Crash Bandicoot: Mind Over Mutant
Crash Bandicoot: Mind Over Mutant is a video game that consists of 0 releases
Recent
Images
News
Videos
Community
Guides
All is good until Cortex has rejuvenated at which point he finds himself unable to leave things at peace. Teaming up with his old partner, Doctor Nitrus Brio, Cortex invents a PDA (Personal Digital Assitant) called the 'NV', which transmits bad mojo, extracted from Cortex's old boss Uka-Uka, in order to control the minds of both mutants and Bandicoots alike.
Crash Bandicoot finds himself to be the only hope of the Wumpa Islands (once more) when the NV turns both his friends Coco and Crunch into ferocious beast-like creatures, but curiously leaves Crash uncontrolled. Under the power of Cortex, Coco and Crunch find themselves lusting for the destruction of Crash. Eventually Crash manages to free Coco from the NV's grip and the two investigate Cortex's plot by checking checking the only source they can trust: his blog. At this point, Crash and Coco remember how Cortex placed his neice, Nina in Public Evil School after she betrayed him in Crash of the Titans and decide to pay Nina a visit.
Upon reaching Nina, Crash and Coco have to bargain with Nina to find out Cortex's location. After managing to save Nina's science fair project, she explains to Crash and Coco that Cortex has teamed up with Brio and that the two are carrying out their plot from the [relative] safety of the Junkyard. She also unveils that the next part of their scheme will be to build a new giant (presumably evil) space station and many new NV devices. At this point Crash and Aku Aku make their way to the Junkyard where they find Brio and Crunch. Aku Aku and Crash work to free Crunch from his mental captivity and the three find out from Brio that Uka Uka is being held inside Mount Grimly and that Cortex has taken the Space Station up into the sky and that only with Uka Uka's power will they be able to chase him up there.
Aku Aku an Crash find Uka Uka there, but find all his mojo is being extracted from him, leaving him powerless. Uka Uka is freed but he is still powerless as his voodoo bones have been taken from him and given to the 3 most menacing and brutal Titans on the Island. Crash manages to get the bones back and a restored Uka Uka sends Crash to the space station to exact his revenge upon Cortex.
Upon the Space Station, Crash and Cortex engage in an epic battle, only made more epic when Cortex injects himself with a serum, stolen from Brio, which turns him into a gigantic mutant. Nontheless Crash wins and Cortex falls. Upon losing to Crash, Cortex forgets his own strength and throws a titanic tantrum which causes the Space Station to fall from the sky. Cortex returns to normal size and escapes the tumbling station, whilst Crash and Aku Aku brace themselves for the impact. Incredibly, they survive the collision and find themselves reunited with Coco and Crunch once more.
The animated cutscenes were told with many different styles of animation, featuring styles reminiscent of Dragonball and oddly enough, South Park.
Playing to the strengths of it's sandbox world, Mind over Mutant is a mission based game with Crash exploring the world and speaking to characters to find out what to do next, rather than following a linear level structure. Characters with exclamation marks over their heads carry important information or missions which are required to continue the game. The game also has a number of collectibles which serve specific purposes, for instance, if Crash finds Red Running Shoes, he can move faster and kick harder for a temporary time.
Although Free-Roaming-Platforming is the most prominent genre of the game, it also includes elements of combat, and vehicular sequences. Crash often finds himself fighting enemies and in some instances can even ride captured Titans.
The game is also Co-op Compatible. When a game is in action, Aku Aku floats behind Crash and by entering the game, the second player gets to play as Aku Aku.
Also, the idea of preserving Titans for later use came about when Radical were observing test playthroughs of the prior game, Crash of the Titans. During these tests, on defeating Titans, players were often reluctant to leave the scene of the battle . Unfortunately, by this point there was little time to develop such an extensive feature.
Two features which were rejected were a fully controlable camera scheme and Online play. The camera scheme was omitted because co-op play would require a split screen and the online was not included because of time issues.
On the PS2 copy of the game, Coco is not a playable character, as her distinct animation style took up too much of the console's memory.
Curiously, the Wii version of the game was the original copy of the game, with graphics then upscaled for the Xbox 360 and then descaled all over again for the Playstation 2. Although a Playstation 3 version of the game was rumoured, Radical has since debunked the rumour.
IGN's Craig Harris referred to the DS version as an "uninspired platformer with none of what made [Crash of the Titans] so good on DS." and Neal Ronaghan of Nintendo World Report explained that Mind over Mutant "leaves much to be desired in terms of depth and level design."
However, Grabowsky did mention that the awkward camera almost wrecks the whole package.
Help Crash save his friends and stop the evil Neo Cortex from taking over the world in Crash Bandicoot: Mind Over Mutant.
Overview
Crash: Mind over Mutant is the 15th game in the Crash Bandicoot franchise. It was published by Activision and developed byRadical Entertainment for the Playstation 2, Xbox 360 and Wii. The PSP port was handled by Virtuos and the DS version of the game was developed by TOSE. Although being the 15th game released in the Crash Bandicoot series, chronologically it is the 7th game.Plot
Picking up where Crash of the Titans left off, Doctor Neo Cortex has lost control of The Titans who now roam free throughout the Wumpa Islands where they have produced their own communities.All is good until Cortex has rejuvenated at which point he finds himself unable to leave things at peace. Teaming up with his old partner, Doctor Nitrus Brio, Cortex invents a PDA (Personal Digital Assitant) called the 'NV', which transmits bad mojo, extracted from Cortex's old boss Uka-Uka, in order to control the minds of both mutants and Bandicoots alike.
Crash Bandicoot finds himself to be the only hope of the Wumpa Islands (once more) when the NV turns both his friends Coco and Crunch into ferocious beast-like creatures, but curiously leaves Crash uncontrolled. Under the power of Cortex, Coco and Crunch find themselves lusting for the destruction of Crash. Eventually Crash manages to free Coco from the NV's grip and the two investigate Cortex's plot by checking checking the only source they can trust: his blog. At this point, Crash and Coco remember how Cortex placed his neice, Nina in Public Evil School after she betrayed him in Crash of the Titans and decide to pay Nina a visit.
Upon reaching Nina, Crash and Coco have to bargain with Nina to find out Cortex's location. After managing to save Nina's science fair project, she explains to Crash and Coco that Cortex has teamed up with Brio and that the two are carrying out their plot from the [relative] safety of the Junkyard. She also unveils that the next part of their scheme will be to build a new giant (presumably evil) space station and many new NV devices. At this point Crash and Aku Aku make their way to the Junkyard where they find Brio and Crunch. Aku Aku and Crash work to free Crunch from his mental captivity and the three find out from Brio that Uka Uka is being held inside Mount Grimly and that Cortex has taken the Space Station up into the sky and that only with Uka Uka's power will they be able to chase him up there.
Aku Aku an Crash find Uka Uka there, but find all his mojo is being extracted from him, leaving him powerless. Uka Uka is freed but he is still powerless as his voodoo bones have been taken from him and given to the 3 most menacing and brutal Titans on the Island. Crash manages to get the bones back and a restored Uka Uka sends Crash to the space station to exact his revenge upon Cortex.
Upon the Space Station, Crash and Cortex engage in an epic battle, only made more epic when Cortex injects himself with a serum, stolen from Brio, which turns him into a gigantic mutant. Nontheless Crash wins and Cortex falls. Upon losing to Crash, Cortex forgets his own strength and throws a titanic tantrum which causes the Space Station to fall from the sky. Cortex returns to normal size and escapes the tumbling station, whilst Crash and Aku Aku brace themselves for the impact. Incredibly, they survive the collision and find themselves reunited with Coco and Crunch once more.
Cutscenes and Humour
This game in the Crash saga focused it's themes upon consumerism and social satire, mostly through it's cutscenes and sense of humour. There were objects similar to iPod's and Blackberries, there were numerous SUV's featured and a major plot point revolved Cortex's blog, of all things.The animated cutscenes were told with many different styles of animation, featuring styles reminiscent of Dragonball and oddly enough, South Park.
Gameplay
Crash: Mind over Mutant took a very different stance to that of most Crash games by implementing a Sandbox type environment whilst retaining the platforming elements of previous Crash games (except in the DS version which was a 2D straight Platformer),Playing to the strengths of it's sandbox world, Mind over Mutant is a mission based game with Crash exploring the world and speaking to characters to find out what to do next, rather than following a linear level structure. Characters with exclamation marks over their heads carry important information or missions which are required to continue the game. The game also has a number of collectibles which serve specific purposes, for instance, if Crash finds Red Running Shoes, he can move faster and kick harder for a temporary time.
Although Free-Roaming-Platforming is the most prominent genre of the game, it also includes elements of combat, and vehicular sequences. Crash often finds himself fighting enemies and in some instances can even ride captured Titans.
The game is also Co-op Compatible. When a game is in action, Aku Aku floats behind Crash and by entering the game, the second player gets to play as Aku Aku.
Development
Immediately after production on Crash of the Titans was completed, the team started work on Mind over Mutant. Radical spent a lot of time and energy focusing on wishes bought to their attention by fans of the series. Some of these inclusions consist of:- Playing in a sandbox environment
- Coco being a playable character
- The return of Cortex's partner, Doctor Nitrus Brio
Also, the idea of preserving Titans for later use came about when Radical were observing test playthroughs of the prior game, Crash of the Titans. During these tests, on defeating Titans, players were often reluctant to leave the scene of the battle . Unfortunately, by this point there was little time to develop such an extensive feature.
Two features which were rejected were a fully controlable camera scheme and Online play. The camera scheme was omitted because co-op play would require a split screen and the online was not included because of time issues.
On the PS2 copy of the game, Coco is not a playable character, as her distinct animation style took up too much of the console's memory.
Curiously, the Wii version of the game was the original copy of the game, with graphics then upscaled for the Xbox 360 and then descaled all over again for the Playstation 2. Although a Playstation 3 version of the game was rumoured, Radical has since debunked the rumour.
Reviews
The Current Metacritic scores for each copy of the game are as follows:- DS: 45
- PS2: 73
- PSP: 53
- Xbox 360: 60
- Wii: 70
DS Review
The Nintendo DS version of the game was met with poor reviews with GameZone's Mike David referring to it as the "first really disappointing Crash title [for the DS]".IGN's Craig Harris referred to the DS version as an "uninspired platformer with none of what made [Crash of the Titans] so good on DS." and Neal Ronaghan of Nintendo World Report explained that Mind over Mutant "leaves much to be desired in terms of depth and level design."
PS2 Review
The Playstation 2 copy of Mind over Mutant was met with a solid amount of positive reviews with Dakota Grabowsky of GameZone referring to imrpoved controls, gameplay and a more coherent storyline when he said that overall it was "slightly better than Crash of the Titans."However, Grabowsky did mention that the awkward camera almost wrecks the whole package.
| Game Name | Crash Bandicoot: Mind Over Mutant |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
Add a new genre
|
| Themes |
Add a new theme
|
| Original US Release |
Oct. 7, 2008
need a fuzzy date? |
| Original US Release |
October
2008 know the real date? |
| Aliases |


















































