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Blight Club
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Game » consists of 6 releases. Released 1990
A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.
Demon's Souls is an action-RPG developed by From Software and released in 2009. It quickly became popular within hardcore circles for its relentlessly steep difficulty level, deep combat system, and unique multiplayer integration.
The Granstream Saga is an action RPG released for the PlayStation in 1997 and is the final game developed by Quintet. It was one of the first RPGs with fully 3D polygon graphics and featured third-person real-time combat. The plot, set on floating continents, utilized anime cutscenes.
Virtual Hydlide is an action-adventure video game for the Sega Saturn console, developed by T&E Soft. It is a remake of the original Hydlide, the first game in the series, but incorporates three-dimensional graphics.
The second home adaptation of Nintendo's Punch-Out!! series of boxing arcade games, pitting players against sixteen pugilists from around the world (each with their own variety of techniques, a lot of which are illegal).
Sega's fourth arcade boxing game, allowing players to control their boxer's punches with twin large-size "glove handles" mounted on the control panel. It also features linked multiplayer and 3D movement.
An early Neo Geo action game featuring a limited first-person perspective, as a lone C.I.A. agent must fight the forces of a ruthless terrorist organization.
A Sega-published arcade and Genesis over-the-shoulder rail shooting game, pitting the cybernetic Duke against an army of mutant, criminal baddies.
The 1984 arcade sequel to the original Punch-Out!! It improved on its predecessor with an innovative ducking mechanic. Not to be confused with the 1994 SNES title of the same name.
An arcade game that debuted Nintendo's Punch-Out franchise. It released in Japan in 1983, and in North America and Europe in 1984. It was a technical breakthrough, for its large detailed sprites, over-the-shoulder perspective, and gameplay innovations such as the player stamina meter, enemy stamina meter, recharging health and dodging mechanics.
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