My thoughts on Crysis 1

Posted by LocoRocker (218 posts) -

So with all the fuss around Crysis 2 I decided to finally play through the predecessor which was resting on my Steam pile of shame for about a year now. For some reason I never got to advance beyond the very first enemy encampment. 
 
Having sunken about 3-4 hours into the game today I am really torn between being fascinated and extremely frustrated by it. 
Yes, the visuals are stunning even by today's standards. Facial animations are lifelike, environments are diverse and believable - a jungle does feel like one and a mountain in the background looks extremely high and beautiful. It feels like you could go anywhere and do anything on the island the game takes place on. It is a perfect playground for shooting dudes in the face. 
Crysis also features a nice little story. You're a member of a US special unit armed with the nanosuit. You are in the middle of a military conflict with North Korea when strange things start to occur. Great setting which allows for various unique gameplay opportunities. And this is where the game began to lose me. 
Although it is fun to toy around with unsuspecting enemies cloaking Predator-style and disposing of them in creative fashion, everything else surrounding the suit mechanics feels very clunky. To me it begins and ends with the way Crysis refuses to hold your hand most of the time. Every time you recieve a new waypoint it is usually a couple of kilometers away. you can either drive or walk there. And while one could see it as a freedom of choice there is always a predetermined path you are supposed to be taking like a certain road and jungle areas around it and more often than not this path is not very obvious. On several occasions I took the wrong turn on some road fighting through numerous enemies and reaching a dead end somewhere on the wrong side of the map. During a different chapter of the game I was floating through some very well designed interior areas in low gravity. There were no waypoints at all and it was often tough to find the exit. 
And I agree that Call Of Duty's dumbed down "press x at the glowing objective" approach might be not the best solution but I feel that a tad bit of hand holding would make the game so much enjoyable. Just give me a "objective is the other way" notification If I'm driving in the wrong direction for 5 minutes or "you might want to look for explosives" if I'm desperately trying to fight a tank with normal weapons. 
  
I hope Crysis 2 did address some of these issues (it does look like a more linear shooter to me).

#1 Posted by LocoRocker (218 posts) -

So with all the fuss around Crysis 2 I decided to finally play through the predecessor which was resting on my Steam pile of shame for about a year now. For some reason I never got to advance beyond the very first enemy encampment. 
 
Having sunken about 3-4 hours into the game today I am really torn between being fascinated and extremely frustrated by it. 
Yes, the visuals are stunning even by today's standards. Facial animations are lifelike, environments are diverse and believable - a jungle does feel like one and a mountain in the background looks extremely high and beautiful. It feels like you could go anywhere and do anything on the island the game takes place on. It is a perfect playground for shooting dudes in the face. 
Crysis also features a nice little story. You're a member of a US special unit armed with the nanosuit. You are in the middle of a military conflict with North Korea when strange things start to occur. Great setting which allows for various unique gameplay opportunities. And this is where the game began to lose me. 
Although it is fun to toy around with unsuspecting enemies cloaking Predator-style and disposing of them in creative fashion, everything else surrounding the suit mechanics feels very clunky. To me it begins and ends with the way Crysis refuses to hold your hand most of the time. Every time you recieve a new waypoint it is usually a couple of kilometers away. you can either drive or walk there. And while one could see it as a freedom of choice there is always a predetermined path you are supposed to be taking like a certain road and jungle areas around it and more often than not this path is not very obvious. On several occasions I took the wrong turn on some road fighting through numerous enemies and reaching a dead end somewhere on the wrong side of the map. During a different chapter of the game I was floating through some very well designed interior areas in low gravity. There were no waypoints at all and it was often tough to find the exit. 
And I agree that Call Of Duty's dumbed down "press x at the glowing objective" approach might be not the best solution but I feel that a tad bit of hand holding would make the game so much enjoyable. Just give me a "objective is the other way" notification If I'm driving in the wrong direction for 5 minutes or "you might want to look for explosives" if I'm desperately trying to fight a tank with normal weapons. 
  
I hope Crysis 2 did address some of these issues (it does look like a more linear shooter to me).

#2 Posted by Finstern (643 posts) -

Been playing this game recently too, always tried it, failed at having it look somewhat like it should and got annoyed by the bad framerate.


Playing it now at 720p with high settings and 4xAA with a steady framerate and I must admit it is quite enjoyable. I'm only on the third or so mission, still in the jungle but I'm having tons of fun assaulting the enemy encampments and hunting human prey in the tree line. They only things I can pick apart that kind of ruin the fun is stalking through the cliffs and looking down to see 7 or so guys spawn behind a tiny tree because I've obviously hit a radius event marker. Another thing I hate is enemies being able to see you from literally miles away, those boat gunners have impossible sight and it makes climbing / maximum strength jumping a less attractive route knowing that some dude a mile away will see you and sound the alarm.

But overall I am having fun, cloaking/decloaking and shooting a dude and recloaking feels great when you pull it off and the guy standing beside he freaks out.
#3 Posted by LocoRocker (218 posts) -
@Finstern: I'm glad you are enjoying it. The beginning of the game is a blast! Continue playing, I would really like to know what you think about some of the later levels.
#4 Posted by valrog (3648 posts) -
@LocoRocker:  But that's really the beauty everyone loves so much. Basically they mark it on your map and after that you're on your own. And yeah, it took me quite some time to exit the Core, but I still loved it.

@Finstern: Classic Crytek AI right there. Stealth mechanics have a great potential, but it's ruined by AI. It didn't change much in Crysis 2, either.
#5 Posted by NTM (7542 posts) -

Crysis is amazing, I've beaten it about five times. I hope it comes to consoles so I can play it again, and others can experience it as well. I just hope nothing gets lost in translation. I love the predator and prey aspect of the game. Crysis 2 was disappointing, and if there was any game that I had to go back to to play a game as similar as Crysis, it would be Far Cry (Instincts).

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