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The home and origin of the Kremlings, it is where Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 take place.
Gangplank Galleon is the location of the final boss fight in Donkey Kong Country, and is reused as the opening world in Donkey Kong Country 2: Diddy's Kong Quest.
Gloomy Gulch is a haunted world featuring ghosts, forests, and abandoned libraries. It is the fifth world explored in Donkey Kong Country 2: Diddy's Kong Quest.
K. Rool's Keep is the castle that rests atop Crocodile Isle, and is the sixth world in Donkey Kong Country 2: Diddy's Kong Quest.
Krazy Kremland is the fourth world in Donkey Kong Country 2: Diddy's Kong Quest, and is based around an amusement park.
Once the main port of Crocodile Isle, Krem Quay serves as a swampy version of its former self in Donkey Kong Country 2: Diddy's Kong Quest, and is the third world encountered by Diddy and Dixie.
The Flying Krock is a giant helicopter used by King K. Rool to escape from K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest. It is the seventh and last world (aside from The Lost World), and features only two levels.
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