
Fennekin is one of the new Pokémon in Generation VI.
Appears in 1 games
First appeared in Pokémon X/Y

Chespin is one of the new Pokémon in Generation VI.
Appears in 1 games
First appeared in Pokémon X/Y

Games that include a previous incarnation of the game's series within the game, either hidden/unlockable, from a menu, etc.
Appears in 31 games
First appeared in Maniac Mansion: Day of the Tentacle

Half-orcs are a race that is half human, half orc.
Appears in 7 games
First appeared in Bard's Tale

Games which contain secret areas that are hidden within other secret areas.
Appears in 8 games
First appeared in Wolfenstein 3D

The ability to order delivery of food in the real world from within a game.
Appears in 1 games
First appeared in EverQuest II

Giant, bio-engineered humanoids created to combat the beings known as Angels.
Appears in 17 games
First appeared in Shinseiki Evangelion: Koutetsu no Girlfriend

A race who protected the Grubbs until most of them were gone by the Oktigi, Sekto.
Appears in 1 games
First appeared in Oddworld: Stranger's Wrath

A species in the Oddworld series.
Appears in 1 games
First appeared in Oddworld: Stranger's Wrath

A heavy is a class of enemy that can withstand more damage, thanks to body armor, a larger physique, or other characteristics. They are often armed with heavier weapons.
Appears in 26 games
First appeared in F.E.A.R.: First Encounter Assault Recon

A militia led by Prince Chrom of Ylisse.
Appears in 1 games
First appeared in Fire Emblem: Awakening

A trio of legendary heroes. They challenge the heroes of your kingdom.
Appears in 1 games
First appeared in Majesty: The Northern Expansion

When a game's title tells you what system it's for by the structure of (Game Name) for (Platform Name).
Appears in 19 games
First appeared in Indoor Soccer for the TI 99/4A

A central concept in the Zero Escape series, the Nonary Game is a deadly competition that revolves around the use of the number 9.
Appears in 2 games
First appeared in Nine Hours, Nine Persons, Nine Doors

A large and dangerous lizard.
Appears in 2 games
First appeared in Fallout Tactics: Brotherhood of Steel

A race from the planet Orxon.
Appears in 2 games
First appeared in Ratchet & Clank

Sega's online service for the Mega Drive in Japan.
Appears in 9 games
First appeared in Flicky

A proprietary game engine developed by Square Enix.
Appears in 1 games

Proprietary game engine developed by Crystal Dynamics.
Appears in 5 games
First appeared in Lara Croft Tomb Raider: Anniversary

A task force in 2186 to find origins about the Reapers.
Appears in 0 games

A game that takes place concurrently with the events of a previous game in its series.
Appears in 8 games
First appeared in Resident Evil 3: Nemesis

A television news program, often used to give a wider perspective on the events of the game.
Appears in 32 games
First appeared in SimCity

A common folkloric archetype, generally represented as an elderly woman of supernatural or malevolent disposition. The term "Hag" is derived from the Germanic "hægtesse", meaning "witch".
Appears in 12 games
First appeared in Ankoku Shinwa: Yamato Takeru Densetsu

A virus which affects computer systems.
Appears in 13 games
First appeared in Operation: Inner Space

A Slice-of-Life game portrays the mundane day-to-day existence of a fairly unremarkable person. Note this is the game's entire focus, and not simply setting things up before the main story starts.
Appears in 11 games
First appeared in Skool Daze

An event that drove the events of the Dark Seeker Saga.
Appears in 3 games
First appeared in Kingdom Hearts: Birth by Sleep

Games that may no longer be sold because the rights to them are split in such a way that no one has the rights to sell them.
Appears in 19 games
First appeared in System Shock 2

Famicom Disk System games that were only available via a disk writing service available in many Japanese game stores. As such, they have no official box art and are harder for collectors to find.
Appears in 28 games
First appeared in Galaxian

They created the Catalyst. Their form were the basis for the Reapers.
Appears in 1 games
First appeared in Mass Effect 3

An unofficial translation of a video game, created by people not associated with the original development team.
Appears in 101 games
First appeared in JESUS: Kyoufu no Bio Monster

VGAs
Appears in 0 games

A middleware engine for game audio, developed by Audiokinetic Inc.
Appears in 19 games
First appeared in Halo Wars

A star-shaped birthmark on the left of the neck/upper back that all members of the Joestar family possess. Dio Brando and his descendants also possess this birthmark due to Dio's theft of Jonathan Joestar's body.
Appears in 0 games

Some games have one kind of mini-game or bonus stage that recurs between each of the main levels. It is an extra chance to get extra points, lives or other goodies that is clearly set apart from the main action of the game.
Appears in 5 games
First appeared in Wrecking Crew

LÖVE is a cross-platform, open-source 2D game engine where designers code games using Lua and package games in .love files for distribution.
Appears in 1 games
First appeared in Mari0

A psychic power that "stands by" its user. A Stand's appearance and abilities can vary wildly on an individual basis.
Appears in 5 games
First appeared in JoJo's Bizarre Adventure

Popularized by Call of Duty 4: Modern Warfare and seen in many games since, to "prestige" is to reach the maximum level of experience in a multiplayer game and reset your character to do it all again.
Appears in 13 games
First appeared in Call of Duty 4: Modern Warfare

A game mechanic that lets players pause & rewind the action in order to correct a mistake or change a path.
Appears in 27 games
First appeared in Fatal Rewind

The currency of the United States of America, represented by the symbol $.
Appears in 14 games
First appeared in The Grid

Sometimes there are robotic characters that are programmed to think they are humans or have forgotten they are robots. Other times robots are meant to blend in with humans while knowing that they are robots. Either way they are eventually revealed to be robots as a dramatic plot twist.
Appears in 34 games
First appeared in Snatcher

Wii U games that support the use of a Nunchuk attached to a Wii Remote (or Wii Remote Plus)
Appears in 8 games
First appeared in Trine 2

Wii U games that support use of the Wii Remote (or Wii Remote Plus)
Appears in 13 games
First appeared in Trine 2

A visual representation of a character's, or camera's vision range.
Appears in 13 games
First appeared in Metal Gear Solid

The new badass way to look, as seen on 90% of hit video game covers.
Appears in 69 games
First appeared in Double Dragon II: The Revenge
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