Let's get silly
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A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Objectives that aren't required in order to win a scenario or mission. Completing optional objectives may, however, grant the player benefits such as items, shortcuts or additional assistance.
Although not technically zombies, these weird variations on the zombie cause massive trouble for Agent Francis York Morgan in his investigation during Deadly Premonition.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
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