What at first glance appears to be a failed attempt of Sony's to create a Sonic or Mario of their very own, the Crash Bandicoot games have nevertheless proved popular enough to warrant multiple sequels. The series has sold 40 million copies and 14 games as of 2007.
The Crash Bandicoot franchise takes place on the Wumpa Islands, three close by islands in the waters off the coast of the south-east of Australia . The base island for the games, and Crash's home Island, is affectionately known as N.Sanity Island. In Crash Twinsanity an alternate version of this Island is visited in the 10th dimension, known as Twinsanity Island. The franchise begins with the creation of Crash with the Evolvo Ray, a devise created by Doctor Neo Cortex, the main antagonist for the franchise, and his friend and ingenious scientist Doctor Nitrus Brio. This device turns unsuspecting animals into beasts with intelligence, and varying levels of strength and abilities. When the duo try to take complete control of Crash with the Cortex Vortex and use him as a leader for the animal-army, Crash is able to escape jumping out the window of Cortex's castle and waking up on a beach on N.Sanity Island, the starting point of the first game.
Gameplay
The Crash Bandicoot Franchise for the most part plays with a strong emphasis on linear design, with the exception of games in the Crash Racing series, Party Games such as Crash Bash, and games with elements of free-roaming capabilities such as those found in Crash Twin sanity.
"Crash Landing" Production Image
The classic Naughty games all run with the simple jump and spin buttons, with the inclusion of skidding, crouching, and weapon handling in the beginning in the second and third installments of the series. The sole premise of the early games was based around the collection of gems, collected when you smashed 100% of the boxes in a level, and the collection of crystals, found on every level and used to unlock new warp rooms in Crash Bandicoot 2: Cortex strikes back and Crash Bandicoot Warped. The games are based around a lives system, in which the player accumulates lives by collecting them from boxes and bonus missions, and by collecting wumpa fruit from the other types of boxes. Every time a player loses a life they a forced back to the start of the level, unless they have reached a checkpoint. When all lives are lost the player is taken to the Game Over screen, and restarts the level or a t the last save point. Some levels in the classic games took the gamer away from direct control of crash, putting him in control of various animals such as a wild hog from the famous level Hog Ride, a dinosaur in Crash Bandicoot 2: Cortex Strikes Back, and a tiger in Crash Bandicoot Warped. Other games in the series allow the control of other characters, such as Crash's sister Coco, and Neo Cortex himself.
Crash Bandicoot games
Edit
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|
Name |
Platforms |
Developer |
|
|
Crash Bandicoot: Mind Over Mutant
|
PSP,
PS2,
X360,
WII,
DS
|
Radical Entertainment Inc.
|
|
|
Crash: Mind Over Mutant
released on Oct. 8, 2008
|
PSP,
PS2,
X360,
WII,
DS
|
TOSE Co., Ltd.,
Radical Entertainment Inc.,
Virtuos Ltd.
|
|
|
Crash Bandicoot Nitro Kart 3D
released on July 14, 2008
|
IPOD,
IPHN
|
|
|
|
Crash of the Titans
released on Oct. 2, 2007
|
GBA,
PSP,
PS2,
X360,
WII,
DS
|
Amaze Entertainment, Inc.,
Radical Entertainment Inc.,
SuperVillain Studios, Inc.
|
|
|
Crash Bandicoot Action Pack
released on June 12, 2007
|
PS2
|
Traveller's Tales Ltd.,
Radical Entertainment Inc.
|
|
|
Crash Tag Team Racing
released on Oct. 19, 2005
|
PSP,
PS2,
GC,
XBOX
|
Radical Entertainment Inc.
|
|
|
Scaler
released on Oct. 20, 2004
|
PS2,
GC,
XBOX
|
Artificial Mind & Movement
|
|
|
Crash Twinsanity
released on Sept. 28, 2004
|
PS2,
XBOX
|
Traveller's Tales Ltd.
|
|
|
Crash Bandicoot Purple: Ripto's Rampage
|
GBA
|
Vicarious Visions
|
|
|
Crash Nitro Kart
released on Nov. 11, 2003
|
GBA,
PS2,
GC,
XBOX,
NGE
|
Vicarious Visions
|
|
|
Crash Bandicoot 2: N-Tranced
|
GBA
|
Vicarious Visions
|
|
|
Crash Bandicoot (Collector's Edition)
|
PS1
|
Eurocom Entertainment Software
|
|
|
Crash Bandicoot: The Huge Adventure
|
GBA
|
Vicarious Visions
|
|
|
Crash Bandicoot: The Wrath of Cortex
released on Oct. 29, 2001
|
PS2,
GC,
XBOX,
XBLM
|
Traveller's Tales Ltd.
|
|
|
Crash Bash
|
PS1
|
Eurocom Entertainment Software
|
|
|
Crash Team Racing
released on Sept. 30, 1999
|
PS1,
PSN
|
Naughty Dog, Inc.
|
|
|
Crash Bandicoot: Warped
released on Nov. 3, 1998
|
PS1,
PSN
|
Naughty Dog, Inc.
|
|
|
Crash Bandicoot 2: Cortex Strikes Back
released on Oct. 31, 1997
|
PSP,
PS1,
PSN
|
Naughty Dog, Inc.
|
|
|
Crash Bandicoot
released on Aug. 31, 1996
|
PSP,
PS1,
PSN
|
Naughty Dog, Inc.
|