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A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A rendering technology using lighting with a larger dynamic range to create more realistic images.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
Hostages exist to be saved, guarded, and occasionally executed.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
This happens in many games when you get killed with the lowest category weapon.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
The action of inverting the controls for looking and aiming (i.e., instead of pushing up on the analog stick to look up, you push down.)
Guns that are a mirror image of their real world counterparts, with ejection ports and charging handles on the wrong side of the gun.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
So you can smoke those chumps playing with a controller.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A number of kills without a suffering a death.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
MLG (Major League Gaming) is the most successful and well-established competitive gaming league in the world. Encompassing many competitive multiplayer games, from Super Smash Bros Brawl to Halo 3, becoming a professional gamer through MLG is the goal of aspiring players all around the world.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
All militaries have some kind of uniform.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
In many games, a player will move faster if they hold down two keys that move in directions perpendicular to one another. This happens because many games would process non-cardinal movement by simply performing a vector addition, meaning the player would go square root of 2 faster when moving diagonally.
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