A fun shooter
I enjoyed the first Crysis but liked the urban feel to this one more. I was not very warm to some of the suit changes at first, particularly with the stream lining of the strength and speed components, but I found out later that this made the game flow a lot better.
I liked the single-player, as far as shooters are concerned. The whole campaign was presented well and gave me the most enjoyment I've had with an FPS single player in a good year. The game, at least the way I played it, required the player to think through their actions before blindly charging in, as that would often result in death. The suit upgrades were a nice touch too, though I felt that some upgrades were the clear "favorites " with no real downsides compared to others which seemed to be pointless in the course of the game. My main gripe is that I think the "tactical options" features of the suit could have been used and featured a lot better.
The soundtrack was nice too, which I thought was a nice improvement over the first game. The graphics were well done and I felt the game ran a lot better than the first one did. I don't think there is the same rush to do "optimization" as I saw with the first game.
The multiplayer is fun though I have not found myself playing it much. I think there is a degree of intimidation for newer players starting out as they may often be thrown in with other players who are more highly levelheaded and have access to better suit upgrades and weapons. There are two game modes- a "classic" mode which has players acting as normal grunts without suits, and others involving the use of the suit. I found the former to be a nice time killer and break from the sometimes hectic environment of the suit-based matches.
I really wished though that the developers tried to think of some better and more unique options for the suit. I really think this adds an interesting aspect to the multiplayer, though from my experience it seems most players were focusing on their stealth and speed to kill players more quickly, rather than trying to "think" their way through.