Set three years after the original Crysis, an ambushed Marine named Alcatraz dons the famous Nanosuit and fights his way through an obliterated New York City to stop the alien invasion.
Console gamers are happy, I am not, it's like my favorite game of all time, I know the game is going to be gimped, instead of admitting it, they spin it like it's a good thing which is not. Crysis has big levels like near far cry 2 scale, yet now it wouldn't be much of a sandbox game because of such small environments. It's going to gimp the pc version if you haven't played the game before. The levels are way bigger than anything you have played on consoles.
When queried on the "Crysis is going to consoles, so the design must be gimped" topic, Camarillo explains that that's "not necessarily" the case. "In some ways it has allowed us to avoid overdesigning features to keep the focus narrower and tight for a compelling experience on all platforms."
Nathan Camarillo, executive producer on Crysis 2, tells the magazine that the sequel won't take place on another tropical island setting as we're used to. Instead, Crysis 2 makes the jump to a "new style of jungle" -- something they aren't ready to fully discuss just yet.
"We are applying our expertise to a new style of jungle which we will discuss more in the upcoming months, but it is definitely far from tropical," says Camarillo. "We are very excited to introduce Crysis-style sandbox gameplay to a different, yet ultimately familiar environment."
He adds that the team "expects to have increased verticality over the traditional Crysis sandbox," and as such the enemy AI is being overhauled to utilize their new surroundings. When queried on the "Crysis is going to consoles, so the design must be gimped" topic, Camarillo explains that that's "not necessarily" the case. "In some ways it has allowed us to avoid overdesigning features to keep the focus narrower and tight for a compelling experience on all platforms."
Further, Crytek want their Far Cry successor to finally be included among the "successful cross-platform shooter franchises." "There are many successful cross-platform shooter franchises on the market, and it's time that Crysis sat proudly among that group."
It sounds to me like this new jungle is the result on the aliens transforming it somehow, not by temperature but by biological means.
I'm not happy about his reply to the console question, it doesn't give PC users much hope the game on PC is a significant technical update from the first two games, of course, it still looks awesome though.
@Linkyshinks: For goodness sake! For once can't the majority among us PC gamers stop finding reasons to complain and just enjoy the games. Crytek have already made three games where it's up to the game player to make something of a huge open world with their own creativity, as in fun. Now Crytek want to do something different for a change with a bit more of a linear twist and that should keep Crysis 2 more interesting as a sequel.
Start seeing things in a positive light for once. Just try it - you'll get less grey hairs.
Maybe they'll increase the performance while keeping all of the features of the old one? That alone would be enough of an improvement for me. As good as the original Crysis looked, it was terribly inefficient; the games I could play at a smooth 60fps looked far better than Crysis did at the same framerate (1080p 16xQ AA other games vs. 720p 0xAA Crysis).
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along
with your edits. Make sure this is what you intended. This will likely
increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Log in to comment