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    Crackdown 2

    Game » consists of 4 releases. Released Jul 06, 2010

    Crackdown 2 is the sequel to the popular open-world supercop game. Players return to Pacific City, where rampaging mutants and resistance groups vie for control of the streets. The sequel adds four-player co-op along with competitive multiplayer.

    Does it bother you that story progression is only for the host?

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    FakePlasticTree

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    #1  Edited By FakePlasticTree
    Sadly it's also been revealed that single player mission progression is only saved for the host player, though Agent progression does carry back between your single and multiplayer games." 
     
    While players can jump into friends' games at any point, only the host player will earn mission progress in the single-player game." 
     
    I guess I just figured we were past that sort of thing by now. I don't really want to play co-op with some friends then if I want to continue the story on my own I have to start from the beginning. You still keep all your orbs and XP and all that jazz, but I'm a little disappointed that in order to play through the story co-op I am basically limited to one group of people, unless I want to continually repeat missions.  
     
    I wonder if this also affects achievements. I wouldn't think so, but it would be a big downer to fight through a stronghold or something and at the end the host is the only one who gets the achievement. 
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    MooseyMcMan

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    #2  Edited By MooseyMcMan  Online

    Doesn't bother me, I don't pay for Xbox Live Gold, and thus won't be playing online. 

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    slax

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    #3  Edited By slax

    It does suck a bit. 
    But I figure my friends and I won't be all that constructive when we play together. It will just devolve into us killing each other and blowing stuff up. But whatever.

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    Demyx

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    #4  Edited By Demyx

    That sucks I guess. Oh well.

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    ProfessorEss

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    #5  Edited By ProfessorEss

    Not really. Even if the story is 20 times better and deeper then the first Crackdown's we're still in wafer-thin territory.
     
    @Slax said:

     It will just devolve into us killing each other and blowing stuff up.

    I dunno, that sounds pretty good to me.
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    FakePlasticTree

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    #6  Edited By FakePlasticTree
    @Slax said:
    " It does suck a bit.  But I figure my friends and I won't be all that constructive when we play together. It will just devolve into us killing each other and blowing stuff up. But whatever. "
    Lol, you're probably right. Even in the demo I'm like the dog from Up. I'm just going to go to this objective over here and......OH THERE'S AN ORB!!!!
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    metal_mills

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    #7  Edited By metal_mills

    This game seems really behind the times in a lot of aspects.

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    coopdegra

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    #8  Edited By coopdegra

    if memory serves me correct, the first game was exactly like this, so there is no change. I don't think it really matters, if you have fun in the game wouldn't you want to play it over again.  i found the demo very enjoyably and i cant wait for the game, everything seems better.

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    RagingWolf

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    #9  Edited By RagingWolf

    Damn, really? Borderlands was THAT much more fun knowing we all didn't have to play catch-up if we only played co-op.

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    Lukeweizer

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    #10  Edited By Lukeweizer

    That means you'll just get double (or quadruple if you play with 3 other friends) the orbs.

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    MasterJohnboy

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    #11  Edited By MasterJohnboy

    Design decisions like this really annoys me.

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    nelander

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    #12  Edited By nelander

    What was the alternative? something like Lost Planet 2, where only people who where on the same mission progression can join your game? I haven't played crackdown 1 or the demo (I have decided to get the game so no sense in playing the demo, I'll just wait until it is released) but the open world structure pretty much forces the game to this type of multiplayer.

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    jadegl

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    #13  Edited By jadegl

    It didn't bother me at all. Your agent keeps his progression, and that's the really important thing. The game goes pretty quick and  is much more fun when you go through it playing co-op, so I wouldn't have an issue with replaying portions for the benefit of a friend.

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    Nik_NYG

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    #14  Edited By Nik_NYG

    There are a lot of glaring oversights in this game but I dont think this is one of them

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    ch13696

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    #15  Edited By ch13696

    Nope, not at all. You know what pissed me off most about Diablo II online? The fact that people like to rush. Meaning getting through the story as quick as possible. In a way I like to prepare myself for what's coming up. 

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