Crysis is an award winning science-fiction first-person shooter developed by German video game developer Crytek and published by Electronic Arts. It is the first in a planned trilogy.
Synopsis
Crysis is set in 2020, when a team of US archaeologists, excavating the mysterious crash site of an ancient asteroid, is taken captive by the North Korean military. By that time, the North Koreans had become quite a power in the world. In an attempt to keep the situation from escalating, the United States government sends in an off-the-books US Army Delta Force team, supported by the aircraft carrier USS Constitution and its battle group.After the initial conflict, things take a turn for the worse quickly, as there is still intense rivalry between the two nations. While tempers flare and fighting occurs between the North Koreans and Americans, the asteroid opens up, shaking off the worn rock to reveal a hideous two kilometer tall alien ship. Terrifying alien machines pour from the belly of this beast, soon before the ship engulfs the surrounding area inside a large ice sphere. This snap freezes a large part of the island including anyone who was unfortunate enough to be caught within its radius. The sudden drop in temperature is responsible for the wildly fluctuating and extreme weather patterns.
The player takes the role of Jake Dunn, codename Nomad, an elite Delta Force soldier equipped with a futuristic nanosuit with the ability to enhance his speed, strength, armor and allow him to become almost completely undetectable.
Gameplay
Weapons
Almost every weapon is customizable. Each weapon has a rail system on it and the play can run the full gambit of options all the way from silent and deadly with silencers and tranquilizer launchers to total annihilation with the tactical nuke grenade launcher.
Weapons include:
SCAR- Your primary weapon throughout the game. It can be modified with scopes, flashlights, silencers and a variety of bullets.
FY-71 - The primary North Korean weapon which is modeled from the 5.45mm AK-74N.
MPX8 Submachine Gun - A short range submachine gun that can hold a maximum of 51 rounds.
Tactical Shotgun - The shotgun has two fire modes, buckshot and slug. The benefits of both vary depending on the environment.
The DSG-1 Sniper rifle - While limited in customization options, the sniper rifle packs a devastating punch at long distances.
Bauer 1980 SOCOM Pistol - Very customizable, including laser sights, and the ability to use two at once. Firing both accurately may require you to turn on "Strength" mode in your
nano-suit.
Hurricane Minigun - A powerful automatic handheld minigun
GK8 Gauss - Essentially, a very powerful rail gun that fires slugs via an electromagnetic charge.
Rocket Launcher - The launcher can fire up to three rockets, and they are guided in using a laser designator.
Nanosuit
The nanosuit is your most important weapon in the game. An advanced piece of United States military technology, it is the perfect blend of protection and weaponry. The suit covers the entire body, and is directly tied into the users muscles and central nervous system. The nanosuit has a certain amount of power assigned to it, which is reduced with use, but is recharged over time. There are four modes that the Nanosuit provides for the user:
- Strength: In Strength mode, the user becomes super-strong, giving them the ability to punch through walls, jump great heights and distances, kill enemies by throwing them, and fire weapons with high accuracy by dampening the recoil effect.
- Speed: In Speed mode, the user becomes incredibly fast, even to the point of dodging enemy fire. Be careful, though, as running at great speeds and hitting objects can cause damage to the user.
- Armor: In Armor mode, the user is able to absorb hits that would normally damage the users body. The hits reduce the power of the nanosuit, and once the power hits zero, the users body begins to take hits. This is the default mode for the nanosuit. The user also recharges health at a higher rate in this mode.
- Stealth: In Stealth, or Cloak mode, the nanosuit, using light projection renders user invisible. For a short period of time, the user is completely invisible to the outside world. However, moving around whilst in Cloak mode reduces the nanosuits power, and once power hits zero, the user is visible once more.
CryEngine 2
Crysis is one of the best looking games out. And it's also one of the first few games with native support for the DirectX 10 API. It is one among Call of Juarez, Lost Planet, and Company of Heroes (patched revision) as a first generation DirectX 10 computer game.The CryEngine 2 features amazing graphics and impressive physics like:
Interactive Flora - Trees, bushes, grass and leaves bend, freeze and break realistically, in real time depending on the player's, or enemies' actions. It seems only a select few types of vegetation are actually procedurally breakable. Small shrubs, grass, and large trees don't seem to break, whereas palm trees or coconut trees do.
Day and Night Cycle - All lighting on every object in Crysis is dynamic (no pre-generated lighting), so night and day transitions smoothly and accurately from dawn, noon, dusk and midnight, in real time. There seems to be a small hitch in the fact that the moon does not move.
Subsurface Scattering - Light scatters as it passes through translucent objects such as glass, leaves and human flesh. This makes objects look more realistic when they are thin, or can easily allow light to pass through, or diffuse through the material.
3D Ocean Technology - Shaders, physics algorithms, high resolution meshes and textures combine to create realistically animated waves, complete with accurate caustic effects, reflections, as well as refractions. However, the water does not have any physics applied to it. The water does have settings which effect the general look, these settings being environmental factors which don't seem to be dynamic.
HDR Lighting - Simulates the effect of bright light on the human eye. When areas are bright, the 'eye' will adjust to dim the scene so that things are clearer, like our real eyes.
Parallax occlusion mapping - Creates the illusion of depth on flat surfaces, using a shader algorithm which calculates what parts of the texture should be shown and how, depending on a normal map. This is much more advanced than simple bump mapping. This technology also tends to exhibit some artifacts, which can only really be seen when surfaces are viewed at low angles.
Soundtrack:
The Crysis Original Game Soundtrack (included in the special edition and available for purchase separately) was composed by Inon Zur.- By a Thread
- First Light
- Terminal
- The Nexus
- Infiltration
- Sometimes You Lose
- Legion
- Strickland's March
- Reactor
- Grave Danger
- Trespass
- Knee Deep
- Loss of Pleasure
- Shotgun
- Guardians
- Undercurrent
- Sometimes You Win
- Gaining Ground, Losing Time
- Only a Way In
- Scavengers
- Prophet's Bridge
- Pyrrhic Victory
System Requirements
Minimum System RequirementsOS – Windows XP or Windows Vista
Processor – 2.8 GHz or faster (XP) or 3.2 GHz or faster^ (Vista)
Memory – 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
Video Card –256 MB
Hard Drive – 12GB
Sound Card – DirectX 9.0c compatible
^ Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800 (3200 for Vista) or faster.
^^ Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.
Recommended System Requirements
OS – Windows XP / Vista
Processor – Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400
Memory – 2.0 GB RAM
GPU – 640MB NVIDIA GeForce 8800 GTS or similar
Ideal System Requirements
Necessary for 30 frames-per-second on High Quality at 1680x1050Processor – Intel Core 2 Duo or AMD Phenom @ 2.8 GHz
Memory – 2.0 GB RAM
GPU – New 512MB NVIDIA Geforce 8800 GTS or 512MB ATI Radeon HD 4850
Reception
The Metacritic score for Crysis stands at 91, denoting "Universal Acclaim". Most reviewers praised the incredible visuals, the fluid combat, the nanosuit functions and the gameplay depth. The most common complaint about the game was the high system requirements, and the sometimes inconsistent AI. Initially, the game was considered a financial failure by both developer and studio, moving less than a hundred thousand units in a few weeks. However, the game made a massive comeback and by February 1st, EA announced that Crysis had gone platinum, meaning sales had exceeded one million copies. While EA is happy with this result, Crytek president Cervat Yerli were less than pleased, claiming that high piracy rates had hurt their sales badly. It was announced soon after that Crytek would be abandoning PC exclusivity, a statement later retracted when Yerli clarified that the future of PC exclusivity with Crytek rested on the sales performance of the upcoming standalone expansion Crysis: Warhead.
| Game Name | Crysis |
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| Original US Release |
Nov. 13, 2007
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | |
| ESRB |
ESRB: M
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| PEGI |
PEGI: 16+
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- This question sounds awfully rhetorical
| Platform | User Reviews | Avg. Score |
|---|---|---|
| All Reviews | 25 reviews |
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| PC | 25 reviews |
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snydertiger2003
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MattBodega
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