Let's get silly
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Game » consists of 5 releases. Released Jun 30, 1999
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
These balls of fluff are a staple in the 'Croc' series of games. They raised Croc from a baby and it becomes Croc's mission to rescue them from the evil 'Baron Dante'.
Ground Fog is low-flying fog that obscures less than 60% of the sky and doesn't extend to the base of any overhead clouds.
The ground pound is a move where a person in midair somehow makes themselves strike the ground with more force than if they had merely landed. Popularly known as the "butt stomp" due to Super Mario 64's variant, which appeared as though Mario was attacking foes with his rear end.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
The act of granting freedom to prisoners or subjugated NPCs.
A bold font type used in logos and in-game text.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
A stylistic choice of employing small polygon counts for meshes.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Aquatic creatures with eight tentacles covered with suction cups. They often appear as boss enemies.
A brightly colored bird, popular among Pirates.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
A place to fall, often bottomless, usually resulting in death.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Platforms that revolve.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
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