
Annual game jam organized by Denmark's chapter of the IGDA.
Appears in 0 games

Worldwide game jam competition.
Appears in 0 games

Molyjam is a Game Jam based on the ideas tweeted by parody character Peter Molydeux. The tagline of the event was the play on words "What would Molydeux?".
Appears in 0 games

The Global Game Jam is an annual game jam that takes place worldwide.
Appears in 1 games
First appeared in Surgeon Simulator 2013

A crab-like robot that fires energy orbs from its claws. Crabmeat is a recurring enemy in the Sonic the Hedgehog series.
Appears in 8 games
First appeared in Sonic the Hedgehog

Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
Appears in 18 games
First appeared in Monster Hunter

A Game Jam is a gathering of game developers from various disciplines (Programmers, Artists, Audio Engineers, Writers, et cetera) to develop a game in a short period of time.
Appears in 9 games
First appeared in Costume Quest

An extremely common Badnik in the Sonic the Hedgehog games, and likely the first one players faced in many games.
Appears in 8 games
First appeared in Sonic the Hedgehog

Cyan Worlds' real-time 3D game engine, which was acquired from Headspin Technologies.
Appears in 7 games
First appeared in realMyst

A remake/re-imagining of a game that uses lower fidelity assets, due to a deliberate design choice.
Appears in 18 games
First appeared in OutRun

MascotCapsule is a series of Java based 3D game engine for mobile and limited hardware devices.
Appears in 3 games
First appeared in Tekken 2
A system where bonuses are unlocked based on the amount of users that pre-purchase a particular game via Steam. This system was first introduced for XCOM: Enemy Unknown.
Appears in 9 games
First appeared in Resident Evil: Revelations

A theoretical event in Neon Genesis Evangelion which would destroy all of humanity.
Appears in 4 games

When a picture just can't get the point across, teach with videos.
Appears in 12 games
First appeared in Tom Clancy's Splinter Cell: Chaos Theory

The engine that came to be known as the "Gold Box" engine was used to develop a series of party-based roleplaying games in the late 1980s and early 1990s. The engine's name comes from the gold boxes that most of these games were packaged in, and games in the series are often referred to as "Gold Box" games.
Appears in 14 games
First appeared in Pool of Radiance

The accompaniment of sound to text to denote it's progression. It is sometimes used to indicate the sound of a character's voice during dialog in the absence of Voice Acting.
Appears in 19 games
First appeared in Mischief Makers

An engine developed by Paradox Interactive AB for Europa Universalis 3. This engine specializes in a 3D map view of part or the whole of the world.
Appears in 8 games
First appeared in Europa Universalis III

The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
Appears in 19 games
First appeared in N+

Capitalism is an economic theory that supports private property and financial gain.
Appears in 46 games
First appeared in Wizard of Wall Street

Anarchism is the rejection of all government authority.
Appears in 39 games
First appeared in Wasteland

Block Kuzushi is the generic name for Breakout clones in Japan (it literally means "Block Destruction"). Many games use this as part of the title, but none of them are considered to be part of a "series" by that name.
Appears in 11 games
First appeared in Crackout

Crytek's social network based around gaming.
Appears in 1 games
First appeared in Warface

Primarily found in mouse-driven computer games, tooltips are an interface element that display information while the cursor is placed over particular on-screen elements.
Appears in 13 games
First appeared in System Shock 2

Games that contain levels/missions/chapters where the player starts off in immediate danger.
Appears in 5 games
First appeared in Secret Agent

Racing Simulaton engine
Appears in 6 games
First appeared in rFactor

The title of a game is a year, or has a year in it. Normally used for sports game and other annual titles, but also used to designate when a game takes place rather than the year released.
Appears in 317 games
First appeared in Home Run 1940

DLC released the same day as the game.
Appears in 3 games
First appeared in Dragon Age II

A level/mission/chapter that shares a name with the game itself.
Appears in 2 games
First appeared in Dead Space

Yveltal is a legendary Pokémon, and the version mascot of Pokémon Y.
Appears in 1 games
First appeared in Pokémon X/Y

Xerneas is a legendary Pokémon, and the version mascot of Pokémon X.
Appears in 1 games
First appeared in Pokémon X/Y

Games that feature an unexpected change to the core gameplay (not just a minigame).
Appears in 5 games
First appeared in Fez

Froakie is one of the new Pokémon in Generation VI.
Appears in 1 games
First appeared in Pokémon X/Y

Fennekin is one of the new Pokémon in Generation VI.
Appears in 1 games
First appeared in Pokémon X/Y

Chespin is one of the new Pokémon in Generation VI.
Appears in 1 games
First appeared in Pokémon X/Y

Games that include a previous incarnation of the game's series within the game, either hidden/unlockable, from a menu, etc.
Appears in 31 games
First appeared in Maniac Mansion: Day of the Tentacle

Half-orcs are a race that is half human, half orc.
Appears in 7 games
First appeared in Bard's Tale

Games which contain secret areas that are hidden within other secret areas.
Appears in 9 games
First appeared in Wolfenstein 3D

The ability to order delivery of food in the real world from within a game.
Appears in 1 games
First appeared in EverQuest II

Giant, bio-engineered humanoids created to combat the beings known as Angels.
Appears in 17 games
First appeared in Shinseiki Evangelion: Koutetsu no Girlfriend

A race who protected the Grubbs until most of them were gone by the Oktigi, Sekto.
Appears in 1 games
First appeared in Oddworld: Stranger's Wrath

A species in the Oddworld series.
Appears in 1 games
First appeared in Oddworld: Stranger's Wrath

A heavy is a class of enemy that can withstand more damage, thanks to body armor, a larger physique, or other characteristics. They are often armed with heavier weapons.
Appears in 26 games
First appeared in F.E.A.R.: First Encounter Assault Recon

A militia led by Prince Chrom of Ylisse.
Appears in 1 games
First appeared in Fire Emblem: Awakening

A trio of legendary heroes. They challenge the heroes of your kingdom.
Appears in 1 games
First appeared in Majesty: The Northern Expansion
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