Share your Crashmo/Fallblox QR codes here!
Here are my first 3 Crashmo creations!
Game » consists of 4 releases. Released Nov 22, 2012
@DeF said:
@Tireyo643: you wizard! you're already making levels for this again? :)
I'm totally scared of all the new blocks.
Why yes I am, but these are my first Crashmo levels! Crashmo is very fun. When I first seen the first preview, I imagined creating a custom rain level where it'll turn into a wall... and now you see it here!! Making levels for Crashmo is a little trickier than making Pushmo levels though, and it requires some thought. Thinking about where blocks are supposed to fall and rescuing birds is a lot tougher than it looks.
Gotta pick this up eventually. Probably won't be until my next paycheck though. I'm terrible at making levels but playing user created ones were always a blast in Pushmo.
@Kerned said:
Should I play Pushmo before I play this? Does it matter?
Not really . They are different games in a lot of ways , but I do recommend getting both . It's just $16 total .
@Kerned said:
Should I play Pushmo before I play this? Does it matter?
Doesn't matter the mechanics are so different that Crashmo feels like a completely different game.
I made 2 simple ones. There's more mechanics to this than Pushmo, so making levels is more complex, but also more fun. Especially since it's not going to just be a bunch of NES sprites.
@Tireyo643 said:
@DeF said:
@Tireyo643: you wizard! you're already making levels for this again? :)
I'm totally scared of all the new blocks.
Why yes I am, but these are my first Crashmo levels! Crashmo is very fun. When I first seen the first preview, I imagined creating a custom rain level where it'll turn into a wall... and now you see it here!! Making levels for Crashmo is a little trickier than making Pushmo levels though, and it requires some thought. Thinking about where blocks are supposed to fall and rescuing birds is a lot tougher than it looks.
When you say it is tougher than it looks after I just said I'm scared of the new blocks, you're not exactly giving me any confidence in my abilities to ever create my own puzzle LOL
crashmo.3dsfans.com
Enjoy. There's already a good amount on here.@Kerned said:
Should I play Pushmo before I play this? Does it matter?
You'll miss out on a lot of the necessary story if you don't play the first. Recurring characters, of which there are surprisingly many...
Hey folks this is my first foray into creating QR codes for Pushmo / Crashmo but here you go, enjoy!
@DeF said:
@Tireyo643 said:
@DeF said:
@Tireyo643: you wizard! you're already making levels for this again? :)
I'm totally scared of all the new blocks.
Why yes I am, but these are my first Crashmo levels! Crashmo is very fun. When I first seen the first preview, I imagined creating a custom rain level where it'll turn into a wall... and now you see it here!! Making levels for Crashmo is a little trickier than making Pushmo levels though, and it requires some thought. Thinking about where blocks are supposed to fall and rescuing birds is a lot tougher than it looks.
When you say it is tougher than it looks after I just said I'm scared of the new blocks, you're not exactly giving me any confidence in my abilities to ever create my own puzzle LOL
You'll do fine level creations I'm sure. When you make them, you'll have someone to try them out. ;-). Mine aren't exactly geniusly made, and I have had to experiment a couple of times to get them right... but at least they are something!
A weird one. So one of the carrier pigeons gives a useful tip: You can move the whole crashmo in the editor by holding L+R and pressing the d-pad. Good if you run out of space on the side.
There it is! A thread full of new Crashmo! :)
I need to get a little farther in the single-player, but then i'll make some new levels to share! Gonna try out some of these at the moment though. Thanks duders.
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