So, the Crysis 2 revealtrailer (or what ever you call those movies) is out, and it looks terrible. The dude in the suit looks like a half drunk rag doll, the humans looks like cardboard, the aliens look like organic unnamed run of the mill decepticons and the blood on screen-effect is lousy.
Song on the other hand, is not. I found out (read: got told on YouTube) that it's the brittish singer Polly Scattergood that sings. Sadly I can't find this song anywhere, nor any information about the song.
Crysis 2
Game » consists of 37 releases. Released Mar 22, 2011
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 5 more
- PlayStation Network (PS3)
- PlayStation 4
- Xbox Series X|S
- Xbox One
- Nintendo Switch
Set three years after the original Crysis, an ambushed Marine named Alcatraz dons the famous Nanosuit and fights his way through an obliterated New York City to stop the alien invasion.
Crysis 2 revealtrailer is bad, music is excellent.
So, the Crysis 2 revealtrailer (or what ever you call those movies) is out, and it looks terrible. The dude in the suit looks like a half drunk rag doll, the humans looks like cardboard, the aliens look like organic unnamed run of the mill decepticons and the blood on screen-effect is lousy.
Song on the other hand, is not. I found out (read: got told on YouTube) that it's the brittish singer Polly Scattergood that sings. Sadly I can't find this song anywhere, nor any information about the song.
Well I thought graphically the character models needed a bit of work but that may be simply due to console restrictions (I'm guessing it was made in-engine). The overall feel of the trailer was pretty good though, the song was of course excellent but I thought the action that took place was great as well, especially in tandem with the song. It sort of reminded me of the Gears of War Mad World commercials.
" Just watched the trailer. I am not impressed, not impressed at all! The first two Crysis games were pretty mediocre, this is giving me that same feeling in my gut that it'll be like them as well. Crytek need to stick to creating engines I think. "Crysis Warhead wasn't that great but Crysis was groundbreaking for its time in almost all departments.
" If only they had some of those helicopters that can fly higher than buildings. "Im gonna pander to the nerd in me, but flying at that height is actually the smart thing to do, you can only get fired at from a fairly small number of directions and it limits the effectiveness of any emplacements the aliens might have - you can only cover an intersection or a street, rather than a huge radius around and above out in the open. Flying high above the buildings puts you in full view of everything in the surrounding area - not a smart move.
Many people write Crysis off for simply being a graphics showcase, which it is. But in addition:" @Geno: I politely disagree sir. Even at the time of its release the only ground breaking aspect to Crysis was the visual quality and that was all. "
- It had an amazing and dynamic soundtrack written by Inon Zur, the man behind the soundtracks of such games as Fallout 3, various Everquest and Everquest II games, Warhammer 40k games, Company of Heroes: Opposing Fronts, Prince of Persia and Dragon Age: Origins.
- Its storytelling and cinematography were bar none; it was the first truly "cinematic" game
- It had the largest open world environments, with islands scaling 1:1 to real world islands
- It had the most realistic and extensive physics system to date, allowing for new gameplay opportunities
- It had very good voice acting and the best character facial animation (which is based on animators' ability, not on graphics), thus raising the standards of human depiction in games
- It offered multiple methods and multiple routes to finishing a level pretty much unseen other than in the original Far Cry.
- Offered a powerful modding toolset (Sandbox 2) that rivals Source and Unreal in terms of robustness, and also a detailed console commandset allowing for further user content such as maps, configs, tweaks, levels and even entire games.
Crysis 1 was an extremely solid game all around, and really the only thing that it can be faulted for is its performance which makes it inaccessible to a larger audience. That seems to be what they are trying to fix with Crysis 2.
" @Jimbo said:Tell it to the families of those dead marines." If only they had some of those helicopters that can fly higher than buildings. "Im gonna pander to the nerd in me, but flying at that height is actually the smart thing to do, you can only get fired at from a fairly small number of directions and it limits the effectiveness of any emplacements the aliens might have - you can only cover an intersection or a street, rather than a huge radius around and above out in the open. Flying high above the buildings puts you in full view of everything in the surrounding area - not a smart move. "
" @Hamz said:While I agree that Crysis was a good game and not just a graphics showcase I think that you might be exaggerating quite a bit.Many people write Crysis off for simply being a graphics showcase, which it is. But in addition: - It had an amazing and dynamic soundtrack written by Inon Zur, the man behind the soundtracks of such games as Fallout 3, various Everquest and Everquest II games, Warhammer 40k games, Company of Heroes: Opposing Fronts, Prince of Persia and Dragon Age: Origins. - Its storytelling and cinematography were bar none; it was the first truly "cinematic" game - It had the largest open world environments, with islands scaling 1:1 to real world islands - It had the most realistic and extensive physics system to date, allowing for new gameplay opportunities - It had very good voice acting and the best character facial animation (which is based on animators' ability, not on graphics), thus raising the standards of human depiction in games - It offered multiple methods and multiple routes to finishing a level pretty much unseen other than in the original Far Cry. - Offered a powerful modding toolset (Sandbox 2) that rivals Source and Unreal in terms of robustness, and also a detailed console commandset allowing for further user content such as maps, configs, tweaks, levels and even entire games. Crysis 1 was an extremely solid game all around, and really the only thing that it can be faulted for is its performance which makes it inaccessible to a larger audience. That seems to be what they are trying to fix with Crysis 2. "" @Geno: I politely disagree sir. Even at the time of its release the only ground breaking aspect to Crysis was the visual quality and that was all. "
" @Geno said:Yea just a wee bit much lol." @Hamz said:While I agree that Crysis was a good game and not just a graphics showcase I think that you might be exaggerating quite a bit. "Many people write Crysis off for simply being a graphics showcase, which it is. But in addition: - It had an amazing and dynamic soundtrack written by Inon Zur, the man behind the soundtracks of such games as Fallout 3, various Everquest and Everquest II games, Warhammer 40k games, Company of Heroes: Opposing Fronts, Prince of Persia and Dragon Age: Origins. - Its storytelling and cinematography were bar none; it was the first truly "cinematic" game - It had the largest open world environments, with islands scaling 1:1 to real world islands - It had the most realistic and extensive physics system to date, allowing for new gameplay opportunities - It had very good voice acting and the best character facial animation (which is based on animators' ability, not on graphics), thus raising the standards of human depiction in games - It offered multiple methods and multiple routes to finishing a level pretty much unseen other than in the original Far Cry. - Offered a powerful modding toolset (Sandbox 2) that rivals Source and Unreal in terms of robustness, and also a detailed console commandset allowing for further user content such as maps, configs, tweaks, levels and even entire games. Crysis 1 was an extremely solid game all around, and really the only thing that it can be faulted for is its performance which makes it inaccessible to a larger audience. That seems to be what they are trying to fix with Crysis 2. "" @Geno: I politely disagree sir. Even at the time of its release the only ground breaking aspect to Crysis was the visual quality and that was all. "
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