moved to Indianapolis in 1984.
Appears in 5 games
First appeared in Capcom's MVP Football

A future Internet that can do anything from spanning across the universe to being accessed by one's mind. Future internet is anything that can exceed current internet capabilities.
Appears in 11 games
First appeared in Front Mission 3

A game mechanic that adjusts the difficulty of the game automatically during gameplay as a result of the player's performance.
Appears in 17 games
First appeared in Gradius II

A power in the God of War series.
Appears in 3 games
First appeared in God of War

An elemental power in God of War: Ascension.
Appears in 1 games
First appeared in God of War: Ascension

Tracker music, or module/MOD music is a digital music format that was popularized in the late 80's and became the de facto standard for video game music on the Amiga, as well as in the Demoscene, and is still in wide use today.
Appears in 52 games
First appeared in Stellar 7

Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
Appears in 39 games
First appeared in Assassin's Creed II

When the title of the game does not appear immediately at the beginning of the game, but rather after a first mission or prologue.
Appears in 211 games
First appeared in Final Fantasy

Off-TV Play is a concept exclusive to games for the Nintendo Wii U, which lets you play console games on the Wii U gamePad screen independent of the TV.
Appears in 77 games
First appeared in Pac-Man

As games become bigger and more technically advanced, games increasingly require users to go through a small initial install before playing.
Appears in 23 games
First appeared in flOw

Weapons with multiple functions or combinations of different weapons that can be used at the same time.
Appears in 30 games
First appeared in Final Fantasy VIII

A protagonist that lacks typical heroic qualities.
Appears in 209 games
First appeared in Lupin III

A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Appears in 229 games
First appeared in Battle Soccer

The relationship between Hollywood and the Video Game Industry is an uncomfortable one at best. As these two different forms of entertainment media have produced cooperative projects that have varied wildly in their individual receptions. This page is dedicated to the films that are based on popular video games.
Appears in 104 games
First appeared in Pac-Man

The ability to counter a move.
Appears in 78 games
First appeared in Super Double Dragon

A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
Appears in 27 games
First appeared in Altered Beast

3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
Appears in 175 games
First appeared in Space Tactics

Games which feature 3D polygonal graphics, but typically restrict gameplay and camera control to a 2D plane. Alternatively, it can also refer to earlier games that attempted to simulate three-dimensional graphics without the use of 3D polygons.
Appears in 333 games
First appeared in Interceptor

An advanced form of 2.5D sprite-scaling, ray casting is a fundamental method for rendering simple 3D entities on a 2D coordinate plane. Objects within the coordinate plane are given specific height and width dimensions and are even mapped with a 2D texture image.
Appears in 36 games
First appeared in Road Rash

Whether it's Super Scaler, Mode 7, or Ray Casting, growing and shrinking sprites is a concept often used in sprite-based games. It was a popular technique used to create a 2.5D effect during the 16-bit era.
Appears in 132 games
First appeared in Interceptor

These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Appears in 181 games
First appeared in The Tower of Druaga

A mode in which one team plants a bomb at a designated location and the other tries to defuse it. Traditionally this is a no-respawn mode.
Appears in 13 games
First appeared in Half-Life: Counter-Strike

One of the alien speicies that comprises the Covenant of the Halo series; known mostly for use their use energy shields and long range weaponry in battle.
Appears in 9 games
First appeared in Halo: Combat Evolved
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