I don't know how long I'm going to keep capitalizing CRUSH3D, but for now, I do. And so I sigh.
When Sega announced CRUSH3D, it wasn't quite clear what the plan was, besides plucking a little-known PSP puzzler from 2007 and revitalizing it for 3DS. 3D makes complete sense for the mind-bending gameplay, but was Sega crafting a proper sequel? I asked Sega today to clarify what CRUSH3D is.
"CRUSH3D is a redesign of the original CRUSH for PSP," said a company spokesperson in a brief statement over email. "The main difference between CRUSH3D and the original game is an overhaul of the visual design of the levels. You can already see in the screens that the main character also looks different so that’s another visual change."
I'm still confused, actually. The press release promised "new locations" and "new characters," too, but combining the new makes the case for CRUSH3D being a remake of the original with new content. Considering how many people probably missed the original Crush, however, that's not a terrible idea.