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    Corpse Party

    Game » consists of 21 releases. Released Apr 22, 1996

    A survival horror adventure game that tells the story of a group of students trapped in a haunted elementary school. Originally released for the PC-98 in Japan back in 1996, it was not released in the Western world until 2011.

    Beat'n My Games: Thoughts on Corpse Party

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    Bowl-of-Lentils

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    Edited By Bowl-of-Lentils

    Find out more information about Corpse Party by reading my previous blog post and by visiting XSEED’s official website.

    No Caption Provided

    I started playing Corpse Party on November 22, 2011 and I finished it 5 days later on the 27th. Corpse Party is not a "short" game it took about 10 or 12 hours for me to complete it, so if you can't tell by how quickly I finished it I really liked the game a lot. Few games have grabbed my attention and forced me to marathon to the end like Corpse Party has. Now although the game is obviously a horror title I did not enjoy the game for the gory imagery or jump scares that are advertised in the game’s trailers. What made Corpse Party such a compelling game for me was how it made me feel empathetic to the characters’ situation.

    No Caption Provided

    The great localization by XSEED certainly helped a lot in this department by giving the characters very natural sounding dialogue, which helps a lot in a game as text heavy as this. The game's text is also used intelligently during certain scenes when there are no visuals and the text is describing the situation. These "black screen" moments are mainly used for Corpse Party’s death sequences and are very effective at creating a horrifying atmosphere since it allows your imagination to "see" horrors that cannot be visualized just based off the game's text and sound.

    No Caption Provided

    Speaking of sound, Corpse Party expresses a lot of the emotions of the characters through its sound design. The soundtrack is amazing and changes tone with the game’s story. Most of the music in the first 4 chapters has an atmospheric sound to it that fits perfectly with how confused and terrified the characters are. In the final chapter the music becomes much more upbeat and energetic which matches how the characters have become more confident and now have a plan to escape the school. Corpse Party is also completely voiced and although it is all in Japanese it still does a fantastic job at conveying the emotional and physical state of the characters. There are some partially great performances by Asami Imai as Ayumi and Tomokazu Sugit as Kizami. Although Corpse Party sounds fantastic many people will be less enthusiastic about the gameplay.

    Corpse Party's gameplay is very simple which is to be expected from an upgraded port of a game made with RPG Maker. There are limited puzzles and a majority of the game consists of exploring the environment clicking on anything that looks interesting. Even though that may sound boring to some I believe that it is well designed and simplifies things so the player can concentrate on the game’s main attraction, the story and characters. Exploring the environments can be really interesting as you discover the bodies of other students who have been trapped in the school and read notes or flyer that explain the game’s back story. However, the characters and story are the most important aspect of Corpse Party and the best think I can say about the gameplay is that it doesn’t get in the way of that.

    No Caption Provided

    I know I have done nothing but praise this game but the thing is that everything I like about Corpse Party is highly subjective and many people may not enjoy this little horror title. Corpse Party is obviously not a high budget game and there are little things here and there that will annoy some people. The biggest complaint I’ve hear is how it is really easy to get a “wrong end” in Corpse Party’s final chapter and the game does not give any hints on how to avoid them. However these flaws did not bother me and I'm not writing a product review so I'm not going "detract points." I'll just say that if you call yourself a fan of adventure or horror games than you should give Corpse Party a look. I enjoyed every minute of Corpse Party and I hope it does well for XSEED so they can release its sequel, Book of Shadows. It’s because of games like Corpse Party, and because of publishers like XSEED, that I’m happy I own a PSP.

    If you do not know what "Beat'n My Games" is all about then please read my mission statement for more information.

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    Bowl-of-Lentils

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    #1  Edited By Bowl-of-Lentils

    Find out more information about Corpse Party by reading my previous blog post and by visiting XSEED’s official website.

    No Caption Provided

    I started playing Corpse Party on November 22, 2011 and I finished it 5 days later on the 27th. Corpse Party is not a "short" game it took about 10 or 12 hours for me to complete it, so if you can't tell by how quickly I finished it I really liked the game a lot. Few games have grabbed my attention and forced me to marathon to the end like Corpse Party has. Now although the game is obviously a horror title I did not enjoy the game for the gory imagery or jump scares that are advertised in the game’s trailers. What made Corpse Party such a compelling game for me was how it made me feel empathetic to the characters’ situation.

    No Caption Provided

    The great localization by XSEED certainly helped a lot in this department by giving the characters very natural sounding dialogue, which helps a lot in a game as text heavy as this. The game's text is also used intelligently during certain scenes when there are no visuals and the text is describing the situation. These "black screen" moments are mainly used for Corpse Party’s death sequences and are very effective at creating a horrifying atmosphere since it allows your imagination to "see" horrors that cannot be visualized just based off the game's text and sound.

    No Caption Provided

    Speaking of sound, Corpse Party expresses a lot of the emotions of the characters through its sound design. The soundtrack is amazing and changes tone with the game’s story. Most of the music in the first 4 chapters has an atmospheric sound to it that fits perfectly with how confused and terrified the characters are. In the final chapter the music becomes much more upbeat and energetic which matches how the characters have become more confident and now have a plan to escape the school. Corpse Party is also completely voiced and although it is all in Japanese it still does a fantastic job at conveying the emotional and physical state of the characters. There are some partially great performances by Asami Imai as Ayumi and Tomokazu Sugit as Kizami. Although Corpse Party sounds fantastic many people will be less enthusiastic about the gameplay.

    Corpse Party's gameplay is very simple which is to be expected from an upgraded port of a game made with RPG Maker. There are limited puzzles and a majority of the game consists of exploring the environment clicking on anything that looks interesting. Even though that may sound boring to some I believe that it is well designed and simplifies things so the player can concentrate on the game’s main attraction, the story and characters. Exploring the environments can be really interesting as you discover the bodies of other students who have been trapped in the school and read notes or flyer that explain the game’s back story. However, the characters and story are the most important aspect of Corpse Party and the best think I can say about the gameplay is that it doesn’t get in the way of that.

    No Caption Provided

    I know I have done nothing but praise this game but the thing is that everything I like about Corpse Party is highly subjective and many people may not enjoy this little horror title. Corpse Party is obviously not a high budget game and there are little things here and there that will annoy some people. The biggest complaint I’ve hear is how it is really easy to get a “wrong end” in Corpse Party’s final chapter and the game does not give any hints on how to avoid them. However these flaws did not bother me and I'm not writing a product review so I'm not going "detract points." I'll just say that if you call yourself a fan of adventure or horror games than you should give Corpse Party a look. I enjoyed every minute of Corpse Party and I hope it does well for XSEED so they can release its sequel, Book of Shadows. It’s because of games like Corpse Party, and because of publishers like XSEED, that I’m happy I own a PSP.

    If you do not know what "Beat'n My Games" is all about then please read my mission statement for more information.

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    Icemael

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    #2  Edited By Icemael

    Sounds like it's more like a visual novel than anything else. Perhaps I'll download it when it comes out on the European PSN.

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    Bowl-of-Lentils

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    #3  Edited By Bowl-of-Lentils

    I guess Corpse Party could be called a visual novel. I have even heard people call the Ace Attorney games visual novels. The only reason I didn't call it that was that the translator for Corpse Party at XSEED, Tom, keeps telling people that it is an adventure game. I guess it's similar to the debate on whether the Zelda games are RPGs or action games. In the end it doesn't really matter. 

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    Pepsiman

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    #4  Edited By Pepsiman

    @LentFilms said:

    I guess Corpse Party could be called a visual novel. I have even heard people call the Ace Attorney games visual novels. The only reason I didn't call it that was that the translator for Corpse Party at XSEED, Tom, keeps telling people that it is an adventure game. I guess it's similar to the debate on whether the Zelda games are RPGs or action games. In the end it doesn't really matter.

    While I agree that the debate is ultimately one that doesn't need to be had, if the translator actually said that, he stepped into some really murky waters by calling it an "adventure" game anyway in that instance, since I imagine that he knows (or at least should know) that the Japanese term for adventure game (adobenchaa, because loan words are nifty) literally does refer to visual novels and not the Sam and Max variety we think of in the West. It's kind of dodging one bullet, only to run into another. Ultimately, he was probably speaking in terms of how Western gamers perceive the term since that's his audience, but yeah. Fun with semantics.

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    Bowl-of-Lentils

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    #5  Edited By Bowl-of-Lentils

    Well the way I look at it is that a game is whatever it's marketed as so Corpse Party is an "adventure" game because that's what XSEED calls it. I think even the Japanese trailers call Corpse Party an adventure game (it even used the English word not abobenchaa). But it really doesn't matter. All you need to know is that Corpse Party is a fun game.

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    phantomzxro

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    #6  Edited By phantomzxro

    I'm having a good time with it and its kind of a visual novel in the fact that there is really no combat but you do move a character around a map and solve puzzles in the world. So its has some game play to it.

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