holabendez's Crackdown (Xbox 360) review

No story equals no depth or substance

Crackdown takes the open world sand box concept of GTA and removes any semblance of story from it. It tries to focus exclusively on mayhem, and the result is a bland game whose objectives lack context and repetitive one-dimensional missions.

The game itself has more dimensions to it, insofar as there are varied side missions, but I find that in general side missions complement the main story campaign of a game, and on that front Crackdown was completely lacking. By the end I found it almost a tedious effort to get to the end of the main campaign so that I could declare the game “completed”. I had plenty of other things to do in the game, but after 15 hours or so playing I really didn’t want to touch it ever again. 


Other reviews for Crackdown (Xbox 360)

    An Impressive Debut From Realtime Worlds 0

    Crackdown is one of the very few free-roaming games that takes the sandbox formula and almost re-invents it entirely, fusing multiple types of gameplay together to form a game of one of its kind. Simply put, Crackdown is one of most fun experiences a sandbox game has had to offer in recent history. The one thing that might come surprising about Crackdown is how fast it drops you straight into the game, you have your basic main menu that of course lets you decide what you want to do, but the mai...

    4 out of 4 found this review helpful.

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