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Game » consists of 2 releases. Released Apr 15, 2009
The use of everyday objects as weapons of destruction, often combination.
An infinite resource spot is an area that allows the player to obtain an unlimited amount of a particular resource such as health, ammunition, money, or energy.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Basically you're given a flashlight and then sent to a dark place.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Genetically evolved humans, animals or aliens.
Aiming with no ever-present marking of where a shot will hit.
This is when the events of a story are not in chronological order. Often, the end comes at the beginning, and the remaining story explains how things came to be the way they are.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
When light in a game is being emitted from nowhere.
A common type of bug where players can leave the intended confines of the game world or map. Exploited in many multiplayer games for easy kills.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration.
A place to fall, often bottomless, usually resulting in death.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
The world's largest land-bound carnivore, a bear species native to the lands around the Arctic Ocean. Known to occasionally wear speedos and sunglasses.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
A physics system used to procedurally generate body movement similar to rag dolls.
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