Follow

Crashmo

Game » consists of 4 releases. First released on Nov 22, 2012

Crashmo, also known as Fallblox, is the sequel to Pushmo and is available for the 3DS eShop.

Official thread for Crashmo/Fallblox QR codes.

#1 Posted by Tireyo643 (5686 posts) - 5 months, 26 days ago

Share your Crashmo/Fallblox QR codes here!

Here are my first 3 Crashmo creations!

#2 Posted by DeF (4158 posts) - 5 months, 26 days ago

@Tireyo643: you wizard! you're already making levels for this again? :)

I'm totally scared of all the new blocks.

#3 Posted by Tireyo643 (5686 posts) - 5 months, 26 days ago

@DeF said:

@Tireyo643: you wizard! you're already making levels for this again? :)

I'm totally scared of all the new blocks.

Why yes I am, but these are my first Crashmo levels! Crashmo is very fun. When I first seen the first preview, I imagined creating a custom rain level where it'll turn into a wall... and now you see it here!! Making levels for Crashmo is a little trickier than making Pushmo levels though, and it requires some thought. Thinking about where blocks are supposed to fall and rescuing birds is a lot tougher than it looks.

#4 Posted by SMTDante89 (2162 posts) - 5 months, 26 days ago

Gotta pick this up eventually. Probably won't be until my next paycheck though. I'm terrible at making levels but playing user created ones were always a blast in Pushmo.

#5 Posted by Kerned (1119 posts) - 5 months, 26 days ago

Should I play Pushmo before I play this? Does it matter?

#6 Posted by spankingaddict (2393 posts) - 5 months, 26 days ago

@Kerned said:

Should I play Pushmo before I play this? Does it matter?

Not really . They are different games in a lot of ways , but I do recommend getting both . It's just $16 total .

#7 Posted by I_Stay_Puft (1035 posts) - 5 months, 26 days ago

@Kerned said:

Should I play Pushmo before I play this? Does it matter?

Doesn't matter the mechanics are so different that Crashmo feels like a completely different game.

#8 Posted by princess_zelda (51 posts) - 5 months, 25 days ago

I made 2 simple ones. There's more mechanics to this than Pushmo, so making levels is more complex, but also more fun. Especially since it's not going to just be a bunch of NES sprites.

#9 Posted by DeF (4158 posts) - 5 months, 25 days ago

@Tireyo643 said:

@DeF said:

@Tireyo643: you wizard! you're already making levels for this again? :)

I'm totally scared of all the new blocks.

Why yes I am, but these are my first Crashmo levels! Crashmo is very fun. When I first seen the first preview, I imagined creating a custom rain level where it'll turn into a wall... and now you see it here!! Making levels for Crashmo is a little trickier than making Pushmo levels though, and it requires some thought. Thinking about where blocks are supposed to fall and rescuing birds is a lot tougher than it looks.

When you say it is tougher than it looks after I just said I'm scared of the new blocks, you're not exactly giving me any confidence in my abilities to ever create my own puzzle LOL

#10 Posted by Romination (2730 posts) - 5 months, 25 days ago

crashmo.3dsfans.com

Enjoy. There's already a good amount on here.@Kerned said:

Should I play Pushmo before I play this? Does it matter?

You'll miss out on a lot of the necessary story if you don't play the first. Recurring characters, of which there are surprisingly many...

#11 Edited by I_Stay_Puft (1035 posts) - 5 months, 24 days ago

Hey folks this is my first foray into creating QR codes for Pushmo / Crashmo but here you go, enjoy!

#12 Posted by Tireyo643 (5686 posts) - 5 months, 24 days ago

@DeF said:

@Tireyo643 said:

@DeF said:

@Tireyo643: you wizard! you're already making levels for this again? :)

I'm totally scared of all the new blocks.

Why yes I am, but these are my first Crashmo levels! Crashmo is very fun. When I first seen the first preview, I imagined creating a custom rain level where it'll turn into a wall... and now you see it here!! Making levels for Crashmo is a little trickier than making Pushmo levels though, and it requires some thought. Thinking about where blocks are supposed to fall and rescuing birds is a lot tougher than it looks.

When you say it is tougher than it looks after I just said I'm scared of the new blocks, you're not exactly giving me any confidence in my abilities to ever create my own puzzle LOL

You'll do fine level creations I'm sure. When you make them, you'll have someone to try them out. ;-). Mine aren't exactly geniusly made, and I have had to experiment a couple of times to get them right... but at least they are something!

#13 Posted by Tireyo643 (5686 posts) - 5 months, 24 days ago

@SMTDante89 said:

Gotta pick this up eventually. Probably won't be until my next paycheck though. I'm terrible at making levels but playing user created ones were always a blast in Pushmo.

User created ones are the best ones to play.

#14 Posted by princess_zelda (51 posts) - 5 months, 23 days ago

Here's one I made today. Uses cloud blocks and movement switches.

#15 Posted by princess_zelda (51 posts) - 5 months, 21 days ago

A weird one. So one of the carrier pigeons gives a useful tip: You can move the whole crashmo in the editor by holding L+R and pressing the d-pad. Good if you run out of space on the side.

#16 Posted by raradford (4 posts) - 5 months, 17 days ago

Here's my first attempt at a Crashmo! I'm not really sure if the difficulty rating is accurate. I guess it depends on someone's skill level.

#17 Posted by awadnin (275 posts) - 5 months, 17 days ago

Awesome thread!

I am going to buy this game soon, and I will try some of these great levels :)

#18 Posted by BeachThunder (8835 posts) - 5 months, 17 days ago

So, um, where are all the penises?

#19 Posted by Tireyo643 (5686 posts) - 5 months, 15 days ago

@BeachThunder said:

So, um, where are all the penises?

I would be banned directly after I post something like that! =-P

#20 Posted by beard_of_zeus (1319 posts) - 5 months, 15 days ago

There it is! A thread full of new Crashmo! :)

I need to get a little farther in the single-player, but then i'll make some new levels to share! Gonna try out some of these at the moment though. Thanks duders.

#21 Edited by PirateNipple (72 posts) - 5 months, 14 days ago
#22 Posted by Candido0411 (4 posts) - 5 months, 10 days ago

Here is two that I worked on

#23 Posted by luigio17 (2 posts) - 5 months, 10 days ago
#24 Posted by Candido0411 (4 posts) - 5 months, 9 days ago

Here is another I worked on today

#25 Posted by raradford (4 posts) - 5 months, 9 days ago

Here's a new one. Not the greatest Crashmo, but I'm still playing around with new ideas.

#26 Edited by Candido0411 (4 posts) - 5 months, 7 days ago

Editx4: Serious Shoemaker, Uh Oh Hot Dog Patrick! ALso Max, Granny and Eye Shot from Mutant Mudds.

#27 Posted by luigio17 (2 posts) - 5 months, 7 days ago
#28 Edited by Candido0411 (4 posts) - 5 months, 5 days ago
#29 Posted by raradford (4 posts) - 4 months, 18 days ago

Here's a new one. I'm just starting to play around with gadgets...

#30 Posted by raradford (4 posts) - 4 months, 18 days ago
Please Log In

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.

Use your keyboard!

  • ESC