I was watching crysis 2 live at ign and It was the PC version because Cevat Yerli was doing an interview and he was explaining the game while they were showing live footage and it crashed to the Windows 7 desktop....haha and they acted like it was console footage.
Crysis 2
Game » consists of 37 releases. Released Mar 22, 2011
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 5 more
- PlayStation Network (PS3)
- PlayStation 4
- Xbox Series X|S
- Xbox One
- Nintendo Switch
Set three years after the original Crysis, an ambushed Marine named Alcatraz dons the famous Nanosuit and fights his way through an obliterated New York City to stop the alien invasion.
Hahahahha fail crysis 2 footage
" The game does have pad support.It was pc footage remember brink people were like omg the graphics on 360 gameplay and it was all on pc and just using gamepad and final game will not support gamepad on pc.
@bcooper56: Was there a viewable PC tower or 360 in the video? "
" I was watching crysis 2 live at ign and It was the PC version because Cevat Yerli was doing an interview and he was explaining the game while they were showing live footage and it crashed to the Windows 7 desktop....haha and they acted like it was console footage. "Did they say "we are playing this on the 360"? If not, it's just a bit if trickery on their part. You can't go around demoing a game with a mouse and keyboard.
" @JJOR64 said:looooooolz" The game does have pad support.It was pc footage remember brink people were like omg the graphics on 360 gameplay and it was all on pc and just using gamepad and final game will not support gamepad on pc. "
@bcooper56: Was there a viewable PC tower or 360 in the video? "
" @bcooper56 said:^This" I was watching crysis 2 live at ign and It was the PC version because Cevat Yerli was doing an interview and he was explaining the game while they were showing live footage and it crashed to the Windows 7 desktop....haha and they acted like it was console footage. "Did they say "we are playing this on the 360"? If not, it's just a bit if trickery on their part. You can't go around demoing a game with a mouse and keyboard. "
If what they were showing was always the pc version, it's equlivent to the first crysis on the cryengine 2 on low settings for textures. Someone tell yerli to turn that setting back to max, then again, we are downgraded to console level of textures for the first time ever from one of his game.
" @bcooper56 said:" I was watching crysis 2 live at ign and It was the PC version because Cevat Yerli was doing an interview and he was explaining the game while they were showing live footage and it crashed to the Windows 7 desktop....haha and they acted like it was console footage. "Did they say "we are playing this on the 360"? If not, it's just a bit if trickery on their part. You can't go around demoing a game with a mouse and keyboard. "
Well, you could...but a gamepad is much easier. So yeah, messing with people's assumptions, awesome. Hopefully the game doesn't crash constantly. Crysis 1 blue screened me constantly. But that was mainly cause i was running it on a PC that could hardly handle it.
" would you really want to see crysis 2 on 360 instead of pc? "no, i wouldn't want to, but i have a feeling that the PC version is going to get screwed somehow. the game getting screwed up somehow by a bad port, bad optimization, no dedicated servers, no console, no mod support. these are things that newer PC games have been screwed with.
pretty funny that it crashed. they should have made sure that it played.
" @kishan6 said:ya most likely you are right" would you really want to see crysis 2 on 360 instead of pc? "no, i wouldn't want to, but i have a feeling that the PC version is going to get screwed somehow. the game getting screwed up somehow by a bad port, bad optimization, no dedicated servers, no console, no mod support. these are things that newer PC games have been screwed with. pretty funny that it crashed. they should have made sure that it played. "
and my guess is that it will be bad optimization and maybe no console
" @ectoplasma said:Games are developed on PC for Xbox 360?" Maybe it was the Xbox Version running on a PC? Where do you think u develop an XBOX game? "On the Xbox 360, where else? "
Well, the game could have crashed for a variety of reasons unrelated specifically to the code. Device or system drivers, general issues with the file system or physical disk, etc. But in any case, they should have made sure their shit was pristine and ready to go before revealing it.
" @FluxWaveZ said:Baited and caught! Maybe should have added a "/sarcasm" at the end of that." @ectoplasma said:Games are developed on PC for Xbox 360? "" Maybe it was the Xbox Version running on a PC? Where do you think u develop an XBOX game? "On the Xbox 360, where else? "
" @Fudgeman7 said:So does that mean the one they showed at the conference was also PC?" @FluxWaveZ said:Baited and caught! Maybe should have added a "/sarcasm" at the end of that. "" @ectoplasma said:Games are developed on PC for Xbox 360? "" Maybe it was the Xbox Version running on a PC? Where do you think u develop an XBOX game? "On the Xbox 360, where else? "
I always thought that games are typically developed using SDK's running on a PC, ported to a console, and then tested and refined before builds are released. I personally can't see how it would be feasible to develop a game solely using the target platform. Hell, the last two Linux apps I assisted in developing (as a non-content authority or subject matter expert) were actually developed within Windows.
@The_Laughing_Man said:
" So does that mean the one they showed at the conference was also PC? "Maybe. There were 360 controller prompts, so I kind of doubt it as I don't think they would have implemented 360 controls on the PC version quick enough to just make it be shown at E3.
As far as I know, Mono_Listo has it right. Typically, games are "made" (coded, art assets, whatever) on PCs. Then they send all of it over to the dev kit where it runs and keeps statistics like crash logs, memory usage, and whatever other utilities those dev kits have on them. Then they work on it some more on the PC, then send the new version to the 360, etc. XNA is almost exactly like this, except for the fact that you're using a regular 360 rather than a dev kit with all the utilities on it." @FluxWaveZ said:
" @ectoplasma said:Games are developed on PC for Xbox 360? "" Maybe it was the Xbox Version running on a PC? Where do you think u develop an XBOX game? "On the Xbox 360, where else? "
Back on topic, I'm pretty sure it was the PC version, but they just used a controller, because demoing something with a controller is a lot easier (e.g. the demoer can stand instead of having to have a desk). Remember, Crysis had controller support, as well...
EDIT:
Sorry for bringing this topic back up, but I felt this needed to be sorted out.
" @JJOR64 said:oh wow ...." The game does have pad support.It was pc footage remember brink people were like omg the graphics on 360 gameplay and it was all on pc and just using gamepad and final game will not support gamepad on pc. "
@bcooper56: Was there a viewable PC tower or 360 in the video? "
Found this post on InCrysis.
http://www.incrysis.com/forums/viewtopic.php?pid=486425
"Anyhow, after speaking to a friend of mine, he'd did a little researching after playing back Cevat Yerli's video with the crash to Win 7 desktop.
Here's the snapshot:
http://i597.photobucket.com/albums/tt54/DrR1pper/Crysis2crashtodesktop.jpg
The second top icon called 'Xbox 360 Neighborhood' is a portal to play 360 games from the PC hard-drive on an xbox 360 developers kit for debugging purposes. Underneath the 'Xbox 360 Neighborhood' icon are 2 levels, 'CentralStation' and 'terminal', the two (live demo'd) levels we've been privy to thus far.
an example of an Xbox 360 developers kit.
So the levels were run on an xbox 360 with the developers kit (as the game is not complete) then streamed back into the PC for display.
So i was wrong and i guess the back-stage interviews were mistaking the developers debugging PC kit for the platformed demo(s) as the game isn't ready yet (most likely still being tweaked, debugged or updated). I guess they don't want people to know the game isn't ready yet by showing off a butt ugly (dev kit) 360 and a PC."
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