The Crystal Tools wiki last edited by GrantHeaslip on 10/23/14 05:45PM View full history

Overview

The Crystals Tools engine is a game engine built by Square Enix. It is targeted at Xbox 360, Playstation 3,PC, and Wii. It was originally called the White Engine. The name change was revealed at the Game Developer's Conference in 2008.

The development team requested extensive use of character close-ups and stylized expressions. Visuals are of the upmost importance for Square Enix. Murata commented “when you look at the screen, it should look cool, or you should feel good.”

History

In 2004, the company wanted a common 3D data format to work on. This decision occurred as hardware manufacturers started offering new details on the current generation of hardware. Square's Research and Development Division was established on September 2006, when they announced the White Engine.

It reached version 1.0 in September 2007.

The original release of Final Fantasy XIV used the Crystal Tools engine, but it was dropped in favour of a custom engine with “some similarities” for Final Fantasy XIV: A Realm Reborn. A Realm Reborn producer/director Naoki Yoshida cited Crystal Tools’ design as fundamentally at odds with the technical requirements of a large-scale MMO, and blamed the engine for the technical difficulties of the game’s now-abandoned original release.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.