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A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
A frameup, or framing, is when someone tries to convince people someone else committed a crime. It could be in the form of leaving false clues or giving out false information.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Only 7 to 10 percent of the worlds population is left handed.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
When the character the player is controlling dies as part of the game's plotline.
Games that feature this concept require the player to wait for a certain amount of real time.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
The concept of reviving somebody who is dead or down.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Sometimes silent protagonists come to their senses in sequels or prequels and decide to freely speak their mind.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
The concept of a character leaping forwards or backwards in time.
These are games that begin with the player waking up. More often than not this occurs in RPGS, but is certainly not exclusive to the genre.
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