The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching birds attack each other. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
Appears in 32 games
First appeared in Street Fighter II: The World Warrior
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Appears in 356 games
First appeared in Superman
The act of killing a god.
Appears in 40 games
First appeared in Altered Beast
Call of Duty Elite
Elite is an out-of-game service that allows Call of Duty players to "connect, compete, and improve."
Appears in 3 games
First appeared in Call of Duty: Black Ops
No Before Yes
When given a choice, most games place Yes above No in the list of available options. These games do not.
Appears in 15 games
First appeared in ALF
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III series.
Appears in 36 games
First appeared in Strider
Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
Appears in 98 games
First appeared in Wonder Boy III: The Dragon's Trap
A massive Combine synth designed for heavy assault, in Half-Life 2 and Episodes One and Two.
Appears in 4 games
First appeared in Half-Life 2
Sword and Sorcery
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Appears in 373 games
First appeared in Ultima
Anarchism is the rejection of all government authority.
Appears in 42 games
First appeared in Wasteland
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Appears in 89 games
First appeared in The Castles of Dr. Creep
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
Appears in 27 games
First appeared in Code Name: Viper
A television news program, often used to give a wider perspective on the events of the game.
Appears in 50 games
First appeared in The Amazing Spider-Man vs. The Kingpin
A reporter for a news-outlet, whether it be as a writer or photographer.
Appears in 38 games
First appeared in Laplace no Ma
Pick Your Gender
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
Appears in 187 games
First appeared in Ghost Manor
A Gender Slider is an interface that allows players to smoothly transition the appearance of a character from an extreme representation of a female to an extreme representation of a male, as well as any transitional point along the way.
Appears in 5 games
First appeared in 3D SexVilla 2: Ever-Lust
Where Are They Now? Ending
The big bad is defeated, the world is saved, and any last minute moral decisions are made, but what happens to all your favourite characters after the credits roll? Some games leave that thread hanging, while others use slideshows, cutscenes, or text to explain what life had in store for them.
Appears in 57 games
First appeared in Final Fantasy IV
Coming of Age
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in Japanese RPG's.
Appears in 167 games
First appeared in Dragon Warrior
A dark, gritty re-imagining of something that isn't normally dark or gritty.
Appears in 38 games
With the introduction of voices comes a whole new dimension in showing players just how truly bored video game characters can get.
Appears in 20 games
First appeared in Metal Gear Solid
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Appears in 222 games
First appeared in Mega Man
Letter Grade at the End of a Level
Appears in 58 games
First appeared in NiGHTS into Dreams...
A theme used very often in fantasy and sci-fi settings is that of a brutal, totalitarian empire or kingdom whose armies oppress the common people. Evil Empires appear under many names in various game worlds, including simply "The Empire".
Appears in 67 games
First appeared in Star Wars: Return of the Jedi - Death Star Battle
Branching Story Line
Games that let you choose you path you take through through the story-line.
Appears in 323 games
First appeared in Portopia Renzoku Satsujin Jiken
A boss character in a game which shows up again later as a regular enemy.
Appears in 34 games
First appeared in Dragon Warrior
Some games are only available at a specific retailer.
Appears in 14 games
First appeared in ClayFighter: Tournament Edition
Single-Entity Developer Credits
While most games' end credits differentiate whom did what and what position each person holds in the company, games with single-entity developer credits present the entire staff of the development house as an equal member of the team with an equal influence in the creation of the game. More often than not, the team is listed in alphabetical order.
Appears in 31 games
First appeared in Tony Hawk's Pro Skater 2
Human-like androids capable of free will in the Mega Man X series onwards. They later begin to integrate and evolve with humans until both races become indistingushable.
Appears in 18 games
First appeared in Mega Man X
Quick Time Event
Quick Time Events show up in all sorts of games as a way to make cinematic cutscenes slightly more interactive.
Appears in 266 games
First appeared in Wild Gunman
A common character archetype of the Final Fantasy series. Most titles in the main series and some spin-offs feature a character named Cid.
Appears in 19 games
First appeared in Final Fantasy II
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Appears in 490 games
First appeared in The Secret of Monkey Island
An ancient game of strategy, originating in China over 2500 years ago and remaining popular throughout East Asia to this day.
Appears in 7 games
First appeared in The Dragon & Princess
Quotations displayed on the screen; often from world leaders, famous writers, or the Bible.
Appears in 24 games
First appeared in The Stone of Sisyphus
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
Appears in 159 games
First appeared in The Incredible Machine
Death From Above.
Appears in 96 games
First appeared in Rush'n Attack
Mid-Story Character Customization
When a character's basic physical characteristics, such as face structure, skin tone, or gender, can be changed by the player, after the character has already been established in the story.
Appears in 9 games
First appeared in Saints Row
Games that include a previous incarnation of the game's series within the game, either hidden/unlockable, from a menu, etc.
Appears in 45 games
First appeared in Maniac Mansion: Day of the Tentacle
Adventure Game Studio
Adventure Game Studio (AGS) is a freeware tool that can be used to create Sierra and LucasArts-style adventure games.
Appears in 30 games
First appeared in Pleurghburg: Dark Ages
Games that allow items to be rotated; this can be used to reveal information about certain objects for the purpose of puzzle solving.
Appears in 35 games
First appeared in King's Quest VI: Heir Today, Gone Tomorrow
A butler is a domestic servant who is in charge of meal service and wines, and oversees all other servants in the household. However, in modern times the word is often used to describe any male servant wearing a suit.
Appears in 16 games
First appeared in Tintin in Tibet
Mine Cart Sequence
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
Appears in 21 games
First appeared in Sonic the Hedgehog 2
Same Name Reboot
When a franchise tries to start over by releasing a game with the same title as the first game in the series, or the name of the series in general.
Appears in 43 games
First appeared in Bionic Commando
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
Appears in 93 games
First appeared in 3-D Bowling
A peaceful elevator ride to the next part of the level or to a boss fight, that becomes a nonstop barrage of enemies to fight. It can make an elevator ride less boring or frustrate the player into knowing it was put into the game to pad out the length.
Appears in 27 games
First appeared in Metal Gear 2: Solid Snake