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Voicemail Dump Truck
Game Mess Mornings 03/28/24
GrubbSnax
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Game » consists of 7 releases. Released Nov 15, 2005
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Players are presented with what appears to be a consequential choice, yet no matter what the player selects, the outcome is the same.
Aiming with no ever-present marking of where a shot will hit.
The permanent existence of one's body after death.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A physics system used to procedurally generate body movement similar to rag dolls.
Need to know how many hit points that Boss has left? Want to learn more about that weird plant keeping you from progressing? Scanning refers to using in game abilities (like a move or a vision mode), to learn more information about the game world.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
A Secret area is a place hidden that few will find unless they know where to look.
One who murders three or more people within a relatively short time span.
These games are designed to be played by one person, and one person only.
A reversed thumbstick layout for left-handed players. The option isn't default, but is available in most games.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Enemies who at first appear to be statues, until they surprise the player by moving.
Water vaporization usually represented in video games as a particle effect.
The option to display dialog and other information with text on screen.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
When a game incorporates trivia questions into it, even if it's not a trivia game.
Don't believe anyone. There's more going on here than is immediately apparent.
A person who goes outside of the law to punish those who have committed an act of injustice. Their methods usually cause them to be perceived as criminals.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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