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    Crysis 2

    Game » consists of 37 releases. Released Mar 22, 2011

    Set three years after the original Crysis, an ambushed Marine named Alcatraz dons the famous Nanosuit and fights his way through an obliterated New York City to stop the alien invasion.

    Crfysis 2: First Multiplayer Footage

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    alistercat

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    #1  Edited By alistercat

    Can't believe I messed up the title. ¬_¬  Any way of getting that edited?
     
    Earlier today at EA's GamesCom 2010 press conference Crytek gave a live demonstration of a 6 vs 6 multiplayer match on stage. Here is the footage from gametrailers. 
     
    Direct Link:  http://www.gametrailers.com/video/gc-10-crysis-2/702949
     

        
    Here is a breakdown of multiplayer features from Crytek's website MyCrysis.

    http://www.mycrysis.com/news/crysis_2/crysis_2_multiplayer_features

    GAME MODES

    Crash Site

    Crash Site is a team-based game mode where 2 sides compete for control of Ceph Drop Pods launched periodically into the map by drop ships patrolling overhead. Teams score points by guarding the pods and keeping enemies at bay.

    Team Instant Action

    Team Instant Action is a standard game mode pitting 2 teams against each other. Kill as many opponents as possible, whilst attempting to minimize your own deaths. Use the Nanosuit to sneak up on enemies in Stealth mode, or charge in and gun them down in Armor.

    NANOSUIT MODULES

    Weapons Specialist Module

    With the Weapons Specialist ability, the player can reload his weapons both more efficiently and quicker.

    Proximity Alarm Module

    With the Proximity Alarm module attached, the Nanosuit gives audio feedback whenever an enemy approaches. This allows the player to sneak up on or evade their attacker, depending on their preferred tactics.

    Enhanced Visor Module

    With the Enhanced Visor module attached, the Nanosuit prominently highlights all enemies whenever they are detected through digital scopes.


    I thought it looked excellent, but the match seemed waaaaaaay too choreographed and the person playing the game played it way too slow but they did want to show off the features. Luckily everybody just sorted of hung around to get killed by him. Still, very excited. Thoughts?
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    Th3_James

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    #2  Edited By Th3_James

    I wanna see pc version. 

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    buzz_killington

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    #3  Edited By buzz_killington

    So this is what Free Radical is working on instead of Timesplitters 4.... Huh.

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    AhmadMetallic

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    #4  Edited By AhmadMetallic

    pass

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    natetodamax

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    #5  Edited By natetodamax

    Yeah, it definitely looks staged. Who woulda thunk the main guy would stay alive until the big bad chopper shows up! :D

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    TheFreeMan

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    #6  Edited By TheFreeMan
    @natetodamax said:
    " Yeah, it definitely looks staged. Who woulda thunk the main guy would stay alive until the big bad chopper shows up! :D "
    And nobody else were using their crazy suit abilities and just shooting at eachother :l
     
    That being said, it looked pretty fun.
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    ProfessorEss

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    #7  Edited By ProfessorEss

     I feel like I am, once again, missing what is supposed to be so exciting about the Crysis franchise.

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    Jadeskye

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    #8  Edited By Jadeskye

    Looks good imo. I really enjoyed the crysis multiplayer.

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    alistercat

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    #9  Edited By alistercat
    @ProfessorEss said:
    "  I feel like I am, once again, missing what is supposed to be so exciting about the Crysis franchise. "
    The first one it was playing an FPS however you wanted in an open environment. Sneak up on camps, snipe from a distance, roll in heavy. I loved going into stealth along a road, going prone next to a Korean Jeep and then switching to strength mode and uppercutting that thing in to the sky. Or stealing the Jeep, planting C4 on it and then driving it in to a camp, escaping in stealth and then blowing it all to hell. That and it was an FPS with lush Jungles.
     
    I can't speak for Crysis 2's single player, we'll have to see. The multiplayer seems to be based on the Modern Warfare template which entails persistence. It differentiates between similar games through the nanosuit powers but it's still an FPS. Like any other online FPS.
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    ProfessorEss

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    #10  Edited By ProfessorEss
    @AlisterCat said:
    The first one it was playing an FPS however you wanted in an open environment.
    That does sound nice, like a lot of the things I liked about FarCry 2.
    I guess not having a PC that could run the original has left me flat on the franchise
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    alistercat

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    #11  Edited By alistercat
    @ProfessorEss:  A lot of those things don't seem to be present in the second one, and I wouldn't bother going back to Crysis 1 if you didn't have any interest before if you have to get yourself a gaming PC.
    But still, I like the way Crytek make games so I'm going to enjoy it anyway.
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    JP_Russell

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    #12  Edited By JP_Russell
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    HitmanAgent47

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    #13  Edited By HitmanAgent47

    The multiplayer looks better than the single player. Not as good as crysis however still okay. Then I read in the comment section that it might be the pc version running with xbox360 controllers. I'm not 100% certain.

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    alistercat

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    #14  Edited By alistercat
    @HitmanAgent47:  I think Crytek would like us to believe that it's the 360 version, but I don't know. People are expecting the PC version to completely blow them away and won't accept any footage as PC until it does.
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    Hamz

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    #15  Edited By Hamz

    Looks like the beta for the multiplayer is going to be just for the 360 as well. Unfortunate for PS3 & PC owners, unless this is some timed exclusive 360 beta thing, but it'll give folks a chance to see for themselves what it's like.
     
    Shacknews Article.

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    Bionicicide

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    #16  Edited By Bionicicide

    Reminded me of a map in Bionic Commando's (2009) multiplayer...  I actually wish they took the singleplayer suit and just gave players a rainbow spectrum to choose like in Halo. I didn't mind the mad script until the guy was shooting at nothing. Replay killcams are always welcomed for any arcade shooter.

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    thatfrood

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    #17  Edited By thatfrood

    I dream of the day when an ordinary typo gets accidentally copyrighted and is kept as the title of the IP. I want to play a game called Crfysis so bad.

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    Skytylz

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    #18  Edited By Skytylz

    I wanted to post this somewhere, this might as well be it.
     
     

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    alistercat

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    #19  Edited By alistercat
    @Hamz:  I've seen this press release quoted in a couple of articles and with no mention of the PC it's disappointing. I would have thought a PC beta would give them more valuable feedback (since the community on PC are more likely to actually post bugs) and have played the multi-player in the first game. Maybe they want console specific data? Or more likely it's just a marketing beta.
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    JP_Russell

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    #20  Edited By JP_Russell

    Some cams of PC gameplay (note the smooth vision panning, keyboard and mouse control prompts) from Gamescom.  The second half of the first video is just the choreographed press conference footage from the OP's video.
     
    http://www.gamestar.de/index.cfm?pid=1589&pk=14567
    http://www.jeuxvideo.tv/video/crysis-2.html#view:331888 
    http://www.youtube.com/watch?v=FdYhy8T2TVo&fmt=22  
       
    Word from people who have played it at Gamescom is that the radial suit menu is no more.  Only way to switch suit modes is hotkeys assigned to each one.  Not too happy about that as I felt the Battlefield commo-rose-esque radial menu in the first game was a fantastic way to switch suit modes quickly and seamlessly, much better than hotkeys could ever be.  But, oh well.  Hotkeys work.

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    Geno

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    #21  Edited By Geno

    MP looks terrible. I don't get why games always strive to have a multiplayer no matter what (or conversely, why some people demand it from all games). It's almost always just taking the SP assets and plopping them into a generic deathmatch or CTF environment. Then, the MP lobby for that game will last 2 weeks if it's lucky. Some games are designed from the ground-up to be a predominantly multiplayer game such as Battlefield Bad Company 2, and they deliver a quality experience. Others have them either tacked on or in low quality. Crysis 2 seems to be of the latter. 

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    alistercat

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    #22  Edited By alistercat
    @JP_Russell:  A massive complaint on the official forums, me included, was no hotkeys for suit controls so I guess they decided to address that but I'm not sure why they took away the radial menu. Must be a reason for it.
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    JP_Russell

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    #23  Edited By JP_Russell

    @Geno said:

    "MP looks terrible. I don't get why games always strive to have a multiplayer no matter what (or conversely, why some people demand it from all games). It's almost always just taking the SP assets and plopping them into a generic deathmatch or CTF environment. Then, the MP lobby for that game will last 2 weeks if it's lucky. Some games are designed from the ground-up to be a predominantly multiplayer game such as Battlefield Bad Company 2, and they deliver a quality experience. Others have them either tacked on or in low quality. Crysis 2 seems to be of the latter.  "


    Are you judging just from the press conference video in the OP's post?  Because that's just choreographed nonsense played by a bunch of guys who evidently have never controlled a FPS with a gamepad in their life. 

    If you're judging from actual gameplay (like that in the cams I posted), I don't agree at all that it looks tacked on.  It does look complimentary to the single player counterpart of the game, but I think it still looks like a fully-featured, fully competent multiplayer.  The maps look well-designed, the guns look like they have weight to them, and the ergonomics look fantastic.  Keep in mind the game is also supposed to launch with 6 game modes across 12 maps, and will have persistent stats and weapon unlocking, suit mod unlocking, etc.
     
    @AlisterCat
    said:

    " @JP_Russell:  A massive complaint on the official forums, me included, was no hotkeys for suit controls so I guess they decided to address that but I'm not sure why they took away the radial menu. Must be a reason for it. "


    Oh, well, yeah, I'd be all for adding hotkeys as an option for those that would prefer it.  Then you could just bind hotkeys and leave the radial menu key unbound, or vice versa.  It seems like that should have been the logical step to take there, not removing a control method that some didn't feel was ideal and others loved to death.  This is the PC, you can appease both parties.

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    Geno

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    #24  Edited By Geno
    @JP_Russell: I looked at both. The PC "free" gameplay looks better, but it's still nothing compared to say MW2, or BC2 multiplayer (and soon to be Black Ops and Medal of Honor MP). I've also seen nothing as of yet that would make it unique other than the player being able to jump from a high place and pound the ground. My point is, players will most likely play the MP for a few weeks at best before ditching it and going back to their staple online FPS. I don't see why they are putting so much development effort into it, and in a broader sense, why people feel that all games require some sort of MP functionality to be complete, regardless of how unnecessary it is (thus compelling developers to make one).  
     
    I loved the original Crysis to death but the MP was garbage. Though this seems like an improvement, as of yet it doesn't seem to best any of the already established shooters on the market, nor does it seem to provide anything unique enough to warrant playing it over them. Therefore the development of the MP mode at all in this game seems futile, unless people are actually so numb-minded as to be satisfied by playing what looks like a reskinned and inferior version of already present online shooters. 
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    Jack268

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    #25  Edited By Jack268

    That video is so riddicolous. Who the heck sits and aims at one of his bros with a sniper? Who the hell stands in the open like that? The video is either prerecorded or coreographed, and even then they can't make it look good? I wonder how much fun it'll be playing this myself. 
     
    And I agree with you Geno, tacking on MP thinking it'll sell more is a horrible idea. Who the hell played Crysis Multiplayer? There is just no reason, there are hundreds of games that do multiplayer better, and the games strength laid in the SP component, the feeling of being a predator stronger than the enemy, while the MP was obviously just thrown in to sell more copies.

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    JP_Russell

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    #26  Edited By JP_Russell
    @Geno said:

    " @JP_Russell: I looked at both. The PC "free" gameplay looks better, but it's still nothing compared to say MW2, or BC2 multiplayer (and soon to be Black Ops and Medal of Honor MP). I've also seen nothing as of yet that would make it unique other than the player being able to jump from a high place and pound the ground. My point is, players will most likely play the MP for a few weeks at best before ditching it and going back to their staple online FPS. I don't see why they are putting so much development effort into it, and in a broader sense, why people feel that all games require some sort of MP functionality to be complete, regardless of how unnecessary it is (thus compelling developers to make one).   I loved the original Crysis to death but the MP was garbage. Though this seems like an improvement, as of yet it doesn't seem to best any of the already established shooters on the market, nor does it seem to provide anything unique enough to warrant playing it over them. Therefore the development of the MP mode at all in this game seems futile, unless people are actually so numb-minded as to be satisfied by playing what looks like a reskinned and inferior version of already present online shooters.  "


    I agree that not all games have to have multiplayer.  I'm primarily a single player guy, myself.  I personally do think a game like Crysis should have a multiplayer component, though, simply because there's too much potential there with the nanosuit for a multiplayer game to not try to exploit it (not that I think Crysis 1's multiplayer was well made - I haven't played it, but it always looked largely ill-conceived to me).   
     
    I don't see where you're getting the "this is that, but worse" from.  I agree that this is basically a derivative of CoD multiplayer (which disappoints me), but to what are you referring about CoD6 that's on a higher level than what we've been shown and what we know about this?  I don't understand where you're pegging this as inferior.   
     
    To me, it looks like CoD with better shooting, better ergonomics, the great amount of potential depth of tactics and enablement provided by the nanosuit, and maps that take advantage of that enablement (and the better visuals, of course).  On top of that, you've got more outlandish weapons and devices to use (e.g., the gauss rifle, the hologram projector weapon attachment), and suit mods which will enable you in more meaningful ways than the perks in CoD.  Which doesn't exactly excite me, mind you - I was hoping for something that looked and felt like very much its own thing - but I think it still looks more engaging and interesting than anything I've seen out of CoD, and certainly don't see how it's inferior to it.
     
    Bad Company 2 is a different kind of game, so I don't think it can be so directly compared.  I personally prefer the Battlefield style of multiplayer over this kind by a wide margin, but then this is also the only CoD-style multiplayer game I've seen that I didn't look at and immediately go "This looks... not fun... to me." 
     
    EDIT - Okay, just saw an interview where Nathan Camarillo stated the game will be 6 vs. 6 multiplayer "on console and PC," no stipulations about that only being the case for certain game modes or anything.  In which case, nevermind what I said about being interested.
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    #27  Edited By JP_Russell
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    valrog

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    #28  Edited By valrog

    Of course it's staged. It's a demonstration, after all. Point is, it looks great.

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    alistercat

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    #29  Edited By alistercat
    @Jack268:  The multipler is being developed by Crytek UK, separate from the rest of the game so they are putting effort in to it not just tacking it on. Lots of people played Crysis multiplayer, just because it isn't a Modern Warfare or Bad Company doesn't mean it shouldn't exist. I don't think there should be that many multiplayer games but Crysis has some interesting modes.
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    Jack268

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    #30  Edited By Jack268
    @AlisterCat said:
    " @Jack268:  The multipler is being developed by Crytek UK, separate from the rest of the game so they are putting effort in to it not just tacking it on. Lots of people played Crysis multiplayer, just because it isn't a Modern Warfare or Bad Company doesn't mean it shouldn't exist. I don't think there should be that many multiplayer games but Crysis has some interesting modes. "
    I'm sorry if I come off as a douche, but this presentation made the MP look worse than the Halo 1 demo MP. I know there were people playing Crysis 1 MP, but I just can't understand WHY. If someone could explain WHY Crysis MP was better than any other FPS on the PC, I'd love to hear it.
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    #31  Edited By Dr_VonBoogie
    @Jack268 said:
    " @AlisterCat said:
    " @Jack268:  The multipler is being developed by Crytek UK, separate from the rest of the game so they are putting effort in to it not just tacking it on. Lots of people played Crysis multiplayer, just because it isn't a Modern Warfare or Bad Company doesn't mean it shouldn't exist. I don't think there should be that many multiplayer games but Crysis has some interesting modes. "
    I'm sorry if I come off as a douche, but this presentation made the MP look worse than the Halo 1 demo MP. I know there were people playing Crysis 1 MP, but I just can't understand WHY. If someone could explain WHY Crysis MP was better than any other FPS on the PC, I'd love to hear it. "
    Who said Crysis MP was better than other FPS on the PC?
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    jkz

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    #32  Edited By jkz
    @JP_Russell said:
    "

    @ProfessorEss said:

    " I feel like I am, once again, missing what is supposed to be so exciting about the Crysis franchise. "

     

    http://www.giantbomb.com/pc/60-94/crysis-ironman-this-guy-is-awesome/35-424322/#51     
     
    Watch some of NanosuitNinja's playthrough of the game to see what's exciting about it.

    "
    And that is the difference. I highly doubt you'll be able to pull off maneuvers that are that complex and that quick in Crysis 2, and that's why I'm less than excited for it, even though I loved the first game and Warhead.
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    alistercat

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    #33  Edited By alistercat
    @Jack268 said:
    " @AlisterCat said:
    " @Jack268:  The multipler is being developed by Crytek UK, separate from the rest of the game so they are putting effort in to it not just tacking it on. Lots of people played Crysis multiplayer, just because it isn't a Modern Warfare or Bad Company doesn't mean it shouldn't exist. I don't think there should be that many multiplayer games but Crysis has some interesting modes. "
    I'm sorry if I come off as a douche, but this presentation made the MP look worse than the Halo 1 demo MP. I know there were people playing Crysis 1 MP, but I just can't understand WHY. If someone could explain WHY Crysis MP was better than any other FPS on the PC, I'd love to hear it. "
    I don't want to make that argument, nor do I need to. It doesn't have to be the best, and I don't have to make a judgement on gameplay that I can't... play. It looks fine, I don't see what the issue is. I really doubt I'm going to enjoy it the most out of all the multiplayer experiences open to me but it doesn't have to be to enjoy it.
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    The_Janitor

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    #34  Edited By The_Janitor

    The MP looks like a CoD clone. I don't care though since Crysis is all about the singleplayer experience, and if I know Crytek and they manage to make Crysis 2 better than Crysis, it's gonna be mindblowing. Also the fact that you can now acces the suit with hotkeys is good for me since I like to disable the HUD for extra immersion.
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    alistercat

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    #35  Edited By alistercat
    @The_Janitor:  I'm the same. cl_hud 0 has been typed a million times on my keyboard.
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    jkz

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    #36  Edited By jkz

    Also, what happened to Crysis multi-player being built around massive maps that allow you to really experiment with your suit powers. 
     
    Then again, it seems like both the single and multi-player have been narrowed down to a startling degree.

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    The_Janitor

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    #37  Edited By The_Janitor
    @AlisterCat said:
    " @The_Janitor:  I'm the same. cl_hud 0 has been typed a million times on my keyboard. "

    I just have it hotkeyed instead :D
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    Jack268

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    #38  Edited By Jack268
    @Dr_VonBoogie said:
    " @Jack268 said:
    " @AlisterCat said:
    " @Jack268:  The multipler is being developed by Crytek UK, separate from the rest of the game so they are putting effort in to it not just tacking it on. Lots of people played Crysis multiplayer, just because it isn't a Modern Warfare or Bad Company doesn't mean it shouldn't exist. I don't think there should be that many multiplayer games but Crysis has some interesting modes. "
    I'm sorry if I come off as a douche, but this presentation made the MP look worse than the Halo 1 demo MP. I know there were people playing Crysis 1 MP, but I just can't understand WHY. If someone could explain WHY Crysis MP was better than any other FPS on the PC, I'd love to hear it. "
    Who said Crysis MP was better than other FPS on the PC? "
    I don't understand why people would want to play the MP that's worse when they have the option to play something better.
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    alistercat

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    #39  Edited By alistercat
    @Jack268 said:
    I don't understand why people would want to play the MP that's worse when they have the option to play something better. "
    You can't quantify an experience based purely on some judgement about which is better than the other. Even if most FPS multiplayer games use a very similar forumla they have their own variations and differences (how the guns feel, level design, gameplay modes etc). There is so much difference that makes playing more than one game worthwhile. Just like there are reasons to play Left 4 Dead 1 over Left 4 Dead 2. You can't replace 1 experience with another and expect it to be the same. Games don't work like say food, or drinks. There are too many variables.
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    Jack268

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    #40  Edited By Jack268
    @AlisterCat said:
    " @Jack268 said:
    I don't understand why people would want to play the MP that's worse when they have the option to play something better. "
    You can't quantify an experience based purely on some judgement about which is better than the other. Even if most FPS multiplayer games use a very similar forumla they have their own variations and differences (how the guns feel, level design, gameplay modes etc). There is so much difference that makes playing more than one game worthwhile. Just like there are reasons to play Left 4 Dead 1 over Left 4 Dead 2. You can't replace 1 experience with another and expect it to be the same. Games don't work like say food, or drinks. There are too many variables. "
    I know this, I'm just saying that to me, pretty much every multiplayer FPS experience on the PC is better than Crysis's. Crysis just isn't fit for multiplayer. But I suppose we'll see if they made it better in Crysis 2. I still feel a coreographed presentation of a multiplayer component is weak. They could as well have put bots with scripts telling them how to act instead of having 10 germans riddicule themselves.
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    alistercat

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    #41  Edited By alistercat
    @Jack268 said:
    " @AlisterCat said:
    " @Jack268 said:
    I don't understand why people would want to play the MP that's worse when they have the option to play something better. "
    You can't quantify an experience based purely on some judgement about which is better than the other. Even if most FPS multiplayer games use a very similar forumla they have their own variations and differences (how the guns feel, level design, gameplay modes etc). There is so much difference that makes playing more than one game worthwhile. Just like there are reasons to play Left 4 Dead 1 over Left 4 Dead 2. You can't replace 1 experience with another and expect it to be the same. Games don't work like say food, or drinks. There are too many variables. "
    I know this, I'm just saying that to me, pretty much every multiplayer FPS experience on the PC is better than Crysis's. Crysis just isn't fit for multiplayer. But I suppose we'll see if they made it better in Crysis 2. I still feel a coreographed presentation of a multiplayer component is weak. They could as well have put bots with scripts telling them how to act instead of having 10 germans riddicule themselves. "
    Well a lot of people who played Crysis 1 multiplayer are complaining that Crysis 2 multiplayer is so different. It is much more COD like and doesn't have the huge maps, or so it appears. I think everyone agrees that it being completely choreoographed was lame (although the mistakes prove that at least it was played live) . I understand that they wanted to show off every feature they wanted to show and weren't confident they'd be able to do that. It doesn't make it realistic or entertaining though.
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    JP_Russell

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    #42  Edited By JP_Russell
    @jukezypoo said:
    " @JP_Russell said:
    "

    @ProfessorEss said:

    " I feel like I am, once again, missing what is supposed to be so exciting about the Crysis franchise. "

     

    http://www.giantbomb.com/pc/60-94/crysis-ironman-this-guy-is-awesome/35-424322/#51     
     
    Watch some of NanosuitNinja's playthrough of the game to see what's exciting about it.

    "
    And that is the difference. I highly doubt you'll be able to pull off maneuvers that are that complex and that quick in Crysis 2, and that's why I'm less than excited for it, even though I loved the first game and Warhead. "

    Based on what we now know of how the suit works, I agree, I don't think you'll be able to perform the kinds of things you could in the first game.  What they now appear to have gone with is a base mode in which you might have slightly boosted jumping (and maybe slightly increased agility?) and suit regeneration, armor mode which continuously saps your suit energy while it's on (probably absorbs a percentage of all damage while active), stealth mode which is just the cloak from before, and tactical mode which is an enhanced version of the binocs.  All the real strength/speed mode-esque enablement seems like it's going to be offloaded in a reduced form to the suit mods, at best.
     
    I'm still quite confident it won't be a total crapshoot, mind you, but I don't think the suit will be close to as exhilarating as it used to be.  Crytek seems to have gotten very stuck on this idea of having two ways to play - run and gun, or stealthy - and the player can merely choose from suit mods to enhance one of those playstyles or the other in a passive manner.  It could still be interesting in its own right, but I agree that where Crysis 2 seems to be headed is the wrong direction.

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